GameTrailers Fallout Retrospective

Tagaziel

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GameTrailers has prepared another installment in their retrospective series, this time, focusing exclusively on pre-Bethesda Fallout titles. The material itself, despite a few factual errors, is quite good:

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Link: Fallout Retrospective at GameTrailers
 
I like it, despite the fact that it states that Van Buren was a passing flirt with the concept of Fallout 3 and that the BoS were making the land safe.

It's assessment of Fallout 2 is... interesting, to say the least.
 
Fallout 2 darker than the first ? Maybe in the themes it dealt with but other than this, Fallout 2 felt really clean and cheerful when compared to the first one. Incredibly hard ? Not really either.

Other than this, I thought it was a great video !
 
One would wonder what the definition of "darker" is, since Fallout 3 apparently is also darker than the first two games.

A definition that I could come up with is "The more stupid jokes it has the darker it is".
 
What was that about Steve Jackson and the Secret Service?

I had a game similar to wasteland, I sooo hated it - it was in a fantasy medieval setting though.
 
Fusion is nuclear power, just not the same as the more traditional and established fission.
 
One thing that disappoints me is no mention killap's great f2 restoration project. They point out numerous small factoids about other things, they could have spent an additional 5-6 seconds mentioning the project which really does enhance the game.

In comparison in their warcraft retrospective that came out a few days earlier they spent a good 30 seconds mentioning Daniel Lenberg's contribution to warcraft 2. (He reverse engineered the warcraft map system and made warcraft 2's first map editor)
 
Upon completing Fallout 1, there was a feeling of hope- that Humanity had been presented with a clean slate to start over and do things "right".

The Master had been defeated, most of the Super Mutants had been pushed back, trade was opening up between far-flung settlements, and crime was being brought under control by the likes of the Brotherhood of Steel and the N.C.R. The future did look bright.

Many parts of Fallout 2 did feel brighter than 1, but that's the kind of brightness that comes with progress(in terms of the passage of time in the game world). I believe it helped to differentiate the two games in a good way.

Fallout 1 was dark but in a more honest way. People like Gizmo, or the Children of the Cathedral, gave off that sleazy vibe from the moment you first met them, whilst fallout 2 required you to peel a few layers before you saw what was really up.

To wit, the darkness(for me at least) came from discovering that many of the newer, and older, factions- that had looked good on their surface- were rotting from within to varying degrees. Often times, you had no appreciation for how bad a faction was until you agreed to help them(were coerced), and then found yourself up to your neck in trouble.

The successes of the original vault-dweller, in Southern California, paved the way for the more comfortable(in relative terms) lifestyle that the people in 2 enjoyed. As a result, they fell back into the same old patterns that caused the Great War in the first place.

NCR heralded the return of a form of centralised government and, with it, all the power brokering, influence peddling, saber rattling, and unilateral decision making that can, and often will, lead to revolutions. Tandi, as head of the NCR, had become a cynical burnout. That cynicism, acquird over a lifetime of leading people, turned her into, at best, a benevolent dictator and at worst a dispassionate killer. Quite a fall from the lofty ideals of her father, Aradesh.

The slave trade, operating from out of the Den, and organized crime elements from New Reno(and everything that entails), were also coming back with a vengeance.

In those ways, I'd say Fallout 2, while using the same engine, managed to evolve the setting whilst keeping the game consistent within the confines of the established universe- and that was before you had any dealings with the Enclave.

My only real stand-out moments were in China Town(San Francisco). The hokey martial arts tournament, the Hubologists, and the game-breaking armor and weapon shops, just made me roll my eyes, because they felt so out of place in comparison to the rest of the game. I was happy, however, to find some answers to the questions I'd had concerning the surviving remnants of the world's nuclear sub crews- soldiers who would have been under a communications blackout at the time of the great war.

Still, the video was a nice trip down memory lane. I found after watching the Fallout 1/2 engine again, after so many years, that it hadn't suffered as badly as some would have people believe. Interplay/Black isle worked absolute wonders with those little sprites.

Now, having taken that second look, and taking into account what we've been shown of Fallout 3, I feel even more justified in my impression that Todd and crew just don't get it- and probably never will.
 
It is so hard to see this beloved franchise torn to peaces by the reviewer's dispassionate, emotionless voice and style....
 
Mikael Grizzly said:
I like it, despite the fact that it states that Van Buren was a passing flirt with the concept of Fallout 3 and that the BoS were making the land safe.
I think they did keep the land safe sometimes. They seemed to be an erratic organization in the first two games.
 
Well, they did patrol the area around the Lost Hills bunker.

Their involvement in general wastes can only be characterized as "minimal", though.
 
Mikael Grizzly said:
Well, they did patrol the area around the Lost Hills bunker.

Their involvement in general wastes can only be characterized as "minimal", though.
My recollection is that they drove off the remnants of the Master's army and made outposts in the various towns. They seem to protect the wastes when there isn't a player character around to do that job for them.
 
The outposts were monitoring stations to track the Enclave.

The BOS sticked mostly to Lost Hills.
Sometimes individual Paladins went out to make a difference.
 
Dionysus said:
Mikael Grizzly said:
Well, they did patrol the area around the Lost Hills bunker.

Their involvement in general wastes can only be characterized as "minimal", though.
My recollection is that they drove off the remnants of the Master's army and made outposts in the various towns. They seem to protect the wastes when there isn't a player character around to do that job for them.

They helped drive away with minimal loss of life on both sides of the conflict, so basically, they did not engage supermutant forces.

And the outposts weren't built - they were reactivated pre-war installations intented to monitor Enclave activity. Matt in San Francisco explicitly stated they are not the power they once were, indicated the NCR was rapidly eroding their position as a technological power.
 
Mikael Grizzly said:
They helped drive away with minimal loss of life on both sides of the conflict, so basically, they did not engage supermutant forces.
But they definitely went out to protect people. I remember that the strategy outlined by Vree involved eliminating the source and then waiting for the SMs to die off. They seemed to do the exact opposite. They did little to stop the potential threat to themselves, but then went out to protect people once the Master was gone. I can understand why someone would think that they make the land safe, because they did make the land safe when it was convenient for the plot.
 
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