From everything I've seen, it appears to be too late.
Joervol said:Well, the fact remains that you can do a nonlinear game that sucks and a linear game that it is pretty good. For example baldur's gate had a story that was pretty straightforward but still had choices and was done in a pretty good way. I won't mind if they change fallout's style in the linear/nonlinear, but they better do it good. FO did have a unique way of handling it, but it is something i don't care, as long as they don't screw up!
Don't try to twist what i wrote. Every single thing that fo 1 and 2 had was what made them unique. Fo1 and 2 remain to this day one of my favorite games. ONE of them. Like in my example, i liked baldur's gate too. Now, i don't want to see a Baldur's gate: Fallout game no more than you do, but to change the main quest to something more linear, if they do it in a good way i won't mind.Public said:Joervol said:Well, the fact remains that you can do a nonlinear game that sucks and a linear game that it is pretty good. For example baldur's gate had a story that was pretty straightforward but still had choices and was done in a pretty good way. I won't mind if they change fallout's style in the linear/nonlinear, but they better do it good. FO did have a unique way of handling it, but it is something i don't care, as long as they don't screw up!
Fallout's unique questing style was one of the main aspects that made this game unique right? Or just 50's feeling, violence and gore in Beth's opinion?
because you were so impressed with the DLC for oblivion that you don't want to miss out on robot horse armor and themed player housesrcorporon said:No DLC for PS3 makes me feel the rage.
Per said:I like the jazz. And the birds.
oihrebwe said:because you were so impressed with the DLC for oblivion that you don't want to miss out on robot horse armor and themed player houses![]()
The no DLC is old news, but that probably just means BETH will release it 6 months later when the exclusivity expires.
oihrebwe said:shivering isles isn't DLC though is it
Well, it's content that can be downloaded, so it can be considered downloadable content, but the idea is that its an expansion above and beyond anything else for Oblivion and is best bought in a store.oihrebwe said:shivering isles isn't DLC though is it
sonicblastoise said:i think linear means
you must go a->b->c->d->end. hence the term "railroading" because you can't leave the track or else you can't get to the end. or in other words, "you can't do d if you haven't done c and you can't get the end if you haven't done abcd in that order"
it wasn't about CHANGING the ending or not, it was about the order in which you could, or perhaps WHETHER you HAD TO in order to proceed. fallout never really required too much of a preset order beyond FO2's temple of trials or saving the world. even then though, you didn't have to do them any specific way.
don't get things mixed up! multiple endings doesn't mean nonlinearity!
look at chrono trigger!!!!!
also, concerning "altering" the main questline being nonlinear is like saying "getting on another track on a railroad" is not railroading. you're still on a railroad, dummy. fallout didn't even have a railroad. it barely had a road. it barely had anything. but then again it had everything
Perhaps you should just disregard the linear/non-linear thing entirely & think of it as adaptive vs. fixed.Kikseo said:Then, Oblivion is completely non-linear because you can do basically anything you want.
I don't know, that just what I define linear as.