Gaming company stocks are crashing

Verd1234

Look, Ma! Two Heads!
http://www.gamesindustry.biz/articl...letter&utm_medium=email&utm_campaign=us-daily

Ea, THQ, Take two, Zynga.....all of these companies are doing quite badly...

The one bright light seems to be Activision Blizzard which is now worth 3 times the value of EA...the article credits consistently high sales of Call of Duty, and World of Warcraft subscriptions. I am sure the Diablo III auction house will also be a steady income stream for them...

And this seems to be much greater than just the summer months being dry...seems to be factors that represent a more long-term decline in investor confidence...

What do you guys think about all this?
 
Not only gaming. On another note, does anybody really trade these shares (I'm talking about 3rd party)? It seems like a pretty weird gamble...
 
the more big game companies crash the better. I know. Selfish thoughts. But for the player it would be better. The whole industry is already in huge needs. Time to colapse finally and make room for something different. Kick-Starter shows at least one direction.
 
Crni Vuk said:
the more big game companies crash the better. I know. Selfish thoughts. But for the player it would be better. The whole industry is already in huge needs. Time to colapse finally and make room for something different. Kick-Starter shows at least one direction.

Video game companies' profit certainly doesn't come from the stocks (far from the majority, I'm guessing). If they went off from putting their shares out there, this wouldn't only not hurt them, but maybe even aid them.

If you want good games, you just need the kids to grow and man the fuck up.
 
The more of the old players die off, the better. For the consumer at least, not for the people who work at those companies. Of course, the new players won't necessarily be better...
 
Sub-Human said:
Crni Vuk said:
the more big game companies crash the better. I know. Selfish thoughts. But for the player it would be better. The whole industry is already in huge needs. Time to colapse finally and make room for something different. Kick-Starter shows at least one direction.

Video game companies' profit certainly doesn't come from the stocks (far from the majority, I'm guessing). If they went off from putting their shares out there, this wouldn't only not hurt them, but maybe even aid them.

If you want good games, you just need the kids to grow and man the fuck up.
well. In the past the industry was doing well, without accounts for every fucking game, without DRM that makes you feel like a criminal and without forcing other restrictions down your throat. Single player games have been single player, and not this half-always-online-crap. And dont even get me started on those DLCs that are cleary made for nothing else but the cheap buck (can you say prothean?).

Call me old fashioned. But this is not the kind of evolution that I think is healthy or even necessary for games. Sure. Security and earning money is important. I see that. But not on the cost of the consumer who is buying your game. Server crashing down making it impossible to play singleplayer games. 200000 different accounts depends from which company you buy your game. And? Are things more secure now? Or even more comfortable? Many of us saw that problem already the first day when Valve said they want to jump on steam and told the people their ideas. And it seems to become a reality. But. I should be grateful. It means I am playing less games. I do still play them. Just not from those "big" publishers anymore. I spend more time on working with my art and school.

Still. I am with BN in this. And he beliefs that the situation of the gaming industry is not healthy either.

fedaykin said:
The more of the old players die off, the better. For the consumer at least, not for the people who work at those companies. Of course, the new players won't necessarily be better...
That will take some time, considering the average gamer is between his 20s and 30s.
 
The market never lies (or does it?) anyway, let these shit companies fail, they have killed themselves off with their short sighted needs. Sim3...yum yum. :roll:
 
I do so hope that at least a few of the larger ones like EA burn out completely. I don't even play games anymore, since i finished all the interesting ones long time ago. The market is overflowed with the same shitty sequels and wannabe action games. Though i wonder, if there is even a probability of that happening.

Is there an internet source that follow the main statistical values of the game industry?
 
Those bankrupting corporations should have asked Herve Caen for some help. He's the most amazing manager ever! :whatever:
 
Crni Vuk said:
Still. I am with BN in this. And he beliefs that the situation of the gaming industry is not healthy either.

Yeah. This was kind of inevitable. The industry tried bragging about how they're "recession-proof", but did anyone really believe that? It's games, not exactly food.

The model is too sensitive, because it's so boom-or-bust, and that makes it very sensitive to a few bad sellers. Add the relative weakness of this console generation and a lot of companies are in the pooper. Sure, some are still doing well, especially ones that didn't stretch too far beyond their means (like Bethesda, for now, though TESO will likely change that).

One of the big ones crash and burning would be very good for the industry. Wake-up call. There's a lot of arrogance in the top now.
 
yes, and that is why I believe the real reason behind DRM measures as we see them today is not because of piracy or all the other stuff. It is about milking the consumer dry. Sure piracy plays a role. It always does, just as like the other things. I am ont silly. But I believe the most important issue here is that companies have a harder time to reach their customers. Lots of overly aggressive marketing is going on in the gaming industry. Not a good evolution. Now couple that with the extremely high costs of making block-buster games today (like BF, assassins Creed and the like) which require sales starting with at least 3 or 4 Million copies to become even (Diablo 2 sold in its best days around 1 Million, Fallout 2 around 300 000 and those games have been seen as financially successful in their time). Costs with games today have literally exploded thx to all that inflated marketing. Real life movies, CGI trailers which are not even connected with the game in any way, they are just for the show. A lot of the advertising in the past was about the videos you see in the game or showing the gameplay. I don't even want to know how many millions microsoft has thrown in that real-life Halo movies you can find on the net. I am not saying it isn't great high quality marketing. But is it really needed? Creating development costs of 30 if not even more millions? I heard sometimes even numbers up to 100 000 million. And only a fraction of that for the development.

Yet kickstarter proves that even small projects can exist. Projects started only by a handful of people. But with high motivations. It worked in the past. Even for the big companies. I donut see why it cant work today as well. You have a few core programmers/artists/designers you trust and work with. A small dedicated team. Working on rather small/medium projects creating a steady income. That is how many game company survived for DECADES. Even in hard times. commandoes is the best example of how you can destroy a franchise by trying to reach a bigger audience as they basically turned a tactical top down strategy game in to a mediocre first person shooter. Neither the fans nor any new player liked it.
 
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