Gaming Made Me: Fallout 2

Brother None

This ghoul has seen it all
Orderite
Kotaku writer Patricia Hernandez (who earlier wrote on sex in Fallout) shares a bit of her personal and gaming history in an RPS article titled Gaming Made Me: Fallout 2, writing about the influence the game had on her.<blockquote>One of the first challenges in Fallout 2 was to prove my worth to the tribe. I was supposed to do this by making my way through an ancient temple….but then I noticed that the only thing standing between me and the village was one guy.

I didn’t realize how much resentment I held against those gender roles until I became obsessed with killing this guy standing in my way in Fallout 2. He told me that no, I had no choice but to go through the temple. And what if I didn’t want to, you bastard? Why should I listen to you? What if I put this spear through your skull? So I did that instead, and to my amusement, it worked. The rest of the game fascinated me in this way, always giving me multiple ways to pursue a problem, many of them utterly clever.

I’d leave Arroyo on my own terms, and quickly found myself in the sleepy farming town of Modoc in my search for the village-saving GECK. Here I’d meet Miria, the daughter of Grisham the butcher. Imagine my astonishment when the game gives me the option to flirt with this woman. I hovered over the option for what seemed like an eternity–prior to that very moment, I had no idea a woman could desire another woman.

Even in the realm of homosexuality, my family ignored women. Men could sleep with men, and I’d very occasionally heard of those “sinners.” But lesbians? Inconceivable. Looking back now, it seems absurd that this was the case when you consider the constant anxiety driving my family to police my gender as a little girl, fearing that there might be something “wrong” with me, sexuality-wise. And yet the word lesbian was never uttered–let’s not even talk about bisexuality, which to this day, I can’t seem to explain to them. So back then I had no clear understanding of what it was that they feared, just the general knowledge that I wasn’t being a “proper lady,” whatever that meant.

Picking the paramour conversation options made me feel mischievous–partially because I knew it was wrong, as far as heterosexuality was concerned, but also because I genuinely…enjoyed it. I wasn’t supposed to be enjoying this, right? Prior to talking to Miria, I spoke to her brother, Davin. I could seduce him too, but that option seemed boring. I didn’t think much of this, then.

The flirting transgression lead to the classic fade to black and all I could think was “holy crap, did they…?” When I saw my gear sprawled on the floor, my character pretty much naked, the answer to my question became clear. But then her father bursts into the room, and accused me of dishonoring his daughter. Hah, what? But she jumped me! I’m baffled as he asks me to marry Miria to set things right–as of this writing, California, the state Fallout 2 takes place in, still hasn’t legalized gay marriage. But it was an option in a game made in 1998, amazingly. In 2012, most games still don’t include gay romance options, much less gay marriage.</blockquote>Thanks Izual.
 
Why are all kotaku writers so fixated on gay romance options in video games?

It's like the first thing they search for when playing a new game or something.
 
A nice and inspiring story indeed.

What I found was the most interesting about it, for me personally, was that Fallout 2 quite opened her vision of what life could be and that's by playing this - clever - game that she started to ask herself questions about her lifestyle or her personal history.

And, of course, it inspires me most because playing Fallout 2 is all my childhood too. Although I didn't know English, and the game was in english, so I think I *accidentally* insulted Mason a few times, totally unwillingly I swear. Getting past this dialog was horribly difficult. :D

By the way, check out more of the "Gaming Made Me" series at RPS, they're great articles mostly about old games.
 
Brother None said:
What if I put this spear through your skull? So I did that instead, and to my amusement, it worked. The rest of the game fascinated me in this way, always giving me multiple ways to pursue a problem, many of them utterly clever.

I’d leave Arroyo on my own terms, [...]

There must be a discontinuity here - antagonizing Arroyo would end the game as soon as she entered the world map. It's basically the one thing you can't do.
 
Maybe there was some poetic license taken. You do indeed have the option of fighting your way past Klint, and it was a novel thing to be able to do. She just fails to mention that you won't make it very far afterwards.

Overall, very enjoyable article. It rang true with me-- Fallout was a big part of my adolescence and young adulthood, and as I continually played and replayed it over the years, it was always interesting to note the ways that my understanding of the game evolved with my understanding of the world, as, in turn, the game helped to shape my interests, my avenues of curiosity, and even, to a degree, my sense of humor and personal mannerisms. I try to imagine someone writing a similar article about Fallout 3 in 15 years time, and then I try not to feel very bad about the way that person's life must have turned out.
 
I'm getting so tired of articles and everything mentioning "social justice!!11" in games everywhere lately, it seems the actual gameplay is less important for these people, romances and the search for "is this political correct?" are . While this one seems ok, I expected something else than raving about the hetero/gay "romances" in Fallout 2. Why the hell is this such a big deal? She's already mentioning gender roles right at the beginning in Arroyo. -.- I mean did some of you honestly fire up the game for the first time and said "wow this game is so progressive it allows for same sex marriage!1" as the first thing you notice? Did any of you playing a male character felt opressed in your gender because the aunt was so evil and wouldnt give you the flint for the sharpend spear?

I dont know, I cant relate to "games made me: " at all, I seperate video games from real life..
 
Surf Solar said:
Why the hell is this such a big deal?

Because she doesn't fall into the traditional gender/sexuality schemes, which means she likely faced a good deal of prejudice during her life (she mentions the fact that her family wasn't exactly super-accepting of that either), therefore finding some validation and representation in a hobby that it's likely important to her (being, y'know, a games journalist) was a big deal.

It's fairly likely that for a straight guy (and for the developers too) the shotgun marriage scene was just a funny interlude, a bit of lulzy humor. That doesn't mean that for other people it can't be something different.
 
I don't get it. Why someone after seeing intro would not like to go through the temple? I can understand you don't care about sick children but what with dying brahmins? And you can see there is pip boy at the end. You can get it by fighting with scorpions, avoiding traps, exploding doors. You can get it by being like Indiana Jones. She did't want is because it wasn't pip girl or what?
I don't judge her. I just don't get it.
 
Loltaku said:
I was supposed to do this by making my way through an ancient temple….but then I noticed that the only thing standing between me and the village was one guy.

I didn’t realize how much resentment I held against those gender roles until I became obsessed with killing this guy standing in my way in Fallout 2. He told me that no, I had no choice but to go through the temple. And what if I didn’t want to, you bastard? Why should I listen to you? What if I put this spear through your skull? So I did that instead, and to my amusement, it worked.

I don't understand what this has to do with gender roles? The temple is equally annoying and restrictive regardless of sex. Does she think that gender roles mean men always tell women what to do? Would the temple have been fun if there'd been a woman at the door forcing you to go in? Issues?
 
There's a subset of feminist analysts who read gender roles into pretty much everything. Arroyo is a primitive village and his primitive gender roles for the most part, and maybe if she's gone on on that it could've been interesting, but she just hammers on gender of one particular guard, as if that's relevant at all. It really isn't. But for some people, gender and gender roles are everything, defining their perspective on everything. Not something I can relate to deeply.

Still, it's a personal experience, so I'm not saying she's wrong or anything. In context I can see how it means a lot on a personal level, but that doesn't make it relatable to us nor does it make it more meaningful on a wider level. But it's meaningful to her, and that's interesting, because it is true Fallout 2 had an open, "liberal" approach to these issues, even more so for its time. It's a nice, personal story, and I think she mostly avoids making claims on it being more than just a personal experience.
 
While I found the obsession with gay characters a bit much I do cut her some slack because, as I understand it, the game came at an important point in her childhood where she knew she was gay but had to keep it a secret. Seeing the option to be gay in a video game probably meant a lot to her in terms of seeing that the entire world isn't like the world she was in.

I disagree with her about romances in modern games though. I can't remember the last time a major game came out that contained romance options without at least one being homosexual. I guess you could say SWTOR, but people threw a huge fit, causing it to be included, which goes to show how far things have come.
 
It's interesting that Fallout 2 allowed her to see beyond her family's worldview and helped her find her true self.

That said, I'm not sure that if I were writing an article about how a video game helped me discover who I was that I would have led with, "I didn't want to follow the orders of the door guard so I killed him."

So, are we supposed to infer that the writer both a lesbian AND a psychopath?

I realize that the first story was merely an example about how Fallout 2 allowed a player the freedom to do whatever he'she wanted, but when the article is called 'Gaming Made Me" maybe you should pick a different example.
 
Dead Guy said:
Loltaku said:
I was supposed to do this by making my way through an ancient temple….but then I noticed that the only thing standing between me and the village was one guy.

I didn’t realize how much resentment I held against those gender roles until I became obsessed with killing this guy standing in my way in Fallout 2. He told me that no, I had no choice but to go through the temple. And what if I didn’t want to, you bastard? Why should I listen to you? What if I put this spear through your skull? So I did that instead, and to my amusement, it worked.

I don't understand what this has to do with gender roles? The temple is equally annoying and restrictive regardless of sex. Does she think that gender roles mean men always tell women what to do? Would the temple have been fun if there'd been a woman at the door forcing you to go in? Issues?

I didn't read that as "MALE OPPRESSION RARGLE BARGLE." As BN said, it's a more personal thing. Here's one more man, making her do something that she doesn't want to do, and here for the first time in her life is an arena where she actually has some choice in the matter. We've all got our buttons, and if we're forced to look on helplessly too often as they're hammered on, we blow off steam where the opportunity presents itself. It seems to me the author found Klint to be more of a catalyst and figurehead for her own frustrations that some avatar for The Societal Male Norm, capital letters. Replace "oppressive man" with "asshole boss" or "jerkwad neighbor" or "smug bureaucratic clerk" and you see how relatable the situation actually is.
 
I think we're all castaways sharing that same island, Wolf.

*hugs*
 
I found Fallout 2 liberating, because my first over-world map trip went south-west (since it was the great unknown being that I wasn't told to go that way) and I got killed by high level enemies. At least I felt free for that brief trip.

Sincerely,
The Vault Dweller
 
Back
Top