GamingTrend Fallout 3 hands-on preview

Brother None

This ghoul has seen it all
Orderite
This might have gone in one of the round-ups, but since GamingTrend gave us one of the best previews last E3, their hands-on impressions of Fallout 3 are fit for a separate post.<blockquote>Reflections in the Wasteland
That evening I was talking with the team about what I had played and poring over my hurried notes. There were a few things that concerned me, and a great many things that knocked my socks off. Here are some of my notes in legible format and in no particular order:

* The animation system in Fallout 3 is obviously improved over Oblivion, but occasionally it seemed stilted and somewhat unnatural. Is there enough time to polish this rough edge?
* Brown is the new black. With the landscape being a desolate wasteland, how much brown, rusted brown, copper-tinted brown, and dusty brown can one person take? With only 30 minutes of gameplay, many areas already felt similar.
* A great deal of work has been put into the Gamebryo engine - the game looks beautiful and incredibly detailed, even beyond that of Oblivion. The weapons look authentic and antiqued, often held together by bandages, tape, or just beaten down like the landscape. Tires, trash, and various other debris dot the landscape. A light wind stirred the hot dust, giving a bit of life to the scene.
* You could spend a lifetime just scavenging in this game. I found items in cupboards, trash cans, on dead bodies, lying on the floor, in mailboxes, and everywhere in between.
* The control mechanics map perfectly to a controller. I didn't feel constrained in any way by the 360 interface.
* The drive to see more is very much present. Time flew by and all I wanted to do was skip the rest of E3 and play the rest of this game. The world is compelling, and I want to see how well the Fallout world is conveyed by this new team.

Conclusions?
It's really hard to make any level of buying decision based on a 30 minute gameplay run, much less draw any 'conclusions', but I do applaud Bethesda for giving us free reign to simply run around and do whatever we wanted, rather than forcing us in to a pre-made demo. Is Fallout 3 a FPS? Is it an RPG? Yes, to both, but figuring out what ratio goes with that statement is hard at this point. Bethesda has done an incredible amount of work on this title, and I think that most Fallout fans will be very pleased for several reasons. First, a healthy company now owns the IP which all but ensures its continued life. Second, the team has clearly worked their ass off trying to capture the feel of the original Fallout titles to translate into this 3D free-roaming world. Based on the 110 hours it took me to complete Oblivion, we've seen far less than 1% of the game. Judging now would be premature at best, but I have to admit that I like what I see so far. We'll all get to judge for ourselves when the game ships on Xbox 360, PS3, and PC this Fall.</blockquote>Link: Fallout 3 - E3 Hands-On on GamingTrend.

Thanks Anani Masu.
 
Brother None said:
* The animation system in Fallout 3 is obviously improved over Oblivion, but occasionally it seemed stilted and somewhat unnatural. Is there enough time to polish this rough edge?
* Brown is the new black. With the landscape being a desolate wasteland, how much brown, rusted brown, copper-tinted brown, and dusty brown can one person take? With only 30 minutes of gameplay, many areas already felt similar.
Having never played either MW or Oblivion, so without that frame of refrence, these were my two initial reactions to the demo videos.

Enemies especially looked clunky and move really stilted, awkward, just unnatural given the level at which most FPS are at today.
And the graphics, yeah we've only seen that downtown area, but it came off as very monotone to me.

You know, if you're going to gut the gameplay and enter the FPShooter arena, at least get that part right. I really can't see this game matching up to contemporary shooters based on what I saw in those videos.
 
Combat mechanics in RPGs have never (in my experience) lived up to their pure-bred contemporary counterparts. I think this is partially because RPGs have a lot of other systems to develop and only so many resources to work with. So, I don't think it's really fair to compare it to modern shooters.

That being said, I'm sure the bar has been set higher than what Beth has shown us. I've never really figured out what 'polish' means in terms of game development, but I've never seen anything to lead me to believe that it involves re-working animations, let alone implementing motion-captured animations like they should have from the start.
 
GamingTrend said:
First, a healthy company now owns the IP which all but ensures its continued life.

More bastard children? Rejoice!

GamingTrend said:
Second, the team has clearly worked their ass off trying to capture the feel of the original Fallout titles to translate into this 3D free-roaming world.

I'm not absolutely convinced about that one.

Please let there be modding tools.
 
Jesuit said:
Combat mechanics in RPGs have never (in my experience) lived up to their pure-bred contemporary counterparts.
This isn't RPG combat by any stretch, it's a marginally skill-based shooter with a glorified pause.

What's the point of going that route, the action-heavy, twitchy route at the expense of Role-playing elements, but then not deliver on the better shooter elements?

When you make a hybrid you're supposed to take the best elements of both and fuse them.
 
Cimmerian Nights said:
Jesuit said:
Combat mechanics in RPGs have never (in my experience) lived up to their pure-bred contemporary counterparts.
This isn't RPG combat by any stretch, it's a marginally skill-based shooter with a glorified pause.

Think we could rocket jump to the ultra-stimpack and, mid air, use VAT?
 
Brother None said:
Is Fallout 3 a FPS? Is it an RPG? Yes, to both
Hey guys, I've invented a new sport- is it like chess? Is it like soccer? Yes, to both! Who will it please? Probably no one!

Honestly, what the hell. FPS is about player's skill, while RPG is about our character's skill. One is about fast, hot action and the second is about character and world development.
How can it be both at the same time?
 
The preview sounds like he's trying to please both the old fans and the publisher.

Just curious, are all the previews posted according to themes? Few posts back it was all about the interface, and then the transitional loading times, and then mini games. Now it seems these newer posts are about the stilted animations. If so, nice touch! Or is it just me...
 
Is Fallout 3 a FPS? Is it an RPG? Yes, to both, but figuring out what ratio goes with that statement is hard at this point.

The problem as I see it is schizophrenia. They want to to be a hybrid FPS/RPG but what they've made is a diluted/Oblivionized RPG married with a sub-par shooter.

The two parts that make the whole are not only at odds, but are both mediocre as well.
 
GamingTrend said:
One of the most anticipated (or hated, depending on your camp - there is very little middle ground here folks)...

I would argue there is a lot of middle ground here, since a lot of people are sceptical or excited (all of them to various degrees), but haven't really made up their minds yet.

Other than that, I thought the article was pretty decent (considering the level of most Fallout 3 articles, at least).

As for the deathclaw that Hines seemed surprised at, perhaps the Radiant AI that was to guide it became self-aware and decided to break out the normal patterns Bethesda assigned it to follow? :P
 
Bofast said:
I would argue there is a lot of middle ground here, since a lot of people are sceptical or excited (all of them to various degrees), but haven't really made up their minds yet.

One would expect that on a game that hasn't been released yet, there would only be middle ground.

But both "sides" tend to pull and prod rather heavily, and do not accept possible middle grounds. Rather stupid, if you ask me. The game's not even out yet, people.

Bofast said:
As for the deathclaw that Hines seemed surprised at, perhaps the Radiant AI that was to guide it became self-aware and decided to break out the normal patterns Bethesda assigned it to follow? :P

Methinks it was a random encounter.
 
TTTimo said:
The preview sounds like he's trying to please both the old fans and the publisher.

Why read something conspiratorial into it? Maybe, gasp, he's writing what he actually thinks!
 
My problem with the combat system as its described now seems like to make sure VATS was useful Bethesda upped the encounter difficulty. That means that except for encounters where you you totally outmatch the enemy you're going to use VATS, which of course destroys any reason to moving to real time to begin with.

I also don't like the huge amounts if items to scavange, what the hundreds of people who were there before just left them?

At this point I'm at the stage of hoping the game does so well that if forces Bethesda that they decide to do a PSP game and have Oblivion work on it. Then we might see a true Fallout sequel.
 
The control mechanics map perfectly to a controller. I didn't feel constrained in any way by the 360 interface.

I understand that the Xbox360 is their main development platform but would it have killed them to have at least one PC there so that we can hear about how the controls and interface for that handle?

Or is all that stuff about "built from the ground up on all three platforms" just a load of bull and they are going to port it just like they did with their last game?
 
Lingwei said:
The control mechanics map perfectly to a controller. I didn't feel constrained in any way by the 360 interface.

I understand that the Xbox360 is their main development platform but would it have killed them to have at least one PC there so that we can hear about how the controls and interface for that handle?

Or is all that stuff about "built from the ground up on all three platforms" just a load of bull and they are going to port it just like they did with their last game?

Worrying about the PC control scheme would be the last of my worries, it's hard to mess up the best control setup available. It would have been interesting to see a PC version for the graphical comparison.
 
Idunno. when I read reviews, i think "Hmm, maybe it is a good fallout game?!", but then i read coments here and I realise it is not what Fallout game is about.

I think I should finally leave this forum, stop reading reviews about fallout 3, it just confuses me...
 
Grifman said:
TTTimo said:
The preview sounds like he's trying to please both the old fans and the publisher.

Why read something conspiratorial into it? Maybe, gasp, he's writing what he actually thinks!

Bingo. No conspiracy. I AM an old fan, just like you guys. That said, I also see the merits of something good, even if it isn't exactly what we might all expect. A pleasant fiction, if you will, if not exactly canon.
 
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