Alphadrop said:
You forgot to mention the French robot, best character ever.
Hah, yeah, Cain. Though actually (end-game spoilers, and the way end-game works is sorta neat)
[spoiler:d7d1e7a537]Who survives and who does what depends on how much they like you. Somehow, I never got Cain up high enough. I guess because I ran out of ammo for much of the subway segment and he wasn't impressed by my pistol-shooting and whipping. I got Faye high and Shindo maxed out during the hollow one-zombie segment. Hell, I got the whole team high enough that no one turned on me, including Big Bo.
But apparently Kain wasn't high enough so he didn't show up to stop the robot punch, and Bo died. Lost three teammates, including shindo, but I don't think Shindo can survive in any case[/spoiler:d7d1e7a537]
Man I been playing a lot of games I picked up during Steam sale. Escapist behaviour much? Haha. Anyway...
Driver: San Francisco was a lot more fun than I expected. The Driver games are open-world but driving-only, and this one has a nice twist, as you have the ability to zap from mind to mind and kind of hover above the city as a ghost of sorts. It's weird, yeh, it's kind of a Life on Mars-like plot, but it works really well. Stopping a street race by taking over the minds of people going the other way is tons of fun, as is taking over a truck to cut off said racers on the same path.
It's not really open-world, as in, you spend most of your time hovering over the city going from activity to activity, though you can go down, take over a car and do a free activity like pissing off the cops, or racking up points by doing stunts and gathering movie points. Anyway, surprisingly good game. Story is really well-done, has a good TV series atmosphere. Cutscenes are mostly nice and short as they should be for action-based games.
Next,
Just Cause 2. I actually finished this one, unlike Just Cause, which was a major drag. 2 is much better where it should be, you don't spend as much time bored out of your skull travelling from point A to B and the activities are less repetitive. But it's still pretty flawed.
The core of the game is causing chaos. A brilliant concept for an open-world game, just drive around and fuck shit up, yeh? Well not exactly. It is fun for a while to go from military base to military base blowing up properties with miniguns or attack choppers but it's repetitive and gets kind of old. The missions are more varied by often come down to one of two things - either attack a military base (alone or in a takeover with companions) or chase down and jump from car to car to kidnap a person. Again, gets old fast. The main missions are more varied and long but there's only like 3-4 of them.
The main problem with this franchise remains two-fold: a) driving is fucking wank. Cars have no weight and almost no grip so if you hit a small obstacle you fly up like a fucking air balloon. I spent almost no time driving, all time flying, in both Just Causes. and b) for a game with a more interesting setting (spygames on a tropical island), it's shocking how much less interesting they are than Saints Row or GTA. It's like the developers just can't think of anything more interesting to do than "shoot shoot shoot hurr hurr". The story is fucking ridiculous too. I mean, it's basically "just bad" for most of the game, then at the end it reaches "holy shit this is retarded" proportions.
It's like they spend all their time crafting this huge island and then have to cram in a little gameplay at the end. Maybe next time they should focus on making an actually interesting rather than huge game. It's a bad combination of huge and shallow, these games.
And, finally, for a newer game, got a double-pack of
Orcs Must Die 2 and gifted a copy to Sander. We spent hours co-opping it last night. For those who don't know, OMD is an action-based tower defense game. You set your traps and defense and then run around in 3rd-person OTS view shooting your crossbow/wand at orcs/trolls/ogres/etc. In OMD2 they added a second character with different traps and items, including some really good ones (I am loving both charm and the fire-throwing trap, they're awesome).
Adding co-op to this game makes for a giant improvement. It's a ton of fun, easy to coordinate traps and which doors to cover as long as you communicate well and keep an eye on the minimap. And it's necessary, because OMD2 is balls-to-the-wall hard. Me and Sander haven't failed a level yet but we're not getting 5 skulls much either, it's much harder than OMD, and the stuff they throw at you in co-op is mind-boggling. Great fun so far.