aenemic
Sonny, I Watched the Vault Bein' Built!
After finishing Dragon Age: Inquisition (with the Trespasser dlc, which was very much worth it - not so much for the gameplay but definitely for the added story and ending slides), I went back to Origins since it's been a long time since I played it and I wanted more of the Dragon Age world. The difference between the two is jarring. Towards the end of Inquisition I was so frustrated with the combat that I barely even bothered. I played it with only half xp (one of the trials added by Trespasser), because normally you outlevel everything in the game ridiculously fast. And I was on Hard for about 50% of the game, then switched to Nightmare because it was still too easy. And it kept being easy, excluding one dragons and some fights in Trespasser. But when you actually need to use tactical camera and give orders, like you used to do in Origins and DA2, it becomes so clear how it's not at all designed to be played that way. The controls when in tactical camera mode are wonky and crap. You can't get a clear view of the battlefield. So many things happen on screen that it's sometimes really hard to know what is hurting you. The marker you move around bugs out if there's any change in elevation. The AI is completely counter-productive. And even the way characters move in combat defeats any attempts at careful placing of your team. Everyone moves all over the place, so many abilities send you or enemies flying. It's entirely an action game with a tactical mode tacked on more or less "just because".
Now, back to Origins. I had forgotten how old-school that game actually feels. It has its flaws, but it's so clearly made for pc (hell, I even find some of the text too small to read on 2560x1440). And a silent protagonist already has me way more immersed in how I want to roleplay. And actually allocating stats and having skills other than purely combat-oriented such is fun. It's quite telling that such basic rpg concepts make a game feel old.
Now, back to Origins. I had forgotten how old-school that game actually feels. It has its flaws, but it's so clearly made for pc (hell, I even find some of the text too small to read on 2560x1440). And a silent protagonist already has me way more immersed in how I want to roleplay. And actually allocating stats and having skills other than purely combat-oriented such is fun. It's quite telling that such basic rpg concepts make a game feel old.