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Discussion in 'General Gaming and Hardware Forum' started by The Commissar, Mar 30, 2007.
Tiny Tina's Wonderlands and Deep Rock Galactic are the best co-op experiences right now.
What mods are you playing Skyrim with? It almost looks like a completely different game Toront.
Oh youuuu kiddddeeeerrrr.
When my cat does that I know to watch out. STILL CUTTING THOSE BALLS OFF SOON. His not mine.
I should have Elden Ring beat in a day or two at 200 hours with the best ending but not doing all the dungeons because most of them drop weapons I won't use.
My cat does it when he sees someone eating fries, at a small local Burger place not too far from where my parents live... My cats survival instincts is broken beyond repair lmao. && nice I'm still saving up to get some new parts for my computer. So I wont be able to play it til then.
I just finished Dead Space 3 and its story DLC Awakened (boy this one was short), and before that I finished Dead Space 2.
I had not intended to finish one game after another as this can lead to a form of fatigue. But I wanted at least experience the opening of DS3 and then take a break.
But once I had started I decided that I might as well finish it. Not that I can say because I thought both games were that great.
I am trying to think of why I find DS2 and DS3 rather average.
Neither of these games are technically bad designed so that is not it, though the whole 'making' your own guns in DS3 was not as a very interesting mechanic for me. I stuck with one of the pre-order weapons I got with the game, and occasionally experimented with a few custom jobs.
Only in Awakened did I completely switch to a custom made minigun which was more effective that the pulse rifle with three barrels I had been using during the main campaign.
Theme wise the games should have been my thing but for a sci-fi horror I found it rather underwhelming though I do like the designers' answer to Fermi's Paradox. I will give them that.
DS2 was at least more of a survival shooter because of the general shortage of items. But DS3 eliminates that and is a full on shooter.
Even the storage limit is not such a big deal any more. Only near the end was I going faster through my supplies than I could pick up.
Awakened. Some people felt that it should have been a part of the main game but I think that is giving it too much praise.
It is a very short experience, at best an hour long. And like the DS2 DLC Severed, Awakened is a retread of places the player already visited previously, with in this case a very slight different coat (a spaceship is converted into a temple, there are candles everywhere as well as baskets full of hands and other body parts. Bodies of some people have also been turned into ornaments.
Story wise I guess it would have connected to a DS4, setting up the events in that game.
Some enemies that got cut from DS2 make its appearance again as well as two new enemies. One though is just generic cannon fodder, and the other is an attempt at copying Pyramidhead from Silent Hill 2
To me the game that got story DLCs right was Fallout New Vegas, followed up perhaps by the Borderlands games.
This stupid little thing should have been gifted to DS players for free.
Currently replaying The Godfather on my dusty old PS2. Though I do find it kinda funny that it runs on the same engine as Dead Space.
I've been playing Cult Simulator since I am done with Elden Ring. When it comes to Elden Ring they need to invest more in story and quest design and less on worrying what blood weapons the autist squad are exploiting. After spending 204 hours I want a final cutscene that lasts longer than it takes for me to take a quick shit.
I spend most of last Saturday to play and finish Herc's Adventures again, a game for the Playstation 1/Sega Saturn.
Herc's Adventures is sort of a spiritual sequel to a game called Zombies Ate My Neighbors as both games were developed by several of the same developers including the production lead (I think).
But where ZAMN spoofed old horror movies like Dracula, Frankenstein, Night of the Living Dead, the Body Snatchers, Herc's Adventures spoofs Greek and Roman mythology.
Other differences is that ZAMN was divided into levels with different themes while Herc's Adventures takes place on one big map that has regions with different themes or environments.
Herc's Adventures also has somewhat of an stat building element as the player can improve their character's health bar and strength.
I now realize though that improving the player's strength does not improve the damage their basic weapon does. I think that could have been helpful as it would make the basic weapon still relevant later on in the game.
Right now the basic weapon becomes quite useless after a while as the player encounters enemies with bigger health pools, having to rely on secondary weapons instead.
Both ZAMN and Herc's Adventures share the same kind of Lucasarts' humor.
It is kind of disappointing that it is considered somewhat dated now by people.
Kinda the opposite of Death Stranding where I never knew, is the game now over? Can I get the ending? Plz? PLZ!
How did they go from Demon's Souls to Elden Ring so fast? Playing the og on PS3 is like going back in time to before the internet existed or something. Still not using a wiki and I am offline so it is much harder for me than 90 percent of the people that play it but I enjoy it. I have died less in this game mostly because I care if I die because I lose half my health bar. It's great. There are more NPC's in the first 10 hours of this game than all 200 + hours of my Elden Ring run. Sure they are not talking my head off but the world feels more real even though it is broken up into zones simply because the ghouls in the prison actually talk instead of everyone in the game that is not a trader just growling at you like in Elden Ring.
Recently I have bought Dysmantle for my Xbox One as I wanted to do something with it rather than have it gather dust after my disappointment with Dead Space 2 & 3.
Dysmantle is an open world zombie survival game in which the player has to gather resources to craft weapons, clothing, tools etc, in order to survive a zombie apocalypse and live long enough to escape the island you are trapped on. Basically your standard open world zombie survival game tropes.
However the designers have gone for a more casual experience as they have taken out some of the survival mechanics you usually find these types of games, maybe in order to appeal to an audience that is interested in a survival game but finding having to deal with drinking, eating, sleeping daunting while trying to carry out the main quest, or in general does not care for survival games because of those mechanics like me.
Rather than first person, Dysmantle is an overhead action game. I would like to compare it to Baldur's Gate Dark Alliance, or FOBOS without its annoying parts, meets the Sims.
The game rather goes for colorful and realistic looking and while perhaps some people may say that it looks like a mobile game I think it is still pretty nice to look at.
(I linked a PS5 gameplay video as people keep talking through the PC and Xbox videos
It was actually the graphics that drew me in. I was looking for a small game to play but not a title that seeks to emulate the 8 bit or 16 bit era, a lot indie studios seem to focus on those. Either because of nostalgia from the developers themselves or because they want to play in on people's nostalgia.
While it is perhaps not a terribly 'deep' game I am still quite intrigued by the mystery of what has happened to this society/world.
I use these worlds as during the game I have been picking up small hints here and there that this is not a would-be scenario in some alternative United States. Rather it is on a world that shows many similarities when it comes to culture; the people used to have cars and computers here not dissimilar to ours, or sports leagues.
But while exploring the map I came across a flag which is an unusual mix of the stars and stripes and the Union Jack with some addition symbols or emblems.
In this world mana actually exist and scientists and engineers have been using it for technology.
At least one machine I came across we don't have in our world was what at first appeared to be a somewhat large tank that looks a few decades older than what we currently have.
But then it 'stood' up and was revealed to be a mix between an older US tank and ED209 from Robocop, including the firepower.
I am surprised to find how addicting this game actually was as I played through it all night yesterday.
If I am going to play more I may have to start setting times.
10 Minutes Till Dawn is a pretty fun game
Was able to play an hour of Eldenring on my brother's PS5, a fun game.
It is pretty fun when it works properly. I look forward to more content. Until then I am playing Verdun, beating Pathfinder: Kingmaker, and working on Demon's Souls.
Doesn't Verdun give you like PTSD or something?
Total War: Warhammer is a love/hate thing. I think their DLC is scummy but they offer nice free DLC. The problem is I cannot download the free DLC it gives me a never-ending loop leaving me hating the dev again because I know they are more worried about 2 and 3 working since nobody plays 1 now. I also hate their gay browser launcher and in game the nice tutorials are cool but they take forever to load. Guess I will stick to vampires.
So Persona 3, 4 and 5 are coming out on Xbox and PC. Probably a Switch version gonna be announced soon as well.
Pentiment looks interesting.
That Lovecraft Metroidvania as well.
I am actually gonna play Starfield.
That Rick and Morty game looks cring as fuck.
That HR Giger looking shooter looks interesting.
That's my takeway from the Microsoft conference.
You playing Starfield means you are a Bethesdafag and I will make it my mission to label all Bethesdafags with a tag showing they bought the game if at all possible.