GFW on Fallout fans

JeffGreen said:
Well, first, I will say that I personally found some of the weapons handling in the OLD games to be a little silly. (Like, I found my suspension of disbelief being challenged when I was missing shots from one foot away, consistently.)

Fair enough, I guess. Personally, I rather enjoy the style of combat that was in F1 and 2. Yeah, I agree it could be a bit rough at times. But there's a lot in real time, "FPS style" combat that requires me to suspend my disbelief as well. It comes with the whole "games don't have to be totally realistic" thing.

I'm going to miss the F1 and 2 style combat. I really liked it, not only because I personally felt that I works well with SPECIAL, but also because it wasn't so fast paced, and there aren't many games out there that have a setup like that nowadays. I like real time combat, and I like FPS shooters, but they get kinda boring after awhile.

JeffGreen said:
That said, I did think that the real-time combat in F3 is going to need work, and that I preferred the VATS interface much more (if only because it reminded me of the old games.)

Again, fair enough. I'm a little wary of VATS right now. If they work on it, I'll be open to seeing if their changes make me feel a little less wary.

JeffGreen said:
Haven't heard anything about locations like that--that sounds odd to me...

I wish I could remember where I heard that. Maybe I'm just remembering wrong.

JeffGreen said:
Has it been mentioned that the water you drink might cause radiation sickness?

Yeah, quite a few times. It really doesn't help the idea with me, as I think the whole "drinking water to heal" thing seems too first person shooter-ish. The stimpaks at least have a basis in 1950s eara SCIENCE! They heal because they inject advanced medicines and chemicals. There's not much reason, on the other hand, that "water" should heal that festering bullet wound on your torso. Unless all of the water in the D.C. area is somehow Holy Grail Water from that Indiana Jones movie. Which would just be weird. :wink:

On the other hand, maybe this is just me being overly nitpicky. I remembered today that eating meals at certain places in F1 and F2 could also heal the character. If you think about it, I guess that wouldn't make much sense either.

In any event, thanks for trying to answer my questions. I've been a reader of CGW/GFW for a long time now, and it was actually something of a thrill to be able to ask you questions on here. Even despite some of the circumstances.
 
JeffGreen said:
Honestly, this is all really interesting stuff, and I think totally worthy of an article
Agreed
You guys (to speak in broad generalizations) have a sense of entitlement about what the game should be
Fixed and agreed

I'm just trying to grasp the sense of outrage, and I can't fully do it. I get that it's gotta be frustrating to you guys to see a franchise you love apparently being--in your eyes--sh*t upon, but what I equally fail to see, so far, is any sense of either hope or patience whatsoever that *maybe*, just maybe, this might not be the clusterf**k everybody thinks it is.

AS I can only speak for myself let me explain as best I can the view of this Fallout fan.

When they went FPP/RTwP they didn't lose me totally, but a little bit.

When they added the Rachet and Clank style weapons and shat all over the concept of nukes in Fallout they lost me a bit more.

When they announced that Int would NOT impact dialogue that's when they totally lost me since I consider the "idiot" game a core element and example of what made Fallout FALLOUT.

Now add to this the inclusion of mini-games, which lost me a bit. Also, the difficult to swallow absence of sexual themes, frying kids with a pulse rifles, lack of groin shots, missing skills, lack of party NPC's and a few other odds and ends (I'll go on if someone pokes me).

The point being, I strated very optimistic, I also had a mind's eye image for what I was hoping to see in Fallout 3, which was basically Fallout 1 in 3d with the scope of Fallout 2 and the graphics of Oblivion.

Many of the user here were optimistic as well, when just the concept art and trailer were available many on NMA voted in the poll that Beth was "on the right track". (It's hard to miss with the Inc Spots and Ron Pearlman.)

Now add to this the treatment of the fan base and fan sites by Beth, that is, being ignored and it doesn’t exactly help.

So anyways, I hope this helps explain this fans point of view and why I now treat everything from Beth as a skepticism.


The hostility is so heavy, and the lack of generosity towards them so profound, that if I were them I can't imagine I'd take you seriously either. It's one thing to love a game and be looking forward to a followup. It's another to be so passionate about it that you can't see that just because your vision doesn't match theirs that they aren't complete douchebags who don't understand the franchise and deserve to be burned at the stake. Similarly, it also doesn't mean that those of us in the press who are looking at VERY early versions and writing favorable comments think this is going to be the greatest game EVAR, or, hell, even GOOD. It's one thing to say "hey this early stuff this company is doing is pretty cool!" and another once we have the real game in our hands. As I said on the other thread, writing previews is a VERY tricky game---criticizing totally unfinished code is like previewing a movie where the actors are still in front of a blue screen--you have no real idea what the final product will be like. We err on the side of being positive because, in the short run, it's just more fair, especially if the early stuff piques our interest.

I disagree, the praise of mediocrity leads to more mediocrity and a lowering of the quality bar. Which is exactly what has happened to games, we've traded in depth of story/dialogue/character for flashy graphics, Todd himself has said destruction in Fallout is the new Trees [in Oblivion]. Why couldn't this be dialogue trees?

Also, graphics are being given, in my view a disproportionally large amount of space compared to the actual end result quality of the product. If you didn't see much in the way of dialogue, I believe that's a fine thing to say.

Anyways, it never hurts to be critical, especially if it's deserved, and if you’re looking for a good benchmark in this instance let me suggest Fallout 1 and 2.

But, like I also said in the other thread, if the end game ends up sucking, if the combat is ridiculous, if dialog doesn't play any meaningful part, if the humor is off base or dumb--whatever--Fallout 3 will get the bad review it would deserve.
Not always true, I can show you some glowing reviews for Brotherhood of Steel *shudders* and several other titles that I found lacking.

But for now, it's just way too early to tell. All that all of us are doing--including those of us in the press--are speculating. None of us really know much about anything yet.

jeff

Again, the same questionable logic, it's too early to tell, but we should remain positive.

Well, as I pointed out above, on many aspects of game play it's not too early to tell and again, being wholly positive of that which doesn’t deserve it leads to lower standards.

I for one have no intention of lowering my standards, and am happy to point out flaws, omissions and questionable design choices as I see them, I only wish more previewers and reviewers in the game industry would do the same.
 
A few things Mr. Green,

I want to comment on a few things that contribute to the overall mood of the user base here.

We have been burned. We have been burned more then once. It was pretty clear for years we had nothing to look forward to, the series we really loved was dead. Then the news the franchise was going to be sold, and well lets just keep it short and say it was not bought by who a lot of us would have liked. But really what can we do?

So Bethesda gets the franchise, then nothing for 2 years from them. Then they put up the message boards. For I guess it was close to 3 or 4 months they pretty much say nothing at all, leaving us to all guess and speculate. Well the first preview comes out, and it is 180 degrees from what most of us wanted and expected. We ask for answers from Bethesda and they ignore us. More previews, still ignored. People were far from optimistic before but this treatment as of late with more and more info, and more positive previews and no word from Bethesda at all about anything it just kind of builds up and gets worse. From what we have seen, it just does not live up to what we expected from the game so far. Maybe in a year things will change and we will all be proven wrong, very possible. But it's not bloody likely.

Hell I think if they stopped ignoring us, and actually talked to us, and acknowledged us, and maybe took a few things to heart it would not be as bad as it has gotten. They are a company, and they are out to make the most mass market game they can. We know that, but there are some things they could change to make it palatable to even the most hardcore of us.

Now I want to go into a few other issues that we as a community have. We are a community that your magazine, GFW, really plays to. We here are your audience. A lot of us are unhappy at the consolification of the game industry. It is something your Editors express in this months "Sound off" article(Aug 2007) I quote:

"This month, I feel like we're getting a console's used-up sloppy seconds."

The discussion later goes on to talk about 360 games should be released on PC at the same time, how it seems it would not hurt sales and such. Anyway, this is something a lot of us here feel as well. We feel anymore PC gaming is just the consoles used up sloppy seconds. The fact that Beth seems to be developing for the 360, and is then porting to the PC, does not make a lot of us very happy either. Even if you liked Oblivion you have to agree the Interface on the PC was simply horrid. We all fear the same will happen for Fallout 3 as well.

In your own Editorial in this months issue("Dot Bomb") you discuss, what boils down to gameplay should trump everything else when it comes to games. They can be the prettiest tech-demo out there, but if gameplay is not there what does it matter? I think this is something this community would agree with you 100% on. Most of us fear that because of the effort there putting into the games graphics, game play will suffer as long as it looks good. And that concessions would be made to the graphical end that would hurt gameplay in the end. We may be a bit more Luddite here then you are, but I think this community agrees with you on many points.

In the end, we are a group of PC gamers, with a very much loved Franchise. We are just afraid what we love about it is being totally trashed for the benefit of the console crowd. After reading this months GFW I would think you could agree with us on some of those points.

In the end I do have much respect for you, and I have been a long time fan of you and CGW, and now GFW. I have been a subscriber for many years and will continue to be so. I have always felt I could go to your mag and get an honest review, and read articles from people of a like mind.

But please keep in mind that people get angry. They post things they may later regret. But please don't judge the most outspoken of us as the whole of this community. We are not happy with Bethesda's Fallout 3, but that could change. I think if the gaming press really paid attention to our complaints, and not to just the flame wars and the name calling, they would see we have some valid points. All we want is a good Fallout 3, and right now I am not sure that is what we are going to get.
 
Fantastic discussion, this is turning up to be a great topic with many memorable quotes. I love you guys and girls 8-)
 
JeffGreen said:
And when I first came here after my blog post, what did I see? Totally hostile, personal attacks on me along the lines of me "having Bethesda's cum on my face". Just because I posted a few random comments about liking the demo I got.
Your lies about us wanting "an expansion for Fallout 2" have proved that the hostility was completely justified.

JeffGreen said:
And you wonder why you don't get taken seriously?
We know why we aren't taken seriously. It's because other people don't take Fallout seriously and want all RPGs to become an expansion to Akalabeth.
 
Leonard Boyarsky said that he felt about selling FO like ""the sale of the license of Bethesda felt like me ex-wife sold my baby".
It's different for us, because we're not FO's 'parents'.
For me, Boyarsky's baby was a lovely daughter, great friend and we wanted her as our friend. But that didn't happen. Instead, she was sold to some brothel. She became pretty and more 'accessible'.
But I don't want a prostitue as my friend.
 
Well, we want the prostitute as our friend, but she's just too different.

This analogy has gone kinda weird, though, because who doesn't want a prostitute friend?
 
Stag said:
Well, we want the prostitute as our friend, but she's just too different.

This analogy has gone kinda weird, though, because who doesn't want a prostitute friend?

Well, not so much friend as acquaintance we can call up every once in a while.

But still she is not the girl you would bring home to mom?

Man, I don't know I think the analogy lost its point 2 posts ago.
 
Well I counted my post as well I think. Nah not you, that Akalabeth reference was brilliant:)

Although, I would not mind a sequel to Akalabeth , that Tabula Rasa Richard Garrott is working on is just not that great.
 
Black said:
She became pretty and more 'accessible'.
But I don't want a prostitue as my friend.

Hey there are many ladies of the night who are good people, don't be mean to them, you are generalizing and falling into cliches...


...like Jeff? :)

Like, I found my suspension of disbelief being challenged when I was missing shots from one foot away, consistently.

Yeah, that was strange in Morrowind, I agree. Wait, you are talking about Fallout, nevermind. It was much more imersive getting to be the champion at the arena on level one on Oblivion, that's true...

...wait, it wasn't. Oh boy.

I'm sure stopping the time using a magical pipboy will be more imersive, that's what I meant...

...damn, no it won't, I have to think this through


;)
 
Hey there are many ladies of the night who are good people, don't be mean to them, you are generalizing and falling into cliches...
No, in my example she's not 'nice ladie of the night'- in my example, she's quite a b**ch ;p
 
You see Jeff. Jeff is deaf said:
Similarly, it also doesn't mean that those of us in the press who are looking at VERY early versions and writing favorable comments think this is going to be the greatest game EVAR, or, hell, even GOOD. It's one thing to say "hey this early stuff this company is doing is pretty cool!" and another once we have the real game in our hands.
:rofl:

Man, did you just say: we usually start the fire in the basement and if it gets bad, bad fire - we'll extinguish it when it comes to the roof!

Peak.
 
Okay... here's my previews of Uwe Bolls future movies:
"They fully catch the game they are based on, and they are masterpieces in terms of technical work. Sure there are some parts Uwe changed, but overall it kept true to the spirit and is a worthy thing. All who are saying telling you something other, are just to full of hatred and only want a carbon copy of the game. Wich is simply dump, because then it would just be a game and not a movie...
Oh and wait until you hear me and my two friends ranting on podcast about the idiotic 'hardcore' fanbase..."

That's what most Gaming Sites/Magazines are just telling us all the day, i wonder why this don't happen that much on movie-previews...
Maybe they learnt sometime that if you can't judge freely, you shouldn't be judging it at all...

---
Great metapher with the prostitute. Don't forget the 'Arschgeweih' (tramp stamp).
 
Your lies about us wanting "an expansion for Fallout 2" have proved that the hostility was completely justified.

:confused: You can't retro-justify hostile remarks. That was exactly my problem with Gamespy justifying remarks made by Delsyn based on the replies it got.

Jeff, if you don't mind, I'll reply to your original post anyway...

JeffGreen said:
Honestly, this is all really interesting stuff, and I think totally worthy of an article (and I mean this sincerely)

Escapist has a nice look into our brains and there's always glittering gems, which I still hate to have had to write.

JeffGreen said:
the relationship between a game franchise, and its avid fan base, and the responsibility (if there is one) of a developer to address that fan base.

I don't think a fanbase always have the right to claim any responsibility due to them. If Tim Cain got his hands on Fallout and decided the next iteration would be first-person and real-time, I would have a hard time objecting. It's *his* game, y'know, not mine.

But ownership does not automatically equal entitlement. And that might be what bothers us about Bethesda. They bought Fallout, started ignoring the fanbase, ignored attempts from original devs to advise or work on this title...mostly thanks to the media, Bethesda believes its own fairy tale of being the Black Isle Studios of the Naughties. But they're not. Oblivion was a fun game, but it was hardly a leap forward in RPG design. Fallout 3 could be different, but why would it be? Everyone has been telling themselves Oblivion is a logical development in RPG design for so long everyone's started to believe it. Will the Fallout franchise then go the same route as the TES franchise? Fun, but not forward?

JeffGreen said:
You guys (to speak in broad generalizations) have what seems almost like a sense of entitlement about what the game should be---and please don't mistake that for a criticism. I'm just trying to grasp the sense of outrage, and I can't fully do it.

We do feel a bit entitled because we've been at this for a few years, but I think the problem mostly has been that nobody is making Fallout-like games anymore. Fallout was declared brilliant in its time, and apparently was good enough to warrant a 6-million price tag...and then what? Who took up the genre and developed it? Troika tried it but was butt-smashed by its publishers. All other RPG developers just took bits and pieces, and ran with it straight to the casual market.

Would we care this much if any AAA developer had the good sense to develop niche titles for the niche market we represent? Apparently, it's only possible to produce multi-million dollar products that have to sell hundreds of thousands of copies to succeed. That's odd, it doesn't work like that in any other market, why should it here?

So yeah, dual sense of entitlement. Nobody is making these kind of games anymore, and then a developer not exactly known for bringing series to their peaks (hell, directly compare Oblivion and Morrowind for all I care) pops in, runs away with and is now presenting a game they're marketing on gore and swearing. Not a good sign.

Fallout was started as Project GURPS by Tim Cain. And unlike a lot of other people, many of us think the setting is great, but at least as many of us like the RPG design better. And the RPG design is pretty clearly defined. Yet we rarely hear Bethesda on this topic, and any attempt to discuss it with them seriously just stops short....so...

JeffGreen said:
I get that it's gotta be frustrating to you guys to see a franchise you love apparently being--in your eyes--sh*t upon, but what I equally fail to see, so far, is any sense of either hope or patience whatsoever that *maybe*, just maybe, this might not be the clusterf**k everybody thinks it is.

Earlier, and I mean years ago when Bethesda originally licensed Fallout, opinions were divided between "wait and see" and "clusterfuck!" The official NMA line for quite a while was to enforce a wait and see attitude, and we caught quite a bit of flak for it, especially from one of the admins.

And the embarassing thing was that it looks like he was right. And that makes me go "hmmmm..."

We don't want to err on the side of being positive. Why? Well, didn't we make that mistake before? When are we supposed to give feedback? When the game is done? How would that make sense, it's too late to change anything then.

Hence we err on the side of being negative. There were reasons enough to mistrust a developer who is being bombarded with messages that Oblivion was somehow a natural and flawless follow-up of the Elder Scrolls series, since giving Fallout the same treatment as they did TES is exactly what we feared. Most of what I described above could also be filed under "a bad sign."

And then the information starts rolling it. And the "wtf"-ing starts. FP/over-the-shoulder camera? RT or RTwP combat? Vanilla supermutants? BoS on east coast? Fatman? Exploding cars? Lots of unnecessary swearing? A predilection for gore as a main gameplay feature? Drinking out of toilets? Stupid-sounding minigames?

Sure, we could all stand on our head and continue to shout "give it a chance" and hey, most of us are, if Bethesda can still convince us that this'll be a good game, we'll give it a chance. But they're not trying*, and so far more things look bad than good.

It's not like we're making ritual sacrifices here. We're posting on a forum. Yet we're treated like we're diseased because we have different standards. We're treated like we're weird because we have standards in the first place and expect a product to be catering to that standard, rather than changing our standards to cater to the product as so many do.

Is our mode of communication the best? No, but nobody controls this community, and if people are angry let them be angry. Does this mean Bethesda won't give us the light of day? Well, you're going to have to honestly convince me that they intended to give us the light of day to begin with. They don't care about us, and we're not about to grovel in trying to please them when they don't look to be giving us anything in return. It's their move, not ours.

* and on that note, the whole "you can't be pleased" assertion is unfair. Van Buren looked to please us just fine, despite having lots of controversial elements (RT/TB hybrid, online coop mode, remade SPECIAL, none of the originals working on it). The thing is, Bethesda isn't interested in pleasing us. To say that because we're unhappy about their product which they're not making with us in mind means we can't be pleased is a bit odd.
 
There's also the "cry wolf" angle. Just like Peter Molyneux lied outright about the AI in Black & White, Bethesda lied outright about the AI in Oblivion. Now we're getting bullet lists of things that weren't very good in Oblivion, but they're sure to be awesome in Fallout 3! Because Oblivion players paid for a great learning experience, and for every point we're exhorted to give Bethesda the benefit of a doubt.

How about after someone lies they don't readily get that benefit? How about they prove something first? Show something? Talk to us? Or is it OK because all that Oblivion stuff was "just hype" and everyone's supposed to be doing it?
 
Brother None said:
Hence we err on the side of being negative.
I don't see any mistake here. It was obvious from a long time that Bethesda isn't going to make a Fallout sequel, but a Fallout spinoff. Bethesda doesn't deserve any positivity from us, because they are too afraid of change to make a good CTRPG like Fallout, instead of creating another LARP simulator.

Frankly, I wasn't interested in buying Fallout 3, because LARP simulators aren't my cup of tea, but I was genuinely surprised with how they botched the setting. Especially that they said that they rejected FT and PoS for the very same reason :) .
 
JeffGreen said:
Why can't we get a "Starcraft 2" type sequel for Fallout? What we're getting is "Command & Conquer: Renegade" or "Starcraft: Ghost", except they're trying to pass it off as the real sequel and the press is lapping it all up like it's the most wondrous thing this side of the universe.

One seldom-known point is that Fallout 3 wasn't far from getting a real sequel. With that I mean a sequel in style, setting and gameplay made by the original creators - (several people at) Troika. Yes, Troika were having a go at the license, but through a publisher, since they didn't have any financial clout by themselves. In the end, the publisher wasn't prepared to pay the kind of sums Herve (Interplay) was asking for, but Bethesda was. So Bethesda got the license. Had they not been interested, Herve could've settled for the lower price. He was desperate for money and the license isn't particularly interesting to anyone else.

Troika didn't manage to get funding for any other projects, like for instance a post-apoc RPG in a new setting they proposed, so they had to close up shop. A sad day for PC gaming.
 
Great discussion, not much to add except:

How do we know that we won't like the game? Simple, it's one of the first thing Bethesda said, that the game will not please the hardcore fans (and in the same breath claimed to be the biggest fans of Fallout, but that's a whole new topic).

And the second thing is, that I would still like an answer from Jeff to the question posted here

Namely:

Do you really consider nuclear catapults, exploding nuclear cars, drinking toilet water for healing, BoS and Supermutants on the East Coast, rifles stored in mailboxes, insulting mr. handys, killer ticket bots, Resident Evil monsters and other things to be

a smart, thoughtful, and faithful go of it.
 
JeffGreen said:
You guys (to speak in broad generalizations) have what seems almost like a sense of entitlement about what the game should be---and please don't mistake that for a criticism. I'm just trying to grasp the sense of outrage, and I can't fully do it. I get that it's gotta be frustrating to you guys to see a franchise you love apparently being--in your eyes--sh*t upon, but what I equally fail to see, so far, is any sense of either hope or patience whatsoever that *maybe*, just maybe, this might not be the clusterf**k everybody thinks it is.

>8 some snippage 8<

I wish to direct your eyes, for a moment, to the Master of Orion series. Star Lords, Master of Orion, and Master of Orion 2 are all excellent games, in essence, "the 'Wasteland, Fallout, and Fallout 2' of the 4X genre", imho. Master of Orion 3 came around, and the forums back then were as divided as the FO forums... And back then, I was on the "pro-change" side. I supported Infogrames' changes of Microprose's 'baby'.

But halfway through... even *I* could see how the changes were destroying and dismantling the series. Try as I might to speak positively of the game, I became more and more disallusioned upon seeing the cuts of the MoO equivalents of "groin shots" (the Mrrshan, and other beloved races), "Intelligence for dialogue" (micromanagement), turn-based gameplay, and so on, and instead, getting, "the Fatman" (the new races), "toilet drinking" (macromanagement), and FPP (voxels).

I want to quote wikipedia about "Sequels", particularly where MoO3 failed...
http://en.wikipedia.org/wiki/Sequel#Computer_and_video_games
and I quote this in particular, "However, despite this, there are examples of game sequels that are interpreted as inferior to the original or earlier sequels. This could be because of a change in concept or gameplay, an inability to integrate new technology effectively, or simply poor production values. Master of Orion III is one notable example that seems to suffer from all three."

And sadly, from what I've seen, FO3 is following the same footsteps of MoO3... but with one exception: Infogrames considered what the fans had to say, but in a half-hearted manner... Bethesda is shutting the fans out altogether.

I preordered MoO3 (back in 2003)... and I finally finished my first game yesterday. I don't want to wait another four years, so I forget the hype, and everything wrong with it, to be able to force myself to play it with a smidgeon of enjoyment. (And that's all I got out of MoO3... was just a smidgeon of enjoyment). I don't want to have to read another thread of "How to enjoy MoO3 to it's fullest", and find out the thread reads, "Don't try to play it the way you played MoO2... don't try to play it from a micromanaging standpoint, because if you do, you'll drive yourself crazy and hate the game... don't try to take too much control, because that's not how the game is supposed to be played... don't think about the promises about ethoses, and religions, and magnate civilizations, because they couldn't come through with those, and only partially on the magnate civilizations... let your viceroys play for you, and you'll enjoy the game just fine".

My 'hostility' as you put it, but rather, my outspoken disappointment and disapproval, comes from the fact that the MoO franchise is fubared because of MoO3... and Bethesda is heading that way with FO3. Every move made by Infogrames is seemingly being paralleled by Bethesda. And because of that, it makes me want to imitate Gilbert Gottfried, and yell out, "YOU FOOL!".

The hostility is so heavy, and the lack of generosity towards them so profound, that if I were them I can't imagine I'd take you seriously either. It's one thing to love a game and be looking forward to a followup. It's another to be so passionate about it that you can't see that just because your vision doesn't match theirs that they aren't complete douchebags who don't understand the franchise and deserve to be burned at the stake.

No, they don't deserve to be burned at the stake... but neither does the gameplay that the storyline of Fallout uses, need to be either. Sadly, I think that's a point that both Bethesda and a handful of spiteful fans, have missed.

I don't want to see the genius of Fallout be lost to what's "innovative", what's "immersive", and "what sells to the masses". It'd be akin to Da Vinci painting the Mona Lisa... and then his protege taking up the brush, repainting it something like Picasso's, and saying, "This is my vision of what the Mona Lisa should look like... what Da Vinci would have done, if palette knives were invented in his time". Sure, a Picasso is a good piece of artwork... but it's no Da Vinci, and should not be confused with one.

Similarly, it also doesn't mean that those of us in the press who are looking at VERY early versions and writing favorable comments think this is going to be the greatest game EVAR, or, hell, even GOOD. It's one thing to say "hey this early stuff this company is doing is pretty cool!" and another once we have the real game in our hands. As I said on the other thread, writing previews is a VERY tricky game---criticizing totally unfinished code is like previewing a movie where the actors are still in front of a blue screen--you have no real idea what the final product will be like. We err on the side of being positive because, in the short run, it's just more fair, especially if the early stuff piques our interest.

It's fine and dandy to say, "this early stuff looks cool"... but is it that hard to say, "As cool as it looks, this early stuff is taken in a completely different direction than the original Fallouts, although, there is still time for things to change"?

Sometimes, it's pretty obvious when certain reviewers are merely there to brownnose said company... look at IGN's review on MoO3... an "outstanding" 9.2 (while the reader average gave it a 7.0 and the press average was a 6.6... and imho, while it looks beautiful, playing it is about as fun as talking to an obnoxious cousin who won't shut up). So, yeah, I'm leery about any journalist who can only talk about "this good thing" or "that good thing"... if there are no "bad things" mentioned to balance it out, to me, that tells me, 1.) the journalist's nose is so far up a company's butt they can smell what the CEO had for lunch or 2.) it has achieved the holy grail of gaming perfection.

Sure, some things might be unfinished... but there are some things that, you know in the back of your mind, don't match up right. Let's take Intelligence, for example. The previous two games made a note that an 'intellectually challenged person' would speak in unintelligible grunts, and a 'intellectually gifted person' would speak verbosely with uncommon words. Now, we can have idiots that are capable of remembering, let alone actually pronouncing, "hydroelectric magnetosphere regulator"... the 'thingie', as Harold so elequently put it. To lavish praise upon a feature, such as having Oblivion-like dialogue trees, but ignoring any negative aspects associated with it, imho, is intellectually dishonest. But then again, so is lavishing hate upon a feature, without giving it any due credit.

But, like I also said in the other thread, if the end game ends up sucking, if the combat is ridiculous, if dialog doesn't play any meaningful part, if the humor is offbase or dumb--whatever--Fallout 3 will get the bad review it would deserve.

Well, that's good... but what about expressing current concerns? IGN, for example, had no qualms making note, in their E3 previews, of how much Superman 64 could've sucked horribly, but then, *still* came out saying, "In spite of all this, it still looks good". And then when it finally was released, they don't hold back, even unto the point of saying some features make sense "if your [sic] insane". But they still give credit where credit is due... namely the quality of the sound effects.

Sadly, though, I've noticed the more time goes on, the less I see anyone saying anything negative of anything. It's all positive. Had Superman 64 had been Superman Wii, I'm sure we would've never heard about the shoddy graphics, the clipping, the crappy gameplay, and so on... only until after the game is released.

But for now, it's just way too early to tell. All that all of us are doing--including those of us in the press--are speculating. None of us really know much about anything yet.

A year prior, was it too early to mention MoO3's 'autopilot' viceroy-AI? Superman's 'Kryptonite fog'? Hardly so. I don't see why it's too early for Fallout 3.
 
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