Ghouls not needing food was retconned in NV not 4

Really? Source? Because that's fascinating
plzBqu3_d.webp
 
Sorry, should've been more specific on the specific details I was after, I already checked the wiki but couldn't find anything saying they were supposed to be part of the Master's Remnants, and the link to the thread is dead. Anyone have any link to it? Were they supposed to be the result of failed psyker experiments maybe?

Sorry, that was a bit of a poor memory on my side/confusion with different sources claiming it belonged to the Master's Army/BoS. Here it is https://fallout.fandom.com/wiki/Brotherhood_mobile_fortress

Anyway, it seems Chris Avellone's Tibbets from his PnP Van Buren campaign was loosely inspired by this location. From our email exchange:

1. The section of the prison the PCs were in were mounted on huge rails used to move rockets across the U.S. (yes, it was that crazy). It was completely above ground.
 
Cool, I don't consider Old World Blues canon though so idgaf. Also, Fallout 4 has plenty of moments where ghouls have survived locked away for 200+ years. The problem with Fallout 4 specifically was the ghoul kid in a fridge as it not only breaks the food consumption but also that he maintains his sanity after being locked away in a fridge for 2 centuries but that he can also walk just fine and has no social issues what so ever.

owb can be dumb at times but atlest it acted as an explanation for where alot of the weird stuff in fallout came from.
 
Ghouls are mutated humans who exposed to high levels of radiation. They age slower compared to humans because their metabolism functions way slower than humans. That's why they don't need food and water, mostly.

They still depend on water and food, just like they need oxygen to live.
 
owb can be dumb at times but atlest it acted as an explanation for where alot of the weird stuff in fallout came from.
I don't need an explanation for Cazadors or Nightstalkers if I have to accept Dr Who spacesuit skeleton ripoffs and penis fingers.
I don't have an explanation for why Floaters are the way that they are or why they are able to travel with the Master's Army and I'm perfectly fine with that.
As to other things like Elijah finding out about Sierra Madre or the bomb collars or whatever like when I played Dead Money I never needed answers to these questions so getting answers is a bonus, not a requirement for me and when those answers has to come with... That thing, then they aren't worth it.

I'm sure Fallout 4 and 76 gives us answers to questions too if we looked around a bit but that doesn't excuse them for being what they are. And yeah, that's how much I can't stand OWB. I consider it on par with FO4 and 76. I really hate that DLC.
 
Is that enough of an explanation though? Why the size? Why the distinctly different look? How did The Master manage to get a hold of them? Why Flatworms out of all things? And how are they so docile around the super mutants, willing to travel with them? They're worms, not dogs. They should be acting on pure instinct but aren't as they are companions of Unity forces. There's a lot of unanswered questions which I don't need the answers to.
 
Mr.Fish has found the hill he wanted to die on, he named that hill Autismopolis.
 
Last edited:
Mousetrap ^
Watch your toes. :P

Speaking of OWB, it was the most disappointing dlc for me as I was expecting a more eerie and sinister dlc with exploring a place like Big Mountain. I've never played the og Fallout but going into the wrecked WestTek facility was actually more along the lines of what I was expecting with some of the military base added in. It was 180 degrees the opposite though, sadly. I wanted suspense and gene editing horror, but got penis feet instead.
I don't think any of the dlc's really were that good though. Okay at best with either the writing being the best part, or the map design being best. There was always a major flaw though that crippled each one with Honest Hearts being the most well balanced overall.
 
I don't particularly like it when half-assed, not at all thought through stuff gets labeled as "Retcons" and people suddenly start having big discussions about it's implications.

Like, games can have dumb stuff and plot holes in them without the designers intentionally retconning the entire series.

The fundemental difference here is Little Yangtze was about as dumb as pretty much every "Hostile group of Chinese Ghouls who want to kill you 200 years after the war has ended" faction. But fundementally Kid in the Fridge actually tries to justify it's bullshit by having a guy literally say "Ghouls don't need to eat or drink"

One's an intentional piece of silly bullshit that the writers literally wrote one of the most ignorant things you could write about Fallout to try and justify.

One is Obsidian being dumb and not thinking through the consequences of Little Yangtze.
I've never played the og Fallout
cc309eab6fafe8924b63dc997a4a272c.jpg
 
Nah, son its a NIGHT TRAP™

Gotta admit, it was an absolutely ballsy for this game to have it's own theme song, sung by the actual characters 5 minutes in to the game.

I also love the fact that you can hear blips in the background from all the monsters getting away. Like brilliant game design there, have a 2 and a half minute sing-along that you can't actually watch or you'll lose the game.
 
Mousetrap ^
Watch your toes. :P

Speaking of OWB, it was the most disappointing dlc for me as I was expecting a more eerie and sinister dlc with exploring a place like Big Mountain. I've never played the og Fallout but going into the wrecked WestTek facility was actually more along the lines of what I was expecting with some of the military base added in. It was 180 degrees the opposite though, sadly. I wanted suspense and gene editing horror, but got penis feet instead.
I don't think any of the dlc's really were that good though. Okay at best with either the writing being the best part, or the map design being best. There was always a major flaw though that crippled each one with Honest Hearts being the most well balanced overall.

I personally found it very satisfying. I found it to be very much in the Fallout style of humour: Satirization of the 50s and weird pulp sci-fi paired in total tandem with dystopianism and darkness. Dead Money handled the straight dark aspect perfectly, and I think going for a repeat approach of completely straight horror/tragedy would have made them too similar.

Big Mountain is full of weird and wonderful technologies which are a treat to discover and explore. The humour was a nice juxtaposition and very natural with 50's SCIENCE, but it also came with the darkness: Human experimentation, a concentration camp of interned PoWs and of course the reveal of the "real" story being that The Think Tank had drifted so far away from their humanity in their "So preoccupied with whether they could they never stopped to think if they should" approach to science that they became an existential threat of the kind that they were meant to be making this technology to vanguard against in the first place, their only colleague with a morale compass locking them into this farcical dementia cycle that is absurd on the surface but really quite grim and sad underneath. I also enjoyed the Elijah/Ulysess/Christine subplot.

My only complaint about OWB (barring gameplay which is the godawful bulletsponge enemies) is that the delivery of some of the jokes is really dated in 2011 era internet humour, which is a shame but something I look over in the same way that the original Fallouts ooze with 90s cultural debry.
 
My only complaint about OWB (barring gameplay which is the godawful bulletsponge enemies) is that the delivery of some of the jokes is really dated in 2011 era internet humour, which is a shame but something I look over in the same way that the original Fallouts ooze with 90s cultural debry.
All I know is they worked in a Walking Eye reference in there so that is a win.
 
Back
Top