Walpknut
This ghoul has seen it all
That's fine when it's stated that the game is on early access, not that much when it comes out with micro transactions and all for 60 dollars and they don't even make clear they will patch it at all.
I don't know, it seem that everyone jumping on this one(like with kickstarter gold rush) Steam even created a special category for it. Latelly I get the sense that people who like old school games, are exploited for their desperation for good games.That's fine when it's stated that the game is on early access.
Lol nice avatar mobucks, where did you get it?
Lol nice avatar mobucks, where did you get it?
Just a Google image search for "dogmeat fallout". I think it was a DeviantArt.
Had to add the "fallout" to search after realizing 90% of the results were skinned/cooked doggies by the barrel full in Asian street markets.
Also, to be fair, Bethesda ain't got nothing on Blizzard. They had 13 years to develop a proper game (Diablo III) and it was still buggy and unbalanced as shit when it went live. It even could barely run properly during release because they didn't have a good enough infrastructure to support the game that they had 13 years to prepare for. Blizzard's Diablo III may be the biggest video game release "fix it later" fail ever, probably never to be beaten. GUINESS RECORD WOOOOOOOOOOOOO!
It's the counter point of better online support for videogames, some publishers just think they can get away with treating the early buyers as beta testers and release a Patch later.
Sounds like you should apply for Network Admin over at BlizzardAlso, to be fair, Bethesda ain't got nothing on Blizzard. They had 13 years to develop a proper game (Diablo III) and it was still buggy and unbalanced as shit when it went live. It even could barely run properly during release because they didn't have a good enough infrastructure to support the game that they had 13 years to prepare for. Blizzard's Diablo III may be the biggest video game release "fix it later" fail ever, probably never to be beaten. GUINESS RECORD WOOOOOOOOOOOOO!
actually what happened with diablo 3 was a complete failure of network design.
they had enough servers to handle the load.
they had enough throughput to handle the load.
what went wrong?
their server cluster heartbeats was not out-of-band. a server cluster heartbeat should ALWAYS be out-of-band. when servers get hit hard and heavy, traffic tends to get dropped, causing packet loss. so when you slam a server, such as on a day 1 release, and your heartbeats are not out-of-bound, you have every server trying to take over or absorb some of the load.
5,000 people log in, you have 50 servers, should provide full load for 5 of those servers. what happens? the cluster hearbeats get lost so you have 50 servers all trying to suck up the requests causing flooding for the load balancing setup to where the servers are using more throughput than the data is. because nobody knows who is doing what.
to the point where they have publicly apologized multiple times over for the state of those games.
Sounds like you should apply for Network Admin over at Blizzard
It's the counter point of better online support for videogames, some publishers just think they can get away with treating the early buyers as beta testers and release a Patch later.
no, you are assuming companies listen to and actually try to fix bugs. i knew a guy who quit EA QA to move to Blizzard QA and then after working there, left the job entirely. they would find bugs and report them to their internal trackers. then devs would rank bugs by severity and difficulty to fix. then managers would assign out who would fix the bugs. they said basically if a bug was not 1 or maybe 2 stars for difficulty to fix, or else 5 stars for its severity, they shipped before patching as it was not worth delaying a release. and to them the game was ready when the most obvious 1-2 star difficulty and the worst severity ones were fixed and the game was largely playable.
it doesnt pay to fix bugs, that is some programmer or developer not creating new content to use in marketing.
I don't know about that, I think it was nothing more than PR department putting fires, not change of policy. In fact as far as I see, it's just another reason for big publishers to piss on niche audiences e.g. SimCity wasn't as bad as it was painted to be the vocal, most of them raging about the always online hoping it will not become a trend(it will) and day one lunch issues(which plague everyone) and fans of simcity4 who don't realized that this is going to be a much more causal title(not a surprise)to the point where they have publicly apologized multiple times over for the state of those games.
Wow that's pretty cool. If only Blizzard would do that. Shit, if I remember correctly, even BioWare apologized for people hating the ME3 ending(s), and they released DLC for it. Although I think maybe you had to pay for the DLC but maybe they eventually made it free.