Good, Neutral, Evil.

Grin

Still Mildly Glowing
In the Fallout universe (FO1 & FO2), do you prefer to play as a good, neutral or evil character?

State your reasons as well.
 
Good. I do the same for all RPGs. The reason is that in games I usually make same decisions as in RL, i.e. trying to be a good guy
 
It doesn't get any more boring than forcing yourself to play a particular "path". Just face each situation as an individual case, and do what feels right, regardless of "good" or "evil".
 
coliphorbs said:
It doesn't get any more boring than forcing yourself to play a particular "path". Just face each situation as an individual case, and do what feels right, regardless of "good" or "evil".
That's what I do. In my initial play through, my character usually ends up being "good," but it's fun to try out different paths.
 
I usually try to roleplay to the sensibilities of whatever character I've dreamed up (after triple-digit playthroughs, there's not much else one can do to keep things novel). More often than not, this either leaves me as a raging beacon of positive karma or as faceless and relatively amoral.
 
Same as Yamu. I play as the character I made. Depends on the "background"; But whenever I play as a character with my moral code and ethics, I just end up being a pretty cool guy. I just don't like being abused haha.
 
Sam as Dragula(Heck my alignment is chaotic neutral).

I do what benefits or interests me and I'm not afraid to kill in order to get what I want.

Freedom is most important to me.
 
Usually good, although I make it a point to play any RPGs that have significant differences between the different paths of morality through the other options as well, so Arcanum and the Fallouts all have multiple playthroughs on my page.

I don't so much roleplay a character as simply play the damn game, I've never much been into self-made details that aren't reflected in the gameworld itself.
 
In the words of the fag Jack sparrow.

"Evil and selfish people you can trust because they only look out for themselves, but you have to watch good guys because you never know when they'll do something stupid."
 
I dunno, whenever I play, its sort of a wash. Like helping vault city is good, but in a way bad in the long run, since it stays independant and ends up hurting everything by jealously keeping its tech to itself. When I go to new reno, I help the writes since they seem like the good guys, but you find out thier just as bad as the rest, the only difference is thier family is actually, you know, a family. I normally end up being "Good" because most of the quest outcomes tend to award good karma, though even if doing something awards good karma, generally i won't do it if I dont like it. Case in point some of the quests involving the shi in san-fran. I just don't trust those buggers. Niether do I trust the hubbologist, but you lost karma when you kill them in random encounters.
 
Good usually, for some reason I feel bad killing virtual good people. I usually go pro NCR and Gecko in Fallout 2 as they are the "nicer" choices.

However the inverse is true for Fallout 3. I guess the dialogue and characterisation is so bad in that game I don't care about them. Heck I always kill Three Dog early on just because of how stupid his dialogue is even during a good playthrough.
 
Alphadrop said:
However the inverse is true for Fallout 3. I guess the dialogue and characterisation is so bad in that game I don't care about them. Heck I always kill Three Dog early on just because of how stupid his dialogue is even during a good playthrough.

Somehow, this applies to me as well. Mostly I'm relatively good-natured, but Fallout 3 brought out the worst in me. I became a cold-hearted cannibalistic sociopath.
 
Why would you want to play the same sort of character you are in real life? Might as well go play the stupid Sims. Boooooooring.
 
I always play good, which is why I sided with the master in F1, and with vault city in F2. Too bad there isn't any option to make lynette take over the ncr. I guess that it's because of the fallout grey morality tendancy, not to have a perfect happy ending...
 
In the original fallout, I was tempted to side with the master (I thought I would get to play as a super mutant for a little while, but nope.). The reason I didn't was because the brotherhood gave me some important information, and the mutants in the military base just rubbed me the wrong way. In the end I thought I could make his plan work by telling him what the brotherhood told me... what happend was not as planned.
 
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