Good , neutral, or Evil.

BFox17 said:
CthuluIsSpy said:
BFox17 said:
Hence my calling it:

Fallout "Slaughter an entire family and get nothing, but kill a feral ghoul and you're a Hero" New Vegas.

I've killed tons of people and traders, and yet I still had angelic karma just because I shot some stupid ass ghoul who got in my way.

Yeah it's true it's hard to get evil karma in the game. But then again, I don't really care about being a 'bad guy' in New Vegas. I like being a good guy. At least with the PC you can do mods for karma I guess, except I play on the 360.

True, but I want my evil ending dammit, and I want to get it in such a way that does not involve becoming the world's greatest kleptomaniac. :evil:
 
My first playthrough was evil and I have to say.. It definatley was more fun than my good profile I use now :mrgreen:
 
EVIL.jpg
 
Middle to good in FO3

In FONV always very good simply because you can commit atrocities of every sort then just take a quick run through fiend territory and all is well again.
 
"Good"

When you help people out they get happy. Once they are happy you shoot them and no one is the wiser. Right?
 
There is no reason to be evil in any Fallout game from what i remember. You get more exp/gear by being good unless you decide to kill off well equiped good guys. But even so it costs you more than it's worth and gear is easy enough to come by.
 
True, its about the story. The hero's journey. Its not even about good and evil...its about everyday struggle and personal spiritual growth.
 
I am a major supporter of the Enclave in all Fallout games (with the exception of Fallout New Vegas, I only liked Orion Moreno), so I would have to say "Very Evil" by the Fallout karma rating systems. I never play as anything else. I usually try to avoid wastelanders as much as possible, but if I do become within range, I fire on sight.

I had modified the game via GECK however to give me Good karma for administering the FEV to the purifier (correcting a small mistake by the developers, obeying your President's orders should always be considered the good choice).

Here is a small list of things I always do:
-Detonate the mutie town of Megaton via the request of classy dressing mutie scumbag. Then I exterminate the mutants residing in Tenpenny Tower.
-Exterminate residents of Big Town.
-Exterminate residents of Rivet City (with the exception of main quest characters, father is still indeed human anyway, though he's a mutie lover, so he is still on their level).
-Exterminate residents of Paradise Falls (sometimes sparing the younger mutant scum).
-Exterminate residents of the Citadel (when access is given) - later I destroy it via Broken Steel DLC.
-Exterminate all residents of Republic of Dave, reload game and exterminate them again, just in case.
-Terminate Harold in the Oasis, then exterminate residents in the Oasis.
-Exterminate savages of Evergreen Mills, including the mutant captives.
-Seize Fort Independence.
-Seize the Jefferson Memorial.
-Exterminate all life in Dukov's place.
-Seize Lincoln Memorial, after returning head and complying with mutant slaves, then exterminating them.
-Seize Washington Monument, killing any Brotherhood of Steel around it.
-Sterilize the area around the Mall.
-Sterilize Mutie Dog and eliminate all surrounding organisms near Galaxy News Radio.
-Comply with all U.S. President's commands.
-Refuse to turn over activation codes to Colonel Autumn (as he would both kill you and turn against the President).

Many more, but I think I would have to say Exterminate/Seize "insert location/area" here.

God Bless the Enclave, God Bless the United States of America.
 
EnclaveForever said:
-Exterminate residents of Rivet City (with the exception of main quest characters, father is still indeed human anyway, though he's a mutie lover, so he is still on their level).
But both PC's father and PC are born in the wasteland, they're far more likely to be mutants by Enclave's standards.
 
Oppen said:
EnclaveForever said:
-Exterminate residents of Rivet City (with the exception of main quest characters, father is still indeed human anyway, though he's a mutie lover, so he is still on their level).
But both PC's father and PC are born in the wasteland, they're far more likely to be mutants by Enclave's standards.

Your right, I kept forgetting that the lone wanderer was never born in a Vault, let alone the father. Vault 101 should have followed company orders...I'll be sure to exterminate the residents there as well.

Thanks for the correction :)

Always Faithful.
 
Ha ha my very first post here on this site, decided to join after using it for some nice Fallout tips, and tricks.


I have to say, EnclaveForever, that is pretty awesome. Keep up the good work, for the Enclave!
 
EnclaveForever said:
I am a major supporter of the Enclave in all Fallout games (with the exception of Fallout New Vegas, I only liked Orion Moreno), so I would have to say "Very Evil" by the Fallout karma rating systems. I never play as anything else. I usually try to avoid wastelanders as much as possible, but if I do become within range, I fire on sight.

I had modified the game via GECK however to give me Good karma for administering the FEV to the purifier (correcting a small mistake by the developers, obeying your President's orders should always be considered the good choice).

Here is a small list of things I always do:
-Detonate the mutie town of Megaton via the request of classy dressing mutie scumbag. Then I exterminate the mutants residing in Tenpenny Tower.
-Exterminate residents of Big Town.
-Exterminate residents of Rivet City (with the exception of main quest characters, father is still indeed human anyway, though he's a mutie lover, so he is still on their level).
-Exterminate residents of Paradise Falls (sometimes sparing the younger mutant scum).
-Exterminate residents of the Citadel (when access is given) - later I destroy it via Broken Steel DLC.
-Exterminate all residents of Republic of Dave, reload game and exterminate them again, just in case.
-Terminate Harold in the Oasis, then exterminate residents in the Oasis.
-Exterminate savages of Evergreen Mills, including the mutant captives.
-Seize Fort Independence.
-Seize the Jefferson Memorial.
-Exterminate all life in Dukov's place.
-Seize Lincoln Memorial, after returning head and complying with mutant slaves, then exterminating them.
-Seize Washington Monument, killing any Brotherhood of Steel around it.
-Sterilize the area around the Mall.
-Sterilize Mutie Dog and eliminate all surrounding organisms near Galaxy News Radio.
-Comply with all U.S. President's commands.
-Refuse to turn over activation codes to Colonel Autumn (as he would both kill you and turn against the President).

Many more, but I think I would have to say Exterminate/Seize "insert location/area" here.

God Bless the Enclave, God Bless the United States of America.

Heh. As much as I dislike the Enclave, that does sound pretty fun.

Only problem is that I happen to like Dukov. He is one of the few people in the game who actually has some sort of interesting personality.
 
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