Gram.pl video-interview with Pete Hines

I'm all for spicing it up a little, but... wishful thinking scenarios aside, what would be a proper and less predictable way of reacting to bad news?
 
So, official confirmation of ghouls that are not just mindless enemies, and that you will be able to talk and trade with them.

Also a suggestion that there will be limited interactivity, beyond combat, with a select few Supermutants.

That pretty much answers one of the questions from the still unanswered, fan interview.
 
Sander said:
Pete Hines also briefly speaks about the fanbase that dislikes the changes they made to the franchise. He isn't worried about those fans not liking the game, since he knows they'll dislike the game. However, they felt they couldn't keep making the same game as was made 10 years ago and that they should move the series forward. He hopes that the people that remember Fallout for the story and the setting will still find those things in Fallout 3.
Conclusion - naysayers didn't care about the story or setting in Fallout.

Hmm?
 
When someone isn't getting the point of what you are saying to them, do you start mentioning other things instead, or do you repeat yourself in order to help them understand and possibly see the light?

That's how I see the backlash against Bethesda & Fallout 3 at this point.

They (either intentionally or unintentionally) do not get it. (it being Us and Fallout)

They don't understand why we pick apart the things that we see as obviously un-fallout and that is because they do not know Fallout (setting or otherwise) and by extension they don't know what we want, even tho multiple respected members of the community have outlined exactly what we'd expect in a SEQUEL to Fallout, and some of the original devs have even chimed in to explain what they meant for Fallout to be.

Since that information is readily available, they should be able to figure out exactly what we want and how their game diverges from this, and yet, they haven't gotten it.

What should we do in this case?

Do we accept their ignorance and give up on the chance that they might make a better game next time, or should we attempt to alleviate that ignorance by repeating ourselves until our points sink in?

As I see it, if we shut up about how out of character the mutants are, or how badly they've mangled the setting and the gameplay, it will be taken as acceptance on our part that we'll never get the game we want, and that will lead inexorably to them caring even less about our love for the game and our view of what Fallout means.

When we cease to repeat ourselves and stand up for what we know Fallout to be, it will be the day that our chance of ever getting another good Fallout sequel dies.
 
On the topic of discussion and whining, I think that maybe people underestimate the power that online fan communities such as NMA or the Codex have, especially regarding the backlash to whatever news are presented. Sure, Bethesda will most certainly not change a single thing about their game because of bad reception. They made this point very clear by now.

But think about this: every single preview so far has at least one paragraph about those crazy, rabid fans foaming at the mouth about this game. They are jumping through hoops to discredit the bad word-of-mouth, and that purpose, at the very least, our ranting serves.

Autoduel76 said:
Also a suggestion that there will be limited interactivity, beyond combat, with a select few Supermutants

Wow, I didn't gather this at all from the interview. Do you mean something like the dialogues with the lieutenant in Fallout 1? Because they are making it pretty clear that supermutants are enemies in the game.
 
Shorrty Bear said:
I wonder if some super mutants will be friendly (marcus ect)
I'm 99% certain that Bethesda already said there will be *NO* friendly super-mutants in Fallout 3.
 
cazsim83 said:
I'm 99% certain that Bethesda already said there will be *NO* friendly super-mutants in Fallout 3.

They didn't, they just didn't say there will be any. I think there will be a few (maybe even Marcus himself?) and they want it to be a surprise.
 
Eyenixon said:
I'm tired of the people who just nitpick and bash incessantly, taking every small comment and blowing it out of proportion.

Please bitch as bitching should be done, by properly discussing things you don't like and how you'd like it to improve.

I agree. However, "a better world starts with yourself". Rather than telling other people what to do, set the right example yourself.

MrB said:
I guess we all agree to say that if one wants a perfect carbon copy of the design and setting of the previous episodes ( which would be rather logical since FO3 is not supposed to be a spin-off but a true sequel )

Eh? Dude, "carbon copy"? Sequel doesn't imply "carbon copy" at all, it implies the same design philosophy and setting, sure, but just copying the same game over and over is cheap and unfulfilling. Fallout 3 should not be to Fallout 2 what Fallout 2 was to Fallout 1, it's been too long for that and the series does need to evolve. Just not devolve, like it is doing.

"Carbon copy" is exactly the wrong choice of words.
 
pkt-zer0 said:
Aren't you two saying the same thing? :P

Perhaps Bumble meant the same thing, but "carbon copy" implies a rigidity of setting and design philosophy that I very much dislike.
 
While I did not like all of the design choices in Van Buren, it was mostly what I'd call an evolution of the Fallout design and setting.
 
Brother None said:
pkt-zer0 said:
Aren't you two saying the same thing? :P

Perhaps Bumble meant the same thing, but "carbon copy" implies a rigidity of setting and design philosophy that I very much dislike.

True. It was a poor choice of words. I meant an evolution of design devoid of canonical contradictions. New stuff but without modifications of what was already done in previous episodes. Also, when I'm talking of design, it's actually mainly the setting, not the game mechanics etc...

Also, completely off-topic but HAD TO post it somewhere as it's a bit Fallout-related :

http://img.perezhilton.com/wp-content/uploads/2008/05/fp_1295340_barm_neeson_liam_01_053008__oPt.jpg
 
Could have been a good game if it were just a Post-Nuke Oblivion with the "feel" of Fallout (but no reference whatsoever to Fallout).

It looks like a freaking console oriented game as well, and in general, console games are overly simplified.

petey hines has DEFINITELY never touched Fallout, Mutants never hated humans for being humans, they're only that angry because they're that ugly! :P
 
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