Graphic editing.

Discussion in 'Fallout General Modding' started by Mulligun, Mar 28, 2020.

  1. Mulligun

    Mulligun It Wandered In From the Wastes

    102
    Dec 14, 2006
    Several questions regarding graphic editing.
    1. Is it still required for frm files to have 8-bit depth when there is a high res patch which as i know supports 32-bit graphic?
    2. How can i view the standard F2 color palette? Which toll can i use?
    3. How can i convert *.pal to *.gpl (GIMP palette) to load the F2 palette in GIMP?
     
  2. .Pixote.

    .Pixote. Carbon Dated and Proud
    Modder

    Sep 14, 2009
    I'm no expert, but I think the game engine requires the Fallout colour palette, which is a very specific 256 colour palette. You could always test it by building a scenery artwork with a soft graduation from one colour to another and save it as a 32bit BMP file and bring it into the game.



    https://www.nma-fallout.com/threads/cycling-colors-frm-editor.195375/
     
  3. burn

    burn Mildly Dipped
    Modder

    537
    Apr 22, 2012
  4. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    Here's a color overview, btw.
     
    • [Rad] [Rad] x 1
  5. Mr.Stalin

    Mr.Stalin Agent of Enclave Modder

    303
    Oct 29, 2015
    254 index, broken animation)