Great but overlooked games

@Daimyo:

It was a DOS release, so I imagine DosBox should handle it fine. Like I said though, last time I booted it up was with a boot disk (ah the glory days) It was a memory hog!

I might try to hunt down a copy, I'll let you know If I get it working.

I never played or heard anything about the sequel.
 
Ausdoerrt said:
Have any of you played the recent "Nikopol: Secrets of the Immortals" game? It's absolutely awesome, although you don't really hear much about it. Guess that happens to most good adventure games these days.

Yes, I did. Only it was the absolutely crappy Nikopol, not the absolutely awesome one. The one I've played had stupid puzzles and a length which would rival that of a real adventure game demo.

So no, Nikopol deserves to be buried and forgotten.
 
alec said:
Omikron: The Nomad Soul.

Better than Deus Ex, IMO, and released at approx. the same time, but now largely forgotten. Huge world (you could enter pretty much all the buildings), nice humour, awesome music, cool story, but - meh - combat sorta sucked.

Nomad soul was a different calibre than deus ex, much more mystical, much more "monstrous" in sheer scope/size.

One of the most memorable games from back in the day, shame the cities were so crappi-ly navigatable.. :)

But yes, a thousand times yes, to Nomad soul.
 
FeelTheRads said:
Yes, I did. Only it was the absolutely crappy Nikopol, not the absolutely awesome one. The one I've played had stupid puzzles and a length which would rival that of a real adventure game demo.

So no, Nikopol deserves to be buried and forgotten.

It was too short, sadly.

But, forgive me, "stupid puzzles"? It's a classic-style point and click adventure game, what did YOU expect? And mind you, a lot of the puzzles were very well-done, especially the timed sequences.

Ans I would love to hear how you define "stupid" in this context, and how you define a "real adventure game", with examples.
 
It's a classic-style point and click adventure game,

No, it's a Myst-style adventure game. Pretty big difference.

what did YOU expect

You mean adventure games should have stupid puzzles?

a lot of the puzzles were very well-done

Name me one.

especially the timed sequences.

Like the one at the end where you have to snipe that guy... and if you fail to do it in time... you get to retry?
 
More like the one with the monster in the beginning, or better else the one where you need to reassign the guards to different rooms and then figure out how to sneak by. Adds more excitement to the game.

In general, I loved the graveyard puzzles (esp decoding), and the lockpick from the inside puzzle.

Still, you failed to define "stupid" and "real adventure game", and without those two definitions I can't argue with you.

And then again, would you like to have had unlimited time and retries for sniping? So much for verisimilitude.
 
I would have to say the original Escape Velocity for the Mac. I remember getting it in 1997 for my first home computer, spending countless hours either saving the Galaxy or being a Space Pirate disabling ships and adding them to my fleet then taking over planets one at a time.

and the Star Wars plugin was bad ass.

http://en.wikipedia.org/wiki/Escape_Velocity_(computer_game)


Other then that I would have to say Manhunt for the original Xbox and the PS2, the game I feel was genius and completely underrated.
 
Birthright: The Gorgon's Alliance, a grand strategy from 1996. Gameplay is split on three phases.


Global strategy where the player chooses one of many countries in the land and a lord. In this part of the game the player build and move armies, builds roads, fortification, guilds, temples, uses diplomacy, trade and cast global spells. This is very detailed and the best part of the game.








Battles are on chess board battlefield but in real time, you can lead your troops on every square and if its occupied by enemy units it will start combat. The battles are quite limiting with no ability to flank or rear attack and battles are dominated by fast units and archers. You can auto resolve any battle but it will always play put in huge favor of computer, do its better to play manually although it can become repetitive.







Adventures are RPG part of the game where you lead your lord and few of his lieutenants to raid ruins, dungeons or enemy castles for gold, spells and items that will help you both on the global map and future adventures. RPG mechanics does the job and altought the location are somewhat confusing its still fun.







SimpleMinded said:
Holy crap marko, I love that game.

I still play that one to this day. I love trying to flank the enemy and buying up guns between levels.


I quickly realized that the best path to victory is to surround enemy units and force them to surrender. Which proved to be quite risky task and in some battles all or nothing situations but most often it resulted in easy victory.
 
Back
Top