Last week when Guardian posted an interview with Pete Hines, they promised they'd try to get answers to more of the fan-submitted questions. Now they have.<blockquote>Is the Intense Training Perk (permanently raise one SPECIAL) a one time use Perk for one attribute, or one time use PER attribute, meaning you could spend 7 Perks/Levels upping each of your SPECIALs?
You can use it more than once, so yes you could keep upping each of your SPECIALs, but that's going to come at the sacrifice of being able to do quite a bit of other stuff with available Perks, skill boosts, etc.
In Fallout 1, there were only three key locations that you needed to visit to complete the game - The Cathedral, Military Base and Necropolis (the last one being optional, actually) . These places could be done in any order, creating Fallout's exceptional nonlinearity. Is Fallout 3's main quest structured in similar fashion?
Hmm, parts of it are, parts of it aren't. There are several large sections of the main quest that you can actually skip if you do things right.
Specific body parts cannot be targeted when fighting with melee weapons or in hand to hand combat. What is the reason behind this decision? Does melee/HtH fighting offer something else to compensate?
We tried many ways of doing melee with VATS, and having messed a lot with "missing" in melee, it just felt really bad. So once we changed VATS melee to "always hit", assuming you are in range, the body part selection became a bit unbalancing, so now it's a "whole body attack", but you still do end up hitting a specific body part when you swing, but it's based on what you actually contact with, as opposed to what you aim at. This avoids the "always punch in the head" problem, whereas with guns, we can balance out certain body parts with hit percentages, like the head.
Can you tag Medicine, Repair and Barter, and focusing on those skills, still be able to complete the game?
Sure. We recently had someone play through the game and finish it while only killing one thing very early in the game...a Radroach. I'm not saying I recommend everyone run out and try to play the game as a pacifist, but if you want to give it a try, it has been done.</blockquote>Thanks to The Idiot.
You can use it more than once, so yes you could keep upping each of your SPECIALs, but that's going to come at the sacrifice of being able to do quite a bit of other stuff with available Perks, skill boosts, etc.
In Fallout 1, there were only three key locations that you needed to visit to complete the game - The Cathedral, Military Base and Necropolis (the last one being optional, actually) . These places could be done in any order, creating Fallout's exceptional nonlinearity. Is Fallout 3's main quest structured in similar fashion?
Hmm, parts of it are, parts of it aren't. There are several large sections of the main quest that you can actually skip if you do things right.
Specific body parts cannot be targeted when fighting with melee weapons or in hand to hand combat. What is the reason behind this decision? Does melee/HtH fighting offer something else to compensate?
We tried many ways of doing melee with VATS, and having messed a lot with "missing" in melee, it just felt really bad. So once we changed VATS melee to "always hit", assuming you are in range, the body part selection became a bit unbalancing, so now it's a "whole body attack", but you still do end up hitting a specific body part when you swing, but it's based on what you actually contact with, as opposed to what you aim at. This avoids the "always punch in the head" problem, whereas with guns, we can balance out certain body parts with hit percentages, like the head.
Can you tag Medicine, Repair and Barter, and focusing on those skills, still be able to complete the game?
Sure. We recently had someone play through the game and finish it while only killing one thing very early in the game...a Radroach. I'm not saying I recommend everyone run out and try to play the game as a pacifist, but if you want to give it a try, it has been done.</blockquote>Thanks to The Idiot.