You know, it feels like floppy dick every time you miss in Fallout, and I'm certain the developers felt the same way, but they kept it in because it makes sense, I don't see why Bethesda always has to "correct" things because "it felt bad".
Yeah, it feels bad to miss, that's why you invest in skills to make it more satisfying that you can finally do something.
PS - That pacifist comment sounds great, although I wonder what inane lengths he went to to avoid combat, hours of running I predict.
Yeah, it feels bad to miss, that's why you invest in skills to make it more satisfying that you can finally do something.
PS - That pacifist comment sounds great, although I wonder what inane lengths he went to to avoid combat, hours of running I predict.