Tribalbeat
First time out of the vault

I have been seeing a trend starting way back in 2004 and still going strong where many PC gamers insist that the Halo franchise is the equivalent to liquid dog shit that has been sitting in the sun for ten days. These people however, insist that the Half-life series is the greatest thing mankind has ever created. Lets look at what the major similarities and differences are between the series.
Blue means good
Red means bad
Halo:
Very large universe
All weapons feel balanced for the most part
Lack of mods (unless you have Halo CE)
Good Vehicle controls
Co-op
Twelve year olds
Doesn't know if it wants to be serious or abit lighthearted
Both:
Silent protagonist
Major female supporting character
Alien enemies that use energy weapons
Interesting physics (Warthog grenade jumping and Gravity Gun)
Useless teammate AI
Milked (Episodes and ODST)
Half-Life:
Major NPCs are interesting and feel real (except for Eli's death)
Levels feel fresh and new
That MIT education really pays for itself (switchs)
The only real way to understand the plot is to either look up parts on Overwiki or replay about 2-3 times
Deathmatch isn't fun at all
What are Gmans motivations?
Mods
Before the legions of Half-Life's fans come swarming onto me calling me a console tard, you must understand that I played Half-life right when it came out. Hell, most of my gaming is done on the PC. Half-Life (to me) just feels overrated, this does not mean it is bad and it is still way above average with the same being said of Halo. However Halo just feels like a more social game. Back in 2001 when it was first released co-op and system link multiplayer were a blast.
I beat Half-Life 2 three times, but now the only real use of it seems to be the mods. Halo One and Two on the other hand, I have beaten about 4-5 times each. While in the end Half Lifes length makes up for this and should make it a tie between the two, there is just one bit about Half-Life that I cannot overlook, Gordon Freeman's characterization.
Many people praise the idea of Gordon never talking as immersion and how it allows the player to step in to his shoes better. To me it simply comes off as lazy. No one ever gave Doom praise for the exact same reason. Chief on the other hand, feels a bit more human. Ya, ya, he doesn't talk a lot, but when you look though most of the game, who is he supposed to talk to? Gordon is frequently interacting with other NPC's while Chief is usually a lone wolf. The thing that gives Chief the edge though is the expanded universe. After reading the first three books (they are actually pretty damn good) I saw him in a different light. That and he speaks during cutscenes.
TL;DR: I like both Half-Life and Halo, but I prefer the Halo Trilogy.
Blue means good
Red means bad
Halo:
Very large universe
All weapons feel balanced for the most part
Lack of mods (unless you have Halo CE)
Good Vehicle controls
Co-op
Twelve year olds
Doesn't know if it wants to be serious or abit lighthearted
Both:
Silent protagonist
Major female supporting character
Alien enemies that use energy weapons
Interesting physics (Warthog grenade jumping and Gravity Gun)
Useless teammate AI
Milked (Episodes and ODST)
Half-Life:
Major NPCs are interesting and feel real (except for Eli's death)
Levels feel fresh and new
That MIT education really pays for itself (switchs)
The only real way to understand the plot is to either look up parts on Overwiki or replay about 2-3 times
Deathmatch isn't fun at all
What are Gmans motivations?
Mods
Before the legions of Half-Life's fans come swarming onto me calling me a console tard, you must understand that I played Half-life right when it came out. Hell, most of my gaming is done on the PC. Half-Life (to me) just feels overrated, this does not mean it is bad and it is still way above average with the same being said of Halo. However Halo just feels like a more social game. Back in 2001 when it was first released co-op and system link multiplayer were a blast.
I beat Half-Life 2 three times, but now the only real use of it seems to be the mods. Halo One and Two on the other hand, I have beaten about 4-5 times each. While in the end Half Lifes length makes up for this and should make it a tie between the two, there is just one bit about Half-Life that I cannot overlook, Gordon Freeman's characterization.
Many people praise the idea of Gordon never talking as immersion and how it allows the player to step in to his shoes better. To me it simply comes off as lazy. No one ever gave Doom praise for the exact same reason. Chief on the other hand, feels a bit more human. Ya, ya, he doesn't talk a lot, but when you look though most of the game, who is he supposed to talk to? Gordon is frequently interacting with other NPC's while Chief is usually a lone wolf. The thing that gives Chief the edge though is the expanded universe. After reading the first three books (they are actually pretty damn good) I saw him in a different light. That and he speaks during cutscenes.
TL;DR: I like both Half-Life and Halo, but I prefer the Halo Trilogy.