harley mod!

i just want to ride a bike get into town, grab mymagnum 44 (do you feel lucky punk?) and headshot my way around!
 
OK, this is jsut a mock up of the Harley. And will be an example of what the FRM looks like. I personaly dont think it looks that great but until I can get ahold of a better image to work with its as good as I can do. Also this bike does not have any sadel bags so it will be a bit weird using the back half of the bike to put stuff in.

Mockup.gif
 
dang..
what doesn t look good imho is the palette wich makes the bike look like "pasted" on the screen..

i appreciate your effort tough! (i wouldn t be able to do that sttufF :P)

i ve seen a lot of guys that made new critters and stuff..
perhaps we should ask them to make just a better screen for the harley
does anyone knows e mail or nicks on forum so we can pm them?
 
know what?
the bike should look a little "rustier"
and imho is abit too big (the choosen one sit on that bike couldn t reach the foot commands imho)
 
cremo said:
.....I've seen a lot of guys that made new critters and stuff..
perhaps we should ask them to make just a better screen for the harley
does anyone knows e mail or nicks on forum so we can pm them?

Yup I know the guy who made the critters pretty well, he's a good mate of mine...err in fact he's me :)

I'm fairly handy at making FRMs, but I'm not a real artist I just convered the ones from FO Tactics. I dont really have any ability to render/create new models from scratch :?

Which is why I need someone else to make them for me, from there it's a easy enough task to convert them.

And yes you are right it would look a lot better if it was 'rusty' or even a more nutral paint job
 
mmmm
well that was lollish from me to say :P
i think that guys from fallout europe or others should be expert about this stuff
it s just about to create a new img after all not animations and such...
mmmmmm...
(*thinking*)
 
Question for the scripters, if it's possible to code it so if you have x followers you get x bikes would it be possible to script it so that instead of just having x number of harleys you get a specific bike per npc? So if you have say myron in your party you get a harley and a crappy little scooter?

Edit

Well I've made 6 bike frms (one bike also with seperate items frm file) and 1 scooter (they're not brilliant I buggered up the wheels and spokes but at that size you can hardly tell), if anyone wants them to make cremo's harley mod pm me your email and I'll send them to you.

bike.jpg
 
Good work :)

You will need to cut the Player characters bike into two parts, and make sure the two parts will still line up in the mapper (adjust the frames offset for this).

Only the PCs bike needs this done in order to be able to use the bikes saddle bags as luggage, and the front part of the bike to leave the map.

I think Coljack (or someone?) said it was possible to script each person to have a bike.
 
Outstanding work, and it looks quite similar to the style of the existing art style.

Although, to be a stickler, it shouldn't be said to be a "Harley". To observe trademarks, and to follow the Fallout setting, come up with another name but also say that it is a bike mod in the title. :)
 
Requiem, those look great. The second and fourth from the left fit the palette wonderfully, so I'd go with one of them. The vespa is perhaps a tad... unheroic.

I think it'd be a lot of work to make more than one vehicle (you'd have to rewrite all the map scripts that place the car), but it should be quite easy to modify the car script to only let you drive away if you have one or no followers.
 
Per said:
....I think it'd be a lot of work to make more than one vehicle (you'd have to rewrite all the map scripts that place the car), but it should be quite easy to modify the car script to only let you drive away if you have one or no followers.

Thats a good point Per, I think that would be a good way of running the mod, as you wouldnt have to redo all the map scripts. What about also having an option to upgrade the bike. I remeber the car could have its fuel efficiency and speed upgraded. What I would suggest is that the bike starts of faster than the car to offsett the fact that you can only take one passenger.

Car
Starting car - no passenger limts, average speed
first upgrade - increased fuel efficiency
second upgrade - increased speed

Bike
Starting bike - 1 passenger, high speed
first upgrade - increased fuel efficiency
second upgrade - side car, add 1 or two passenger(s) (avaible at NCR junk yard)

Is it possible to script the option to change the FRM for the bike to one with a Side card after the upgrade, and also increase the passenger limit?

You may also need to adjust the storage capacity of the bike, and maybe include the option of a pack rack upgrade to increase the storage capacity.
 
Wild_qwerty said:
What I would suggest is that the bike starts of faster than the car to offsett the fact that you can only take one passenger.

I think speed and fuel consumption are hard coded, though.

Wild_qwerty said:
Is it possible to script the option to change the FRM for the bike to one with a Side card after the upgrade,

There are two trunk item PROs, one before and one after the trunk upgrade, so probably, yes (you wouldn't change the FRMs, just the item used). By replacing some unused item it's even possible to have more than one extra "trunk" - at the moment I don't know exactly how the game goes about replacing the trunk item, though.

Wild_qwerty said:
and also increase the passenger limit?

This would be done in the car script, which can check for either of the upgrade globals.

Wild_qwerty said:
You may also need to adjust the storage capacity of the bike, and maybe include the option of a pack rack upgrade to increase the storage capacity.

This would be done by setting the container capacity of the two (or possibly more) trunk item definitions.
 
wow good job!!
i love the first 3 after the vespa (2nd one great model but palette not as good as first and third)

lol
i would just be happy to have an bike instead of a car if you can do taht biker fest thinghie all the better!!

i'm impressed :)
 
Requiem, those bikes look fucking awesome dude.

Good on ya and yes, it is possible to make the script assign a specific bike to each NPC.
 
That wouldnt be too hard though, The other bikes could be put in just as graphics, only one bike being "useable" by the Player.
 
Per said:
The vespa is perhaps a tad... unheroic.
That's the point, if it was scripted that each follower got their own bike the scooter would be for Myron, who is a tad unheroic. :)

Per said:
I think it'd be a lot of work to make more than one vehicle (you'd have to rewrite all the map scripts that place the car), but it should be quite easy to modify the car script to only let you drive away if you have one or no followers.
If it's the map script that positions the car then all the map scripts would need to be changed as the bike is a lot smaller than the car so just replacing the car art with the bike would leave you with a big gap in the middle.

I'm going to upload the frms to the files section for whoever wants to have a go with the scripting.
 
requiem_for_a_starfury said:
If it's the map script that positions the car then all the map scripts would need to be changed as the bike is a lot smaller than the car so just replacing the car art with the bike would leave you with a big gap in the middle.

Big gap? You mean like the one that's there usually if the player doesn't have the car?

Making individual bikes would probably be facilitated by writing a subroutine that asks for a tile and a piece of scenery (the bike in question - let's hope you can find that many unused pids) and then recompiling all the map scripts (where the car can be) using that. For each map you'd have to look up suitable tiles to place each bike and then go:

Code:
IF Vic_in_party DO Placebike(15463, Vic_Bike_Type);
...
IF Laddie_in_party DO Placebike(18716,Laddie_Bike_Type);

Or sumfin to dat effect. Someone who's good at scripting could also probably assign a sequence of tile numbers so that the first bike placed uses the first tile no matter which it is and so on.

So... who's actually going to do this?
 
requiem_for_a_starfury said:
Per said:
Big gap? You mean like the one that's there usually if the player doesn't have the car?
A gap like this,

bike2.jpg

Wouldn't it work if you just made the bike's frm a bit bigger (same dimensions as the actual car, but don't resize the actual bike)?
 
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