harley mod!

just use the offset to position the bike in the right place even if it's not over the hex that it's supposed to be on..
 
You are right Ashmo, making the FRM the exact size as the car would do it but you would have to do the same for the trunk FRM and still you will have to go through a lot of adjustments.

I did this over a year ago for the BOS APC, from what I remember it took me lot of attempts to get them placed properly.
 
Yeah I can (and have) adjusted the offset to line the frms up when directly replacing the car art. Only trouble then is whenever you want your characters to move to the other side of the bike they run around the area the car used to inhabit. Given the size difference between them it looks quite comical.
 
requiem_for_a_starfury said:
Yeah I can (and have) adjusted the offset to line the frms up when directly replacing the car art. Only trouble then is whenever you want your characters to move to the other side of the bike they run around the area the car used to inhabit. Given the size difference between them it looks quite comical.

Either that or the Chosen One told them what he'd do to them if they tripped the bike over.
 
ha ha

Everyone's a comedian these days. :lol:


This is the size difference between bike and car, so they have to go quite far out of their way to get around the bike.

bike3.jpg
 
requiem_for_a_starfury said:
Yeah I can (and have) adjusted the offset to line the frms up when directly replacing the car art. Only trouble then is whenever you want your characters to move to the other side of the bike they run around the area the car used to inhabit. Given the size difference between them it looks quite comical.

This happens because when the car is placed, a few blockers also get placed to prevent NPCs from walking through the scenery.

What you have to do is edit the car script to change how these blockers are placed and reduce their numbers (maybe 2 or 3 depending on the size of the bike).
 
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