Courier said:
I've also noticed an increase in the amount of Stimpaks I've been finding, my first to times playing Dead Money a stimpak was a rare luxury that I was excited to find, this time around my supply of Stimpaks has never dropped below five, and is hovering around ten on average.
Maybe you are having this impression because you replayed the DLC more times and now known where the loot is.
Honestly I didn't notice an increase in stims,weapons or purified water.
But now I know where is the closest workbench and eletric hot plate from the Villa fountain, so I don't have to keep all the trash I find for crafting an WRK or those clean knifes.
One problem DM has is most loot don't change like in the main game, so if you go to Sierra Madre in level 12 or 25, the same stims and purified water will be found in the same locations.
Is like that laser pistol and 32 EC in one of the lockers when entering Helios One, you know this pistol will be always there with the same amount of ammo regardless your level.
And the Ghost People? These guys used to be ridiculously hard to fight, now I can kill them with two punches from a modded bear trap fist and an unarmed of 30? Are you guys sure they didn't make this DLC easier?
Are you on PC or console? If on PC maybe one mod made your weapons more powerfull.
I didn't had this impression when replaying the DLC, but Ghost People behave the same way every time and their AI is terrible, so they are easily predictable. For example, the Ghost Trapper always behave the same way, when closing the distance he charge you.
All you have to do is keep some distance between and you can kill those guys with a single shotgun and finish them with a simple knife (not the Cosmic knife).
In the main game Deathclaws sometimes jump on you, sometimes charge you, sometimes hit you two times then make a jump and so on (their AI is equally terrible, but at least you don't know if they will jump or simply hit you).
Also the Ghost People level to your stats if you go to Sierra Madre before level 22, only from this level and beyond they are overpowered (level 50).