Help me understand why Dead Money was worth it.

I've also noticed an increase in the amount of Stimpaks I've been finding, my first to times playing Dead Money a stimpak was a rare luxury that I was excited to find, this time around my supply of Stimpaks has never dropped below five, and is hovering around ten on average.


And the Ghost People? These guys used to be ridiculously hard to fight, now I can kill them with two punches from a modded bear trap fist and an unarmed of 30? Are you guys sure they didn't make this DLC easier?
 
Courier said:
I've also noticed an increase in the amount of Stimpaks I've been finding, my first to times playing Dead Money a stimpak was a rare luxury that I was excited to find, this time around my supply of Stimpaks has never dropped below five, and is hovering around ten on average.

Maybe you are having this impression because you replayed the DLC more times and now known where the loot is.
Honestly I didn't notice an increase in stims,weapons or purified water.

But now I know where is the closest workbench and eletric hot plate from the Villa fountain, so I don't have to keep all the trash I find for crafting an WRK or those clean knifes.

One problem DM has is most loot don't change like in the main game, so if you go to Sierra Madre in level 12 or 25, the same stims and purified water will be found in the same locations.
Is like that laser pistol and 32 EC in one of the lockers when entering Helios One, you know this pistol will be always there with the same amount of ammo regardless your level.

And the Ghost People? These guys used to be ridiculously hard to fight, now I can kill them with two punches from a modded bear trap fist and an unarmed of 30? Are you guys sure they didn't make this DLC easier?

Are you on PC or console? If on PC maybe one mod made your weapons more powerfull.
I didn't had this impression when replaying the DLC, but Ghost People behave the same way every time and their AI is terrible, so they are easily predictable. For example, the Ghost Trapper always behave the same way, when closing the distance he charge you.
All you have to do is keep some distance between and you can kill those guys with a single shotgun and finish them with a simple knife (not the Cosmic knife).

In the main game Deathclaws sometimes jump on you, sometimes charge you, sometimes hit you two times then make a jump and so on (their AI is equally terrible, but at least you don't know if they will jump or simply hit you).

Also the Ghost People level to your stats if you go to Sierra Madre before level 22, only from this level and beyond they are overpowered (level 50).
 
I can't say anything regarding eventual changes because I bought the DLC after the last patch (PS3) but I have to say that Dead Money wasn't remotely as hard as the reviews made it out to be.
 
I got it practically on day one and it was hard, course the DLC that strips you of your equipment was always hard to me. If anything it show show much of a depended on your items you have.
 
I liked Dead Money. The writing was good and I appreciated the difficulty, as I found the main game too easy. Some of the new perks and loot are nice. I love Old World Gourmet, it let me make a character whose primary method of healing was drinking heavily. Light touch and And Stay Back are both pretty strong. Some of the armor is very good, as it the stuff you can buy from the vending machine when you're done.

You don't need any significant melee skill to use the cosmic knife variants against the ghost people, the skill requirements are very low and the bonus limb damage helps greatly. Just because you're a gun character doesn't men you always have to kill everything with a gun.

With the radios, if you disarm Dean's grenade bouquets, the frag grenades are great for eliminating hard to find radios.

Also drinking from the toilets and sinks is a great way to heal damage from the Cloud, you'll pick us some radiation penalties, but those are relatively minor and you can get Radaway easily.

Light Step makes the bear traps much less annoying if you're having problems with them.
 
I dont think it is an issue with Dead Money. From what I have read so far I think I would not have liked it either.

I am just not a fan of such "small" and "close" stuff. With some random smoke blocking your ways and all that fuss. It feels for me to artifical (particularly for a world like Fallout and where the cloud never was really explained ... )

But that does not mean it is an bad DLC. Everyone has simply a different taste.
 
Dead Money sure worth for the money I invested. Challenging, yet amusingly fun. Kinda mixture of Koushun Takami's Battle Royale, add a little of Manhunt here and some poison gas there, and whala~ A great DLC named Dead Money.

The new enemy who wait you there. The Ghost people were laughable weak when I arrived there. But avoiding the red mist and radio waves were really exciting, especially when you're heard the beeping stronger and stronger.

Dog and God are awesome character. Really, it's better if they replace that stupid Lily for the vanilla game, so I can kill Lily without remorse. For a DLC, each companion sure have a strong personality, even better than the vanilla one.

Unveiling the truth of the Sierra Mandre. Man, meeting with Vera Keyes's hologram were scary, but when I saw the owner corpse along with the note he left for her were sad indeed. The final confrontation with Elijah is sweet revenge, since I just finished BoS quest before going to Sierra Mandre. So I put a lot of my hatred while shooting the hell out of that old creep.

What loot? Holorifle is all I need anyway.
 
I just finished up my first playthrough of Dead Money, and I have to say I'm shocked by the poor reviews it got. Constant bugs were a problem, yes, but that's kind of par for the course for Bethesda and Obsidian. Other than that, this was highly atmospheric and challenging - two things I love in a game or scenario. It reminded me a lot of S.T.A.L.K.E.R.

However, after a few hours of eminently enjoyable frustration (I suppose I'm a sort of a video game masochist -- the harder they are, the better) I found the Sierra Madre Snow Globe (instant 2000 Sierra Madre Chips) and my troubles were at an end. I also figured out how to switch God to Dog and that made killing the Ghosts very, very easy. Get their attention and let Dog go to town on them. Not only does he deal a lot of damage and is practically impervious to receiving it, he also eats the Ghosts so they will not resurrect...and heals any life he might have lost fighting them in the process.

I used Dog to clear out most of every single area before positioning Dean and Christine. After awhile it felt a bit too easy/tedious, so I finished clearing it all myself.
 
Great atmosphere, characters, and story. The Bunker also serves as a good place to hideaway and store things.
 
ViewedCloth said:
Stanislao Moulinsky said:
but I have to say that Dead Money wasn't remotely as hard as the reviews made it out to be.

Buddy, play it on very hard with hardcore mode enabled

You mean like I ever did since I own FO:NV? DM isn't very hard as long as you have mastered one weapon skill. The only thing that gave me some modicum of trouble were the bear traps (I had to buy a lot of Doctor's bags but casino chips weren't really scarce) and a couple of well-hidden speakers in the last part of the game.

James Snowscoran said:
And no food/drink healing

and Dead Is Dead/Iron Man

Those claiming it was hard weren't playing it that way.
 
I'm just before firing up the Gala Event in Dead Money and I must say I enjoy it, despite it's flaws. Gameplay requires you to do some thinking most of the time, the characters are very well crafted and it's fun trying to avoid all the traps in Sierra Madre.

People complaining about the speakers and collar going off probably never tried rushing in or find some kind of a limitation in the game's engine. It is only a game, so you may try to bend it a bit - after doing some trial and error you can easily find the best solution to avoiding the speaker problem. It never took me more than 5 times to get through one.

Ghost people are kinda weak, due to their AI. Got killed by them like 4-5 times total and I'm not a combat build or very careful when I play.

Overall I enjoy it for the change of pace from the main campaign and other DLCs (I played Dead Money as last, since I made a fresh character to play through all DLCs) and the overall challenge. Definetly worth it.
 
TheDidact said:
Great atmosphere, characters, and story. The Bunker also serves as a good place to hideaway and store things.

Yup pretty much this. Both the writing and atmosphere really did it for me. Trying to converse with Christine was a lot of fun. Dog/God is a very interesting character whose endings are quite sad, no matter which you choose (at least from what I gather). Dean Domino is just one heck of a villain / antihero (is there any way to not kill him?)
 
Stanislao Moulinsky said:
James Snowscoran said:
And no food/drink healing

and Dead Is Dead/Iron Man

Those claiming it was hard weren't playing it that way.
Yeah, there's a good chance they were even playing it on normal/easy difficulty. That's not the point. Dead Money is, at least for the first playthrough, a quite tough experience compared to the Mojave Wasteland. If you didn't find it hard, you probably found the non-DLC NV content a breeze.
 
James Snowscoran said:
Yeah, there's a good chance they were even playing it on normal/easy difficulty. That's not the point. Dead Money is, at least for the first playthrough, a quite tough experience compared to the Mojave Wasteland. If you didn't find it hard, you probably found the non-DLC NV content a breeze.

Oh, it sure is harder, quite a lot actually, but it's not hard. It wasn't for me, at least, even on my first playthorugh.
 
Do the monsters scale to your level? I played DM at level 35 and I had a hard time taking out the ghosts, especially the ones that throw spears at you. I had to get Dog/God to do the job for me where possible, otherwise avoid them until I found the sledgehammer. The spear-throwing ghosts would kill me in 4 hits, while the bear-trappers could easily cripple limbs.

If the monsters don't scale (and I pray they don't), I cannot imagine someone below level 30, without maxing out Melee and Guns, taking out the ghosts :P
 
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