to test your scripts properly in the editor, edit the mapper2.cfg file and alter the line that reads
run_mapper_as_game=0
to
run_mapper_as_game=1
the mapper then runs like the game when you enter the game mode..
critters attack, lighting works right etc....
the only drawback to this is that if your map has several levels, and it's map script forces you to enter at a specific point and level when you first enter it, then that's where you start..
the toxic caves for example puts you at the caves entrance, even if you were looking at somewhere on the third floor..
run_mapper_as_game=0
to
run_mapper_as_game=1
the mapper then runs like the game when you enter the game mode..
critters attack, lighting works right etc....
the only drawback to this is that if your map has several levels, and it's map script forces you to enter at a specific point and level when you first enter it, then that's where you start..
the toxic caves for example puts you at the caves entrance, even if you were looking at somewhere on the third floor..