High intelligence: A must when creating a character!

I have made a habit of making my characters with 7 INT to begin with, since I can perk up, chip up and zeta scan up to ten.

Kind of makes the games play the same when I go for max points over any stylizations, though....
 
Fast shot, gifted, Str 6, Per 8, End 9, Cha 2, Agi 10, Int 10, Luck 2
Tag small guns, unarmed, barter. Perks: Here and now, Awareness, whatever the hell you want at lvl 9, Tag Big guns, Bonus rate of fire, 18+ doesnt matter what you take

The good about this char: Aboslutely devastating in combat, equip him with anything automatic get up close and burst, game over he can shoot shit from far away and is by all means a tank when it comes to hp. Socially this char works well, you cant sweet talk em but you can certainly convice them with common sense. Barter tag skill makes up for the lack of Charisma when shopping. 10 agi = 40% base steal skill = rob the entire town of klamath with a high sucess rate AND most importantly, as soon as you hit ncr its possible to steal a bozar from one of the bazaar guards. Save try Load if fail. Youll get it eventually. You can still get laid on several occasions!!!! Strength goes up to 10 with adv power armor

The bad: practically no critical hits, but it doesnt matter all that much since you do like 152 dmg per bozar burst at point blank range against a navarro enclave guard. No aimed shots...again point blank burst makes up for it. Also bad shit happenes to you more often Ie you the chance of getting poisoned is 100% pretty much, you cant gamble for shit, more critical failures. But then again you can pretty much take an 88 in the stomach and laugh it off. Lastly you miss out on most random encounters, but ive always gotten the bridgekeeper which is one of the most rewarding random encounters...those robes = combat armor
Oh and you can only have one follower, but really, the high int and agi help most of your skills so with a few big books of science and dean's electronics you can do anything and its not as though you need the help in combat..

Oh wait.......this trhead was about high int.... :shock: lol yes its quite useful to have it.
 
Mephiston said:
Fast shot, gifted, Str 6, Per 8, End 9, Cha 2, Agi 10, Int 10, Luck 2
Tag small guns, unarmed, barter. Perks: Here and now, Awareness, whatever the hell you want at lvl 9, Tag Big guns, Bonus rate of fire, 18+ doesnt matter what you take

The good about this char: Aboslutely devastating in combat, equip him with anything automatic get up close and burst, game over he can shoot shit from far away and is by all means a tank when it comes to hp. Socially this char works well, you cant sweet talk em but you can certainly convice them with common sense. Barter tag skill makes up for the lack of Charisma when shopping. 10 agi = 40% base steal skill = rob the entire town of klamath with a high sucess rate AND most importantly, as soon as you hit ncr its possible to steal a bozar from one of the bazaar guards. Save try Load if fail. Youll get it eventually. You can still get laid on several occasions!!!! Strength goes up to 10 with adv power armor

The bad: practically no critical hits, but it doesnt matter all that much since you do like 152 dmg per bozar burst at point blank range against a navarro enclave guard. No aimed shots...again point blank burst makes up for it. Also bad shit happenes to you more often Ie you the chance of getting poisoned is 100% pretty much, you cant gamble for shit, more critical failures. But then again you can pretty much take an 88 in the stomach and laugh it off. Lastly you miss out on most random encounters, but ive always gotten the bridgekeeper which is one of the most rewarding random encounters...those robes = combat armor
Oh and you can only have one follower, but really, the high int and agi help most of your skills so with a few big books of science and dean's electronics you can do anything and its not as though you need the help in combat..

Oh wait.......this trhead was about high int.... :shock: lol yes its quite useful to have it.
So what, exactly, was the entire point to your post? 'Oh look I made a character' is off-topic and rather uninteresting as well. This is especially bad because you knew it was off-topic.

Spawn:
Yes, it is sadly true that Charisma does not, in practice, affect much. Charisma could've been worked out much better, although I do remember several occasions with 'ugly' remarks.
 
This topic was concerning intelligence yes, i wanted to give a very specific example of where a high int combined the other attributes would produce a desired result. I suppose i should have mentioned that.

Ok so let me be on topic. No matter what character you decide to make, a higih intelligence is extremely beneficial and it allows your character to be more versatile. First of all, for any character a high intelligence means more points to spend on skills which means you become better in your chosen fields of spcialisation much faster. Thats obvious. Also a lot of useful skills are based on intelligence, and a lot more quests are accessible. I mentioned versatile. It allows a combat driven character for example, to solve situations that dont involve bashing heads, expending ammunition, or resorting to any kind of violence in general because it opens up new lines of dialogue. It is also useful for the feats it allows you to gain access to. I can only think of one off the top of my head and that would be bonus rate of fire. Basically i think to effectively get through the game an intelligence of at least 8 is preferable
 
You miss the point that it's called a role playing game, not a power gaming game. Have you ever tried playing using a dumb character? I'm not talking so much about low intelligence but one that's not 'designed' just played for fun?

Hey you might not get as many quests, but then that makes it more fun to replay with a different character.

And I really wish game designers would come up with something to prevent save fail loading, other than limited or no in mission saves.
 
requiem_for_a_starfury said:
You miss the point that it's called a role playing game, not a power gaming game. Have you ever tried playing using a dumb character? I'm not talking so much about low intelligence but one that's not 'designed' just played for fun?
Being able to purposefully make a bad character is not a sign that the system doesn't have problems. Hell, the very opposite of it, being unable to make a bad character either by accident or even by actively trying, would be a sign of a perfectly balanced system. In a perfect world, you should be able to mash the buttons randomly in the character creation screen and come up with something that has exactly the same chances of succeeding in things and having fun than any other character.

And that's without asking the obvious question, how is being able to do less things and complete less quests supposed to be more fun than the full FO2 experience? I can appreciate the challenge factor in trying to survive the game's fights using Throwing only, but where's the supposed fun in not being able to do quests? You're not rewarded in any in-game way for purposefully using a bad character.


Drifting back on topic, IN is inherently overpowered in SPECIAL. It's not just that every character can be a master diplomat on top of everything else they do with minimal investment: more important, and more internal to the system, is the simple fact that everything of consequence in this game is done via the use of skills*, and the only non-marginal way to get skill points is to have a high Intellect. Fully 80% of your SKP are given to you by your IN. Compare this to, for example, AP, of which only 50% comes out of AG - and only characters that fight need AP anyway, as opposed to SKP which EVERY character needs.

I submit that the amount of SKP per level-up should be changed from 5 + 2*IN (80% INfluence) to 15 + IN (40% INfluence).


*) Yeah, yeah, there are a couple ability tests. Try getting through the game using only those. The same message goes to the guy who claimed that stats other than IN do have conversation uses in FO2 - yeah, they do, but how many times? Three? Five? Ten? Out of hundreds? Marginal exceptions to the rule are not what's interesting here.
 
Humppa Papan Tappaa said:
Being able to purposefully make a bad character is not a sign that the system doesn't have problems. Hell, the very opposite of it, being unable to make a bad character either by accident or even by actively trying, would be a sign of a perfectly balanced system. In a perfect world, you should be able to mash the buttons randomly in the character creation screen and come up with something that has exactly the same chances of succeeding in things and having fun than any other character.
Eh? No, that would be a sign of a rather stupid system. As in The Real World (TM) a perfect system would punish several types of characters for being, basically, incompetent.


And that's without asking the obvious question, how is being able to do less things and complete less quests supposed to be more fun than the full FO2 experience? I can appreciate the challenge factor in trying to survive the game's fights using Throwing only, but where's the supposed fun in not being able to do quests? You're not rewarded in any in-game way for purposefully using a bad character.
No, do you need to be? The entire point of using a themed character is in having fun with the theme you chose, using an evil approach automatically discounts several quests, for instance. That doesn't make it less fun, though.


*) Yeah, yeah, there are a couple ability tests. Try getting through the game using only those. The same message goes to the guy who claimed that stats other than IN do have conversation uses in FO2 - yeah, they do, but how many times? Three? Five? Ten? Out of hundreds? Marginal exceptions to the rule are not what's interesting here.
IN has a lot of effect on which options you can choose, whether they succeed or not often depends on other abilities and skills. Speech, Charisma and Luck being foremost in this.
 
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