Chronologically, the events in the game happen when? After H:C47? H:SA? H:C?
Sander said:Heh, odd. I used the poison in the AA level on the liquor stash, and it listed as a murder and not an accident, and it didn't give me a silent assassin rating. So I went through the level again, doing the exact same thing but rigging the death in an other way, and then I did have the SA rating.
Ah well.
Indeed. I just completed the sucky, sucky Mardi Gras level, didn't eschew violence, still got Silent Assassin.DirtyDreamDesigner said:I actually "adminstered" the poison straight into the marks neck... Maybe that's the thing. Or maybe there's just some obscure detail that determines it...
It takes place in late 2004 (well, the story arc takes place in the present day, the hits take place in 2004), so that would probably around Contracts, yeah.I'm not really sure when it takes place though, haven't thought too much about it, but if I had to guess I'd say before and after the main event from Contracts. (47's wounding is mentioned early in the game.)
Yep. Because in Flatline I had to kill the three with accidents, and couldn't kill them with poison. In A New Life I could use something lethal (although probably no guns), and in The Murder of Crows I could basically do whatever I wanted.Mikael Grizzly said:In the earlier games, Silent assasin was awarded when you killed no-one else than you target, and shot only one round at best.
Did it change?
Well, yeah, graphically it was decent (they probably just used low-poly models), but the level was way easy and really annoying to play. It's ridiculous really. Especially the 'Hey, my boss is dead right next to that dude I've never seen before, who could possibly have done this? Who did this? Why's he taking his wallkie-talkie? Ah well, who could have done this??'DirtyDreamDesigner said:How can you not like Murder of Crows, it's incredible, I still can't figure out how they pulled of literally hundreds of characters on screen without so much as even a hitch. When I first saw it I couldn't believe my eyes.
Unless you're talking about how easy it was and that the whole "ZOMG! B craefull, they haev walkyz-talkyz and they go krazy if U kill 1 of them!!!111!!" which seems to me is unimplemented...
There's a lot of different options between 'I just left this dude alone in the office with my boss, now my boss's neck is snapped, you know, I think he did it.' and 'AH! HE WALKS! DIE!'c0ldst33ltrs4u said:yeah, that is well ... naive but if they were scripted to be some paranoid to the bone mofos and kill you if you coughed in a way the didn't like around the boss the game would be no fun...
Eh, sure, I love this game. It's excellent. Except for some minor things like that.coldsteelsomething said:Another example would be Bloodlines, hell you can sneak a lot and not get caught... hell with a sneak of 3 or 4 I could kill a guy right in fro0nt of the guy he was talking to without him noticing me (silent kill). Then he would walk around me asking "who is there?" and "I know you are out there"... But if they were all alert and able to spot me from a decent distance I would get FUBAR in no time at all so I'd rather have it this way... But then again that's just me, I try to focus on the upside if the game is decent.