Hoax! (The Fake Fallout 3 Screenshots)

Awesome picture!

All we need now is for there to be dwarves running around to get their precious artifacts, before you do.

Especially that damned ring
 
T-Bolt said:
Kahgan said:
Do you really think this looks anything like this??
Isn't comparing a screenshot from a tech demo with one from a completed albeit old game like comparing raw steak and a cordon bleu cooked meal?

I was mostly referring to the fact that not a single house in those screenshots resembles even a tiny bit to the houses in Fallout, they looked more like those in tictacs.
And the fact that the vault looked really, I mean *really* ugly...

Ratty said:
Moreover, isn't comparing yourself to professional artists and graphics programmers and saying you "could do better with [your] hands tied behind [your] back" when your resume amounts to... um, not a damn thing, sign of a tremendous and potentially pathological mental lapse?

Everyone is allowed to excagerate abit :P
Also, I do know how to model, I just can't skin, when My new computer arrives I'll show you, right now my 3dcard is focked so I can't model a damned thing ( :cry: )

Lookie:
http://www.nma-fallout.com/forum/viewtopic.php?t=19889
http://www.nma-fallout.com/forum/viewtopic.php?t=17292&start=20
http://www.nma-fallout.com/forum/viewtopic.php?t=12791&start=20

Keep in mind that I just know how to model, I totally suck at skinning :P

Come to think of it, this might be slightly of topic, sorry about that.
 
Kahgan said:
Also, I do know how to model, I just can't skin, when My new computer arrives I'll show you, right now my 3dcard is focked so I can't model a damned thing ( :cry: )
I've seen your models (and genuinely liked them), but you aren't entitled to comparing your modelling skill with that of accomplished developers until you have a notable project or two under your belt. Capisci?
 
Ratty said:
I've seen your models (and genuinely liked them), but you aren't entitled to comparing your modelling skill with that of accomplished developers until you have a notable project or two under your belt. Capisci?
What? Of course he is. All the fact that he doesn't have notable projects under his belt says that he hasn't had a job for modelling, and this could be for a lot of reasons. It says nothing about his modelling skills.

Also, this was a tech demo. Hence, the effort put into the models was of course very limited, simply because it was only meant to showcase eventual possibilities.
 
Sander said:
What? Of course he is. All the fact that he doesn't have notable projects under his belt says that he hasn't had a job for modelling, and this could be for a lot of reasons. It says nothing about his modelling skills.
No, he isn't. We can see that he has so far made several good models of moderate complexity. Certainly not enough to claim that he could do better than - or equally well as - people who do modelling for living and have an impressive trail of successful games behind them. While I don't exclude the possibility that he is indeed capable of doing a better job than BIS staff modeling a BOS Paladin, raider, ruined building, rusty train cart, frost giant, Morte, Annah or Lady of Pain, there is no way to tell until he adds models of equal and better quality to his portfolio.
 
Ratty said:
No, he isn't. We can see that he has so far made several good models of moderate complexity. Certainly not enough to claim that he could do better than - or equally well as - people who do modelling for living and have an impressive trail of successful games behind them. While I don't exclude the possibility that he is indeed capable of doing a better job than BIS staff modeling a BOS Paladin, raider, ruined building, rusty train cart, frost giant, Morte, Annah or Lady of Pain, there is no way to tell until he adds models of equal and better quality to his portfolio.
Yes, that's obvious. Unless you can show you can do better, then don't claim to be able to.
However, he only claimed that he could make better models than the once showcased in the Van Buren tech demo, and he's right in that respect.

Besides that, what you just claimed obviously has nothing to do with whether or not he has done any major projects.
 
Sander said:
However, he only claimed that he could make better models than the once showcased in the Van Buren tech demo, and he's right in that respect.
He is? I don't know what you're basing that claim on, seeing as he has never modeled human anatomy (or at least he never told us about it), let alone one with an animated skeletal mesh and whatnot. The only basis for his claim is low polygon count on character models, which doesn't mean a damn thing because it is common to reduce complexity for in-game meshes.

Besides that, what you just claimed obviously has nothing to do with whether or not he has done any major projects.
I unintentionally implied that experience of a professional project was a necessary prerequisite for skill and credibility, but I actually meant it was a sufficient prerequisite.
 
Ratty said:
He is? I don't know what you're basing that claim on, seeing as he has never modeled human anatomy (or at least he never told us about it), let alone one with an animated skeletal mesh and whatnot. The only basis for his claim is low polygon count on character models, which doesn't mean a damn thing because it is common to reduce complexity for in-game meshes.
But not for screenshots.
Besides, looking at the Van Buren models it would seem painfully obvious that the models are very simplistic. This is easily explained by the fact that it's a tech demo.
It's really not that big a leap of faith to think that Kahgan could do better, quite simply because it isn't *that* hard to better than that. That, however, probably has nothing to do with the competence of the modellers but more with the time and polygon limits imposed.
 
Kahgan said:
I was mostly referring to the fact that not a single house in those screenshots resembles even a tiny bit to the houses in Fallout, they looked more like those in tictacs.

Which is an important point, since it's less about how well you render a building, but how it fits the subject material. It could look simply amazing, but unless it fits the setting and style, it inherently sucks.

I also have to agree that Van Buren was going to look more like Tactics than Fallout, unless they were going to redo much of the art over and over, which doesn't make sense that they would make placeholder building art of a wholly different style. From the style they were using for VB, it was less Art Deco in ruin and more like Cold War-era Brain Fart Fugly. At least the concept of "as written by a 50's science-fiction author with a pulpish feel" got through...in some form, although they absolutely missed Fallout's Art Deco in ruins style.

I wouldn't have been surprised if they were thinking of using F:POS art resources.
 
Rosh if you read the docs there would areas with Art Deco and those nice rounded and cubic volumes one can see on german expressionist films, like in both Fallouts, while others would have a distinct feel. The question is with all the artists that were put on FOBOS would they actually have the manpower to make things as it was envisioned.

Oh and the items on that demo where, with the exception of the flamethrower, exact replicas in 3d of the 2d art from FO1 and 2, it took a lot of work but they really looked cool.

Edit: By the way Rosh check the part that says "Recent Deviations" in this guy's page , check every link, i mean how cool is that? Just awesome stuff, awesome!
 
Dude, you seriously want the whole list? I even know of a few (if they are still around) radio show archive sites.

And noticed how Fallout was a touch like them, as well. (Okay, I lie, since I've listened to 30's-50's radio shows for well over 20 years, and knew some of the style instantly. Kind of like how the adventure serial style matches with the style of Indiana Jones.) I also have come across a few neat items like a couple of concept sketches from Disney's Project X, which if it was ever really completed, might have set new standards in future city design, or give inspiration to city restructuring/renovation. From mass-transit to pedestrian flow, the city was designed with utilitarian futurism in mind with a new resurgence of Art Deco style. Too bad I think it was on an archival drive that ate it a while back, but I'll search again.

On the same note, on the same site as the link above, I can't go without mentioning R. Buckminster Fuller, aka Bucky. His designs were based around the future and practical, and if you can manage to get ahold of some of his concept sketches, many of these designs make for a very cost-efficient home, as everything is centralized in a core and the house is in a circle around the hub. Not much wire loss, which is what costs most modern homes the most electricity even when in code (most are NOT even close), and plumbing is far more efficient. Some of his city designs, if you can get ahold of those rarities, are just brilliant. They, like the home designs, were focused upon population dynamics and designs to increase efficiency. Such as monorails for both cargo and pedestrian traffic...but the teamsters didn't like the idea of that, as it would cut their jobs down significantly.

The designs were just not economically exploitative, which is why he never got banker backing. It would put the current fraud scheme of shitty plumbing and even crappier power wiring in modern construction out of business, and the construction industry likes to be able to come back and bilge out their shitty work for $40/hr.

"Whether humanity is to comprehensively prosper...depends entirely on the integrity of the human individuals and not on the political and economic systems. The cosmic question has been asked: are humans a worthwhile to universe invention?"
 
Watching these screens makes me want to sit down in my recliner and take a giant dump. That's my initial reaction whenever I'm confused.

Why do people make these hoax screenshots? I mean, maybe it's a dumb question, what's in it for them? Do they sell them to some gullible internet gaming magazine?
 
Hello all, i wanted to open a new thread first, but then i saw this area :oops: i am a little sad now, cause i made this like 2 hours in bitmap and gimp, i hope you like it. some comments would be nice. By the way, i am Suzi.

suzisfinalfalloutfake1pu5.jpg
 
Looks nice, although noticeably fake (lol). You could also have taken car of the HUD better...
 
Hardy har-har.

You made that yourself, fa2241?

By the way, should the Van Buren tech demo video be mentioned here now, because some idiots are confused because of it?
 
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