WastelandSet said:
I agree for the most part on your NV based stats, but with a few points of interest.
Perception. In NV perception only gives acces to a few perks and lets radar blips come up sooner. AFAIK it doesn't affect aiming or accuracy in VATS at all (which is mind boggling and nerfs PER in NV).
Luck. In NV, this still alters critical chance... that is very important for a non-sneak critical player, or really for most players that want those critical hits.
Other than that, I think you made good points. I usually put points in AGL because I enjoy VATS (and with mods it's not so overpowered), INT for the skill points, Luck for critical chance, and balance out the rest as you mentioned.
In F1/F2, I go for the Energy Weapons/High Crit late game powerhouse. In F1 that means Hardened PA and the Turbo Plasma Rifle with the Gatling Laser as crowd control/fun. In F2 that means APA with the same set up, maybe switch for the Pulse Rifle if I need too, though I feel with a high crit set up the Turbo PR does just fine. With Sniper and luck 10, you have a 100% critical chance anyway, so I sometimes go to the Oil Rig with the Gatling Laser.
My build is usually low STR/END/CHR (3-4), High PER/INT/LCK/AGL(8+ if possible). I usually go with Gifted (who doesn't?), and on occasion Finesse.
I'm of the mind that Sneak is, altogether, the most important skill in F3/NV (followed shortly by lockpick, speech and repair). I would not play a game without it.
Plus, I like that opener crit. I suppose this is the reason why luck is not very important to me (minus requirements for certain perks, which sometimes matters to me).
Also, I don't know for sure if perception has any affect on VATS, but to me, assuming it doesn't make zero sense, so I assume it does. I would have to test it, and I would be sincerely surprised if it didn't affect it at all. I believe it does affect crosshair bloom, though (among the other things you mentioned) - but maybe that's just weapon skill.
And yeah, in F1/2, by the end of the game you're practically one-shotting everything anyway (if you went any guns route). The only real requirement to excel is a high weapon skill (then aim for the eyes) - perception just makes it a little bit easier in the beginning. And I suppose it also helps for finding traps, but there aren't to many of those.