How do YOU create a character?

I tend to play the cowboy gunslinger, whether I'm playing the old or the new FO games. In New Vegas, I even tried to make my Courier look like John Wayne. As for stats, I focus on Int and Agl in the old games, and Int, End, and Per in the new ones. Alway tag Small Guns and Speech in the old games, and Small Guns (or Guns in NV), and Repair in the new games. Even with Mods that stop weapons from degrading, I use other mods to enhance crafting. I use repair a LOT in the new games.
[spoiler:7b5f73ecbf]There's a new sheriff in town!
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Benny DIES!
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I only really have one character, Alan Sutler. By Fallout: New Vegas he's a 59 year old Enclave Remnants who's completely lost everything in D.C. - including his wife and son who were killed in Raven Rock by the Brotherhood - and returned to the West Coast to get revenge on the Chosen One - whom he inadvertantly helped escape with Sergeant Granite - and retrubution for America and the human race - he's still a fanatical believer in President Richardson and the Enclave.

On the way he stops in the Mojave and realises that Vegas are the testicles of the NCR and the place where he can do the most damage by unleashing the Legion horde onto them. He also reunites his old friends from post-Oil Rig Navarro Moreno, Kreger and Whitman - with Henry having deserted before and Johnson being a damn traitor - for one last bash against the NCR.

He's a difficult character to play becuase most things in Vegas area affilated with the NCR or at least aid them and Sutler isn't the type of guy to make distinctions, or indeed have any morality for anything not loyal and Enclave. Everything from the Grub and Gulp onwards needs to be boycotted and eventually killed, eventually knocking out all of the major weapon stores in the process - including the Van Graffs. He also has poor endurence due to his age and must insist on constantly wearing his uniform - which will take the form of the US Army Uniform from Lonesome Road upon it's release.

I've greatly enjoyed this character over the past 3 years since Fallout 3.
 
For my first playthrough in games I generally try to think of what I want to get done in the game, and pick something that I think will let me see the most content. As far as decisions go, I generally do what I think is "right", or occasionally what I think will get me the most reward. So it's generally a talky guy, with high intelligence, decent agility, and I take points from Endurance and Charisma to stick elsewhere. I tend to tag small guns, speech and then doctor or lockpicking in the first two games, and always lockpicking in the new ones. When I played Fallout 3 I picked small guns, lockpicking, and repair, because speech was mostly worthless unless you want to get more loot.

As far as traits go, in Fallout and Fallout 2 I go for small frame and finesse, in NV I go for small frame and usually Good Natured or the glasses one, which I can't remember the name of.

For subsequent plays, I occasionally mix things up by going out of my way to bump up skills and attributes I wouldn't normally use, and make decisions I wouldn't normally make. Like a high strength/endurance low intelligence character who focuses on unarmed combat named "NUNPUNCHER", or a pacifist playthrough (I've done one in Fallout, haven't tried it in New Vegas yet).

I'm not one of these people who makes up a backstory for his character and goes out and only does things based on that, but by about a quarter of the way through the game I generally have an idea of what kind of character I want to play as, and decisions tend to be fairly consistent in regards to that. But the imaginary role playing thing where, for example, you pretend that you're a raider so you only wear what raiders wear and only use weapons they would use in the game, or playing a character who loves teddy bears and just can't walk past one without picking up - that's not for me.

Incidentally, I do collect pencils in New Vegas. Because they're weightless and worthless and pretty much everywhere, and it's just sort of funny to me. There was a bit in OWB where I wasn't paying attention and all of my graphite pencils, through some form of alchemy, were turned into lead and scrap metal. I was genuinely horrified by this.
 
Am imagine character specialisation, and then change atributes to it. For example recently liked to deal maximum criticals, so set luck to maximum, pick traits etc all which am usualy avoid because drawback. Normally if player worry about these drawback he cant make interesting character, he may thought that its not practical. Well yes sometime but game is really fun this way. Once played as dumbass and that was fun to see these stupid dialogs. So dont worry that you set it weak because dont need to be superman to enjoy game.
 
I always think up a story before makign each character and give them their skills to fit with their roel in said stories, so I may make a Medic that knows how to use Energy Weapons and is not that good at comunicating with others, she traveled from the NCR after the BOS war blah blah, an NCR ladies man that prefers to fight mano a mano but has grown disilusioned with the NCR, a Sleazy woman that betrays everyone for her gain, and plans to help the Legion and plas to become either Caesar or Legate's wife, or a Tribal that traveled from Zion and grows enamoured with the sights of Vegas an thinsk of House as a god, blah blah blah, yo uget the idea.Also every story is set to follow and explore certain paths and use specific skills.
 
Has anyone actually ever taken the predefined characters in Fallout? I tried that with the "Albert" guy in Fallout 1 and it was kind of an interesting way to play, as I could not change the attributes at will and needed to play with a "Flawed" build. It also makes it quite fun to behave like he did in his history (he is a supposed Lawyer).
 
My voice hadn't even broken when I got my hands on Fallout, which happened to be the first RPG I'd ever played on anything more advanced than my father's old Commodore 64, so on my first few playthroughs I opted for Max Stone instead of delving into the intricacies of character creation. It certainly simplifies things, for better or worse. When I decided to start messing with the SPECIAL system on my own and playing characters with a little more brains than brawn, it amazed me how much of the game just one extra point of intelligence (or agility, or charisma) made available to me, and by the time I picked up Fallout 2 half a year later I couldn't really stick with Narg past Klamath.
 
I've never used a predefined character in Fallout. I came from PnP RPG's and I'm used to rolling dice and creating my own characters. I couldn't use one of the prefabs without trying to tweak the stats, and then it wouldn't be a prefab anymore.
 
for FNV, I cut Charisma to 1, put INT to 9, Endurance to 7, Luck to 7. Then I sprint to the New Vegas Medical Clinic, gamble for enough caps to get the INT implant. Then buy the rest of the implants ASAP.

This got me a character with 100s on all but Lockpick & Science (with magazines they can stay at 80). Specials got really high too, 9 STR, 8 END, 7 PER, 2 CHR, 10 INT, 8 AGL, 8 LCK
 
At the start I usually focus more on a personality profile as opposed to stats or skills and improvise the stats and skills and perks as I go based on what I feel that character would want to improve.
 
On my first runs of any RPGs or RPGs-like games, I tend to play a sneaky sneaker, with lots in sneaking skills. Because it allows me to see a maximum of the game.

Very often, the character tends to be some sort of independent dude, with anarchist tendencies. There again, I do this because generally, being allied strongly with a faction tends to prevent you from going to other factions.

On second runs, I always try what I think will be the hardcorest. Like doing the game naked. Then I get all angry and pissed off and I get back to my sneaker...
 
MyronMyronBabyMyron said:
Whenever I play New Vegas I almost always make my character a hot chick. I pretty much just make the hottest chick I can and give her a bunch of endurance so I can get all the mods from the New Vegas Medical Clinic. My last playthrough of Fallout 2 I just made a character with lots of agility and intelligence.

The most disappointing thing about FNV is a hot chic can't complete or make quests easier using sex, like in F2.
You know, as a hot chic would usually do. :roll:
 
On my first Fallout 1 playthrough, I made a character from the exploits of Fallout Tactics (as it was my first Fallout game). Bad mistake.

I chose Fast Shot (in Tactics, you could pretty much fire three times from a M60 before your enemy would even make a move - I played in real time) and Gifted (I was amazed at how much of a cheat this was). I invested a point into Agility, while nearly maxing out Intelligence and Charisma (and, funnily enough, not tagging Speech or investing points into it later on, as well as Repair and medical skills). Tagged energy weapons, science and some other skill (I did tag Small Weapons as a 4th skill, due to the Tactics' combat influence).

Considering that I wasn't too much of a roleplayer, I went straight for Junktown (I watched some kind of gameplay footage). Unluckily, I had no idea how to hide my weapon so I had to massacre the city later on (not the whole city - some kind of bug didn't let me advance through areas, so Gizmo survived after all).

My karma went even lower when I helped the Khans kill those women, although I never meant to actually be bad. I did kill everyone in that camp later on, too.

I did finally get a better karma and finished as a Messiah of some sort :)

In my second walkthrough, I was totally a great person, took Gifted and Finesse, and put Agility to 9, as well as finally tagged Speech (after Fallout 2's walkthrough).
 
For the Old Fallouts I almost always go for
S5
P8
E5
C2
I10
A10
L7
I then pick Gifted and Fast shot.

I tag small guns, energy weapons and lockpick.

However I do like to change it up sometimes.

Fallout 3/New Vegas my characters are almost always different builds.

My first character is always a white teenage male called Ryan Kerr.
My second character is female.
Characters after that are anything.

Also my characters are always bisexual.
 
Let talk for Fallout & Fallout 2. In most times i look to create my character who to be good speaker and bad bad gun-master.

Something like that:

S - 6
P - 8 (necessarily)
E - 5
C - 5
I - 9
A - 8
L - 6

Whit "Gifted" & "Bloody Mess"

Big Guns - why not "Small Guns" because these can be rise with books and to me this will be lost points.

Lockpick and Speech

Never "Fast Shot" or "Finesse"

For me most important is my character to make damage to the maximum. (with all quests, solved of course)
 
my character

I always like to use a balanced character, something between a soldier and a diplomat.

average strength (6)
average perception (5 or 6)
average endurance (5 or 6)
high charisma (6 or 7)
high intelligence (7+)
high agility (7+)
average lucky (5 or 6)

traits -- gifted, good nature.

tag skills -- small guns, big guns, speech.

a fair balance between talk his way out of the problem or blow the problem if talk failed.
 
Re: my character

paladin_lord said:
I always like to use a balanced character, something between a soldier and a diplomat.

average strength (6)
average perception (5 or 6)
average endurance (5 or 6)
high charisma (6 or 7)
high intelligence (7+)
high agility (7+)
average lucky (5 or 6)

traits -- gifted, good nature.

tag skills -- small guns, big guns, speech.

a fair balance between talk his way out of the problem or blow the problem if talk failed.

Pretty much how I've created my characters for first playthroughs of any Fallout so far. Naturally, dude is a little goody two-shoes, just like real me, all sexy, smart and that...

Trick is that such characters don't often respond well to the game world. They may be versatile, but until you reach a certain point in game, all that versatility doesn't count much since they're average in most aspects. Hence, they often get ass raped or fail desperately, at least in my experience.
Of course, you can start evolving your character in one particular direction right from the beginning, but it's not the same.

This is one of the main reasons why I love this game - no matter how hard you try, there's no perfect character and playthrough and it often takes a lot to discover and experience everything that is in the game.
 
Re: my character

Atomkilla said:
....

Trick is that such characters don't often respond well to the game world. They may be versatile, but until you reach a certain point in game, all that versatility doesn't count much since they're average in most aspects. Hence, they often get ass raped or fail desperately, at least in my experience. Of course, you can start evolving your character in one particular direction right from the beginning, but it's not the same.

...

yups, you are right, in the long run such char tends to lose focus and in the major leagues that's needed to avoid some butt kicking. In F1, during the 1 time i played the game, that was one nasty problem. But there are always a way to re-balance the situation, skill points in my opinion are the key to "badassism" (ok, i admit that a power armor counts as xxxxxxxxx skill points, but it don't kill mutants for you) few educated perks on early levels help, another tag skill too. Also allies are best aid for a social character improve his lack of combative skills (the higher the charisma more allies*).

*not that F1 allies worth something ... they are useless, actually was a miracle Ian made it to the ending with me and lived to see my char shoot the overseer ( that was kind fun actually ... i entered the master's command room in PA, dogmeat died in the lazer fields and he followed me inside ... 1 round i shoot the master with minigun, ian with the 233 pistol ... Master hit us with 2 miniguns, Ian got near death and fled cowardly behind the wall corner until the battle was over... useless even to die like a man!)
 
I've never managed to not have my party killed during Cathedral run.
They never die before that, though...
 
i actually tend to get very stuck in repeated character types, often with a high intelligence, agility and perception, and often with the gifted trait, in order to boost them further.

ill tag small arms as a rule, then vary between lockpick, science and speech

i used to keep pickpocketing out of a unhealthy need to find/aquire all aquireable items available.
after managing to control myself a little, ive learned to remember which npc has an interesting item in their inventory, and simply spend a bit more effort stealing it, without wasting skill points on it.

i once. yes. once... tried to play a totally different character, and it felt so unusual for me, i actually had to hurry and re-start the game with my good old familiar stats...
 
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