How do you feel about mutants?

1-2, and NV do not have cannibal Super Mutants, it's a Bethesda thing.
Oddly enough, ever since Fallout 3, Each Bethesda game has had cannibalism, Fallout 3, Skyrim and Fallout 4, wouldn't be surprised if Doom and Dishonored do too.

My big issue with them is their understanding of how the Fallout world works.
1.) Bombs drop. You have three groups, Vaulties, Ghouls and dead people from the blast.
2.) The people in the vaults emerge from them to re-colonize, starting off as tribalis/bad people.
3.) The ghouls have been there the whole time watching Earth be destroyed, have had time to make a life for themselves while the smoothies were locked away in vaults.

The fact that Piper refers to the player as Blue because they came from a vault, it wouldn't have been that long ago her daddy would have been in one, and all the people of the commonwealth.
What vaults did they come from?
How come they don't know what vaults are like considering they are not ghouls, their recent relatives would have had 1st hand exposure.

If Bethesda can't get the fundamentals of setting straight, I have faith they will blunder every game they make going forward.

East Coasties are just an unfortunate side effect of Bethesda owning the franchise.
 
I think there is one or two cannibal super- mutants in fo2. They are stuck in a facility and starving, so they have another reason, just like other regular humans. They aren't cannibal because of being super- mutants. And they are an handful.
 
However I cannot condone the extermination of either Human or Super Mutant. Both are capable of logic and diplomacy. If they cannot get along then both must be eliminated. There is no such thing as innocence, only varying degrees of guilt.

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Ftfy, you ruined muh 40k memes, dammit!
 
1.) Bombs drop. You have three groups, Vaulties, Ghouls and dead people from the blast.
IIRC it was never fully established in either Bethesda or pre-Bethesda that the only survivors are from vaults.

In fact, I'd argue that almost certainly isn't the case. Given that so few people in the setting have knowledge of vaults, and that since most vaults only house 1000 or so people(and there are 122 in total), there's no way that the entirety of surviving humans came from vaults.
 
IIRC it was never fully established in either Bethesda or pre-Bethesda that the only survivors are from vaults.

You mean except the fact they mention it in the intro of the first two games, and the paper books sold with them ? Except the fact that every people and settlements in Fallout 1 traces its origins from this vault or that vault ? Or the fact that Necropolis ghouls also come from a vault which door wasn't 100% closed ? Or that the slags, the only groups of humans in Fo1-Fo2-FoT whom origin is confirmed as not from a vault or a bunker are mutated people that can't survive sunlight and have trouble to face the emptyness of the sky during nightime ? Or the holodisks from the first members of the BOS that confirmed that all the members of their group who didn't have a power armor didn't survive the trip between Mariposa and Lost Hills because of radiation during nuclear winter ? And it was just a trip between point A and point B, not an attempt to spend their life outside. Well, if the games themselves aren't confirmation, i don't know what you need.

Beside, the vault are still common knowledge even in New Vegas (didn't play Fallout 4, nor intend to). But the more we move on on the timeline, the less we are likely to see still inhabited vaults, or living people that were born in vaults. A good majority of the vaults had already opened their doors, long ago, so people could leave them and repopulate the world. The people you meet are great great grand children of vault dwellers. (at least on west coast)
 
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Mutants don't really *appear*.

Super Mutants do. Ghouls do. We get the Swamp Folk and Slags and Trogs, and the tunnelers? which are a step in the right direction. But they don't really carry a lot of the show.

A new fallout game shouldn't have super mutants, but it should, have, well, mutants. How wonky depends on the mood of the game, I guess, but the swampfolk were interesting. The slags were interesting. The trogs were...meh. But I would like more 'mutants' in Fallout, and not just 'Rad afflicted humans' or wastelanders, but, well, mutants.
 
You mean except the fact they mention it in the intro of the first two games
"A few were able to reach the relative safety of the large underground Vaults. Your family was part of that group that entered Vault Thirteen. Imprisoned safely behind the large Vault door, under a mountain of stone, a generation has lived without knowledge of the outside world."
-Fallout 1 intro
"A quiet darkness fell across the planet, lasting many years. Few survived the devastation. Some had been fortunate enough to reach safety, taking shelter in great underground vaults. When the great darkness passed, these vaults opened, and their inhabitants emerged to begin their lives again."
-Fallout 2 intro

Intro to the first one never implies that only people from vaults survive, it only states that the vault is relatively safe compared to the outside world, and that only a few were able to reach them.

Similarly intro to the second one simply states that some people had reached the safety of vaults, and went out to begin there lives again. It never implies that nobody survived the dangers of the outside world.
Except the fact that every people and settlements in Fallout 1 traces its origins from this vault or that vault ?
Junktown never traces its origin to a vault. In fact Killian states that his grandfather, who was a pre-war soldier, had lead a group of survivors to live in a scrapyard.

The Hub never traces its origin to a vault. In fact it was founded barely 16 years after the war.

The Followers of the Apocalypse lived outside The Glow, before they decided to migrate to The Boneyard. If they had a comfy vault to live in, I don't see why they'd choose to live outside The Glow.
Or the holodisks from the first members of the BOS that confirmed that all the members of their group who didn't have a power armor didn't survive the trip between Mariposa and Lost Hills because of radiation during nuclear winter ?
http://fallout.wikia.com/wiki/Sophia's_tape

This mentions that the parties leaving Lost Hills didn't really have any trouble with radiation.

The reason why the non-power armored families struggled to survive is that they were attacked by roaming bands of marauders, as can be seen with "They began to fire upon unarmed civilians from a distance"

Plus, the Exodus started in October 27th 2077. Unless one of the vaults opened 4 days after the bombs fell, I don't really see how you can have roaming bands of marauders unless some people were able to survive in the outside world.
 
Not in Fallout1 as I recall, but in the Mariposa military base of Fallout 2, some of them will see the chosen one as a giant mouse and want to eat him/her.
That might explain why Beth thought they should be cannibals - is cannibals even correct? - or let us say "eat 'umans!" ... Oh Beth! You really have this unique skill to always take the worst of Fallout, and to make it a theme for your game!
 
From this point I can't take anything you say seriously.
Don't worry, I wasn't implying that Bethesda's lore means anything. I just chose those two categories, since this was a debate over whether what you were suggesting was Bethsesda being inconsistent with the lore, and in this specific case(Though there are mountains of other cases where Bethesda are totally inconsistent) there isn't really an inconsistency
 
Mutants don't really *appear*.

Super Mutants do. Ghouls do. We get the Swamp Folk and Slags and Trogs, and the tunnelers? which are a step in the right direction. But they don't really carry a lot of the show.

A new fallout game shouldn't have super mutants, but it should, have, well, mutants. How wonky depends on the mood of the game, I guess, but the swampfolk were interesting. The slags were interesting. The trogs were...meh. But I would like more 'mutants' in Fallout, and not just 'Rad afflicted humans' or wastelanders, but, well, mutants.

I advocated for Beneath the Planet of the Apes-style mutants, or some Canticle for Liebowitz style heavily irradiated human mutants with third arms or a small secondary head etc.
 
Don't worry, I wasn't implying that Bethesda's lore means anything. I just chose those two categories, since this was a debate over whether what you were suggesting was Bethsesda being inconsistent with the lore, and in this specific case(Though there are mountains of other cases where Bethesda are totally inconsistent) there isn't really an inconsistency
I don't take lore seriously in any Fallout game. Tim, J.E. and Chris never seemed to take it too seriously either. One word, Tardis. You can say that is limited to Fallout 2, but there are inconsistencies in every game.

For me it is a matter of, "does it make sense?", "Were the entities a part of the world or plopped into it?"
Fallout 1, 2 and NV had their entities feel like they were part of the world because every aspect was considered. To me, it didn't matter if "lore" was respected, so long as everything was justified within the installment. Fallout 4 Super Mutants are there because Super Mutant = Fallout, Just like Vault = Fallout, and everything else in the 'game'

Shooting the monument in NV opens dialogue and karma in Bolder city, Going to Nipton but not investigating results in different dialogue with Ghost. Everything was considered. If you follow the trail of any NPC be it a Super Mutant, a Mole Rat or a human, their history adds up. Not so much in Fallout 4. Nothing makes sense.
 
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Plus, the Exodus started in October 27th 2077. Unless one of the vaults opened 4 days after the bombs fell, I don't really see how you can have roaming bands of marauders unless some people were able to survive in the outside world.

You do have a valid point right there.
 
Oh shoot, didn't know this thread was coming back to life.

My view on Mutants has changed a bunch, at first I liked them, then I thought the Enclave were right, now its a combination of the two. I understand that they could benefit society, but most are a lost cause.

Also, I can proudly say I am one of the few Muties even allowed on this site.
 
How do I feel about Super Mutants?

Well, I wouldn't invite them round for diner tags for sure.
 
Still feel the same about West Coast Mutants. Give em a task, proper rehabilitation procedures and they'll be right as rain.

As for East Coast mutants:
132fc221677982e3b191f925ba38d889-tumblr_ms5j3aewyh1qg8holo1_500.jpg

I'm sure Van Buren would have allowed us to nuke the entire East Coast... :wiggle:
 
I don't think Super Mutants can be cannibals unless they are eating other Super Mutants. But I do agree that someone in Bethesda has some of kind of fetish for cannibalism.
 
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