How I/we would like combat in Fallout 3 to be done:

Using Science to craft one's own weapons and items?
Thats a good idea too. :D

I still dont understand why transistors were brought up, though :P
(Nevermind, lets get back to the topic :wink: )
 
Brutulf said:
Using Science to craft one's own weapons and items?
Thats a good idea too. :D

Look in the "New VB screenshot posted" thread in this forum. It'd be great if Bethesda carried this idea over.
 
Yes, I saw it. :)

Crafting is easy to mess up though. Lets hope they manage to make it good if they do put it in....
 
I played Fallout Tactics i can say at begin never tried live fight only turn based. But when i use the Humvie whaz great to run and shot .Nice experience so it will be nice to be Turn/live at our choise.
 
Did noone mention Jagged Alliance yet? You don't need pseudo-realtime for alertness. You can have turn interruptions based on alterness and perception.
 
Claw said:
Did noone mention Jagged Alliance yet? You don't need pseudo-realtime for alertness. You can have turn interruptions based on alterness and perception.

This is an excellent point, I think JA2 did this very well.
 
Claw said:
Did noone mention Jagged Alliance yet? You don't need pseudo-realtime for alertness. You can have turn interruptions based on alterness and perception.

Yep good point, Silent Storm has something like it too.
 
Roshambo said:
Neither was such manner of fighting common to the pulp setting from which Fallout is take from (pugilism and some sense of honor or code is more in effect), unless it was something special to defeat a major enemy.

In line with this, I don't quite know if this has been mentioned, but it would be interesting to include multiple, chained attacks requiring more APs than normal kicks/punchs, with increased chance for KO due to successive blows to an opponent. This, however, would be more in line with 60s-70s hongkong flicks rather than a strictly 50's setting.

someone mentioned stance-changes; to increase the sense of anticipation and strategy, it could be required that some special actions (not specifically unarmed combat) take more APs than available to a character/opponent in one turn. readying such an action would then engender a change of stance (e.g. the animation of the character/opponent in the act of reaching into pockets/backpack) putting the character/opponent on the opposite side on alert.
 
On the subject of stances, I would like to see crouching/going prone make a return (from FOT, one of the few good additions that game had, IMO).
 
Roshambo said:
Brutulf said:
I agree about hexes. I do not see any reason they are needed if the game is 3D.

They are needed because they were part of what made the game feel like a tabletop P&P RPG, as does the turn-based combat, as has been stated quite a few times before. 2D and 3D are both irrelevant in terms of those considerations, though a 3D iso with hex-based movement and combat system isn't inconceivable.

I fail to see why Fallout needs hexes when I don't use them in my actual P&P RPGs, not to mention (since this is a fairer comparision to Fallout's combat) my actual tabletop wargames. Whether it's historical, Warhammer, or MageKnight/HeroClix, they all use real distances and rulers. The nice thing about computer games is, you don't need rulers. :)
 
Just because one ruleset works in one way, that doesn't mean that it's perfectly fine to kludge everything else into the same mess.

Please learn from where Fallout gets its roots. This isn't Dungeons and Dragons, kids.
 
ToEE used rulers, but I'd much rather have hexes for Fallout. Fallout was all about hexes, and we all know hexes are the bee's knees, baby.
 
i liked the hexes and all, but can anyone tell me they sincerely tought trying to walk straight up and start zig-zagging was greatl?
 
Please learn from where Fallout gets its roots.
just because the originals and the insperation had hexes, dosn't mean that FO3 has to have hexes. hex based combat isn't a major part of FO, maintaining the setting, NPC interation and basic combat mechanics is a lot more important. changing to a gridless combat system wouldn't destroy to fallout feel. the game dosn't need hexes and not having hexes improves the immersion

the pesudo-realtime (a better name would be cinamatic turnbased) is a good idea. it isn't that diffrent to FO1/2, instead of click, character moves, click, character shoots, click character moves into cover, you get click, click, click, character moves then shoots a guard and ducks back into cover. it would look cooler (you could get sme really nifty animations, like when Neo cartwheels between the 2 pillers while shooting), and still be turnbased. interupts would also add a bit of usefull realism.
 
sorry, i'll try and clarify.

cinamatic = like the movies
the combat mode would provide a more movie like experiance, with longer periods of animation and allowing the use of diving and similar animations, but still having the same level of control.

hope thats some help.
 
Damn, another clueless newbie without any idea as to the presentation, style, or anything that makes up Fallout except what they want to see or what their naive "understanding" manages to grasp, but after that they don't bother to think that something might be developed in such a manner for a reason. They don't understand the setting design or much else of relevance and do such with points that could only be pure idiocy or trolling. They go for pure trendy bullshit that has little relevance to the game's design, much less the point of calling it a CRPG.

Here's a suggestion: If you like the Matrix's style of presentation and thinks it's TEH BESTEST IDEA EVER!, go buy Enter the Matrix and forget you ever registered onto these forums. Otherwise, don't complain when you get flamed. You're already on borrowed time.

EDIT: Fuck it, one warning for trolling and not bothering to lurk beforehand. Who the hell doesn't bother to read the thread, and there's an explanation of why The Matrix bullshit doesn't fit just a few posts up higher, and then post this half-baked "idea"?
 
Roshambo said:
EDIT: Fuck it, one warning for trolling and not bothering to lurk beforehand. Who the hell doesn't bother to read the thread, and there's an explanation of why The Matrix bullshit doesn't fit just a few posts up higher, and then post this half-baked "idea"?

Hey Roshambo, You got to stop getting so angry at every little Troll that comes around these parts, with the troll influx lately due to the "troubles" early last week with the SA and Bethsoft forums (not to mention the simple "revival" of fallout 3), you're gonna have a heartstroke soon.
 
Nah, I don't get angry. Just a little more disillusioned about the sapiens part of humanity, especially if they were being serious, that's all.
 
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