How long do most gunfights last in Fallout 1 and 2?

Sn1p3r187

Carolinian Shaolin Monk
The longest I counted was a 10 minute fight. How about you? Is there an average for how long the fights last.
 
Once was 20. Massive gun fight in the middle of Reno. Pretty much everyone joined. And jet addicts walk. So it takes ages for them.
 
I used to like orchestrating three way wars in New Reno. The Fight in Adytum was pretty long. It's actually possible to save Zimmerman, but the game scripting doesn't seem to support that. If you save him, the town goes hostile on you after the last regulator dies; (that makes the fight even longer).
 
They often take too long as you have to wait for every NPC to walk it out. I downloaded a mod which allows you to speed up the time and that pretty much solved the problem. Travelling around certainly gets far less irritating if your average encounter with wild dogs lasts for 30 seconds or less rather than 5 minutes or more.
 
What made me make this was looking at YA and I saw a question on how long average firefights take. It's was usually less than 1 minute and 5 minutes at the most. Made me think of this. But then again gunfights can always be a standoff where no ones hitting each other. So yeah
 
I recently got into a fight with decker and his guards at the Maltese Falcon when I reported him to the police. I got 2 minutes and 21 seconds. That's how long the fight lasted.
 
How "long" a fight lasts in a turn-based-combat system ENTIRELY depends on how quickly the player bothers with spending their turns. Being more strategic, and no time limit being placed on the paused time between turns, there's never any rush, and MANY times I would delay a big firefight by leaving to grab a bite to eat... or take a much-needed, tension-relieving shit... or something else I just had to take care of. So these weren't really "long" firefights because they were so drawn out, but because I took my sweet time.

The better I've gotten at the games, the shorter ANY combat sequences tend to be. The 1-5 enemy sequences tend to last 2 minutes, tops, but more like 30 seconds. The battles with upwards of 10 tend to last 5 minutes, max. The opportunity to choose my battles and go in with a decked-out crew and my own ability to absolutely eviscerate opponents with deadly aimed shots just makes the fights piss-easy. Of course, I don't START the game decked out or with a crew or with the necessary Skills/Perks to be ABLE to do this, so there are fights where I have to run away, or I lose and die and have to reload an older save before the encounter or flubbed line of dialog that pissed the wrong person off. But these were ALSO short encounters... because I died.

So I can't really think of any battles that lasted a long time because of the scale of the battle, and not because of me. Not in 1 and 2, anyway. I CAN think of single battles in FOT that lasted HOURS because of the massive fucking scale of the waves UPON WAVES UPON WAVES OF ENEMIES I had to fight off in a single battle, without break. But that's FOT, a game that REVOLVED around squad-based tactical combat, not role playing. Still, those battles were a lot of fun... if colossal headaches on Hardcore setting... ~_~
 
The longest fights are those that involve large amounts of random NPCs who aren't really important in the conflict but still have to take their turns. The Adytum fight has to be the longest confrontation in any turn-based game I've played just because you needed to wait for every single citizen to slowly move seven steps at a time before you could actually attack the Regulators, and then you also had the Blades who didn't really help much, and you had to protect Smitty because he got you a nice plasma rifle... I swear you could walk into Mariposa with nothing but a 44mm pistol and it'd still take less time to kill every mutant there than it does to clear Adytum.
 
Average fights for random encounters lasts about 3 minutes for me once I'm moderately geared. (eye shots errday) If I'm fighting one guy its usually over in about 10 seconds.


Longest fight that occurs naturally has to be Adytum, I really hate that fight, it just drags on, it would be better if the blades spawned in several corners of town.
 
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I really dunno... Adytum never lasts too long for me. On the one hand, I'm so pimped out by this point in the game that I just eradicate the Regulators a couple at a time PER turn, and on the other hand, getting the Blades to join in with Gun Runners equipment stacks the odds so heavily in your favor (not that you needed it stacked to begin with) that the fight is over in just a couple turns. Including all the shuffling from random citizens just trying to stay out of the crossfire (which is sped up, cause I always crank critter movement speed during turns to maximum) the whole battle still only lasts a couple minutes, at most.

It CAN last a lot longer, I suppose. But one would have to gloriously fuck-up in order for the fight to actually play out in such a sluggish manner. Like, for instance, specializing in a weapon category that sprays ammunition indiscriminantly, and getting the civilians involved in the conflict, so not only would they be eating up turns moving, they'd ALL eat up turns attacking (poorly) and dying (slowly). But considering I always engage the battle from the Northern edge of the town, which is the least densely populated by any civilians, that just never happens to me...
 
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