How many ghouls/super mutants do you guys estimate there are?

There’s plenty of ghouls where you never find out their origin. Maybe some half-assed bunker in Nevada had an incident similar to necropolis where radiation seeped in- Or maybe ghoulification is the result of long term radiation exposure while underground
 
There’s plenty of ghouls where you never find out their origin. Maybe some half-assed bunker in Nevada had an incident similar to necropolis where radiation seeped in- Or maybe ghoulification is the result of long term radiation exposure while underground

Which, as I've already mentioned was the premise to the Reservation in Van Buren. The Great War turned Los Alamos into a Necropolis like situation. There's no reason that the Ghouls couldn't have been created elsewhere other than Necropolis.
 
Actually Typhon is Set's son, and he was a child when he became a ghoul. The conversation (at that point) was Typhon elaborating on the strange name of the house that he lives in, "The Old Ghoul's Home". He explains that it's kind of a ghoul joke, because there are only old ghouls. Now that means that means that they all come from a singular event, because any new ghouls are not old. Typhon remembers his childhood; old ghouls were around before the war... before they were ghouls.

When Fallout was made, no sequel was planned; later they were told that they would be making a sequel. The developers began designs for Fallout 2. Tim Cain and a few others left Interplay to form Troika, at around the time the Highwayman car was first working in the new game; they had worked on the initial game, but new people were added to the team after they left.

I think that Ghouls---like the Brotherhood of Steel, became seen as important to Fallout in the wake if the game's success, and the dev's sudden need to make more 'Fallout sauce'. Remember, the BOS were just this xenophobic paramilitary cult in the original; one could play the game from beginning to end without noticing them. They hardly exist in Fallout 2.

I think they were both one-shot curiosities that later became more associated with the core series. Kind of like Boba-Fett, Fonzie, and Barnabas Collins...
 
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Ghouls and Super Mutants are kinda like Elves: There's always a few of them and they are dwindling, but there's always enough of them.

I suspect there's a few thousand Super Mutants. The Master's OGs probably numbered in the low thousands, say 1000-5000. With Second Gens from Mariposa, there's probably some more.

If you add the East Coast strains (D.C, Huntsville, Commonwealth), I doubt there's more than 7000 Super Mutants altogether. Especially because these creatures seem to be total morons. I suspect there's more brainy East Coast muties than we see in the games (folks like Uncle Leo, Fawkes, etc), but they just leave elsewhere, in order not to be associated with their hurrdurr friends. Huntsville strain is probably long gone, the DC strain was probably hunted down and chased off between Fallout 3 and 4 and the Commonwealth strain is doomed too. Goodbye and good riddance.

There's probably more Super Mutants out there from FEV Quarantine Towns, but I suspect they are insignificant compared to the Mariposa strain.

As for Ghouls... now that we know Ghouls are not a Necropolis one-off, I suspect there's a few million ghouls worldwide, but they are pretty scattered and their numbers far smaller than that of humans. In the post-war US, probably a few dozen or hundred thousands.
 
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Bethesda defaced lore doesn't count; Bethesda anything doesn't count. ;)

(Actually I'd say that Van Buren doesn't count either.)
 
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