How much of the game is in your head?

SilentRiC

First time out of the vault
There seem to be two distinct ways of playing CRPGs such as Fallout and that would be

1) Playing based on your own whims; responding to situations based purely on how you're feeling at the time and just taking the game as it comes to you. For some this may be putting themselves in the game world whereas for others there may not even be that sense of immersion, they may see it more as "I'm sitting here playing this game, making my guy do [x,y,z]

2) Roleplaying*. Creating a character separate from yourself and behaving in accordance with their psychology.

*The reason I didn't simply say "how many people roleplay" is because many people take roleplaying to mean acting out every thing that a person would do in real life down to the mundane realistic details such as walking instead of running, eating/sleeping regularly, drinking at bars etc. I'm not concerned about mimicking reality in that way, I just mean adopting your character's persona.

I find that typically on my first play through a game I'll be a quite generic 'good guy' (helpful and pleasant, let's say) and play it more in the first style whereas in subsequent playthroughs it's type two all the way. Roleplaying adds so much to the game that I find it amazing that these games are so popular and give so many hours of play to those who never roleplay at all - there's just so much more to work with when at least half of what's going on is in your head.

Obviously this manner of play is how roleplaying games began but now that the world is so fully realised on screen, it's become optional to the point that those who do are almost certainly in the minority. There's nothing so satisfying to me as walking between quests mulling over things in my (character's) head, adding layers and layers to my story and character development that would be otherwise absent. Also little things like telling yourself "they must have seen me coming out of the NCR camp, I bet they're planning their ambush" to tie it all together. Switching the prewritten dialogue options for your own interchangable speech is also consistently satisfying - hearing them respond seamlessly (don't try this with Fallout 3!) just feels damn good.

I love this aspect of the games probably more than the games themselves but storytelling isn't everybody's strong point so I'm wondering how many people here do that. I'm not in the business of looking down on or belittling people who don't roleplay because the reality is it's not "because they're idiots", it's because we all play computer games for different reasons and are entertained in different ways - for many people this just isn't their idea of fun. Plus creativity and improvisation isn't everybody's forte; I've never worked hard or put effort into being creative, I can boast about it as much as I can boast about being tall or handsome, you know, if I was.

Sorry if I'm rambling, I'm caffeine tired. Thoughts?
 
I think id fall into the second category. I find it very hard to make choices that dont fall into my characters personality. Because of that even on multiple playthroughs (and across multiple games) my characters are pretty much the same except a few i make i just to force myself to see what the other options are.
 
1) Playing based on your own whims; responding to situations based purely on how you're feeling at the time and just taking the game as it comes to you. For some this may be putting themselves in the game world whereas for others there may not even be that sense of immersion, they may see it more as "I'm sitting here playing this game, making my guy do [x,y,z]
This right here.
 
I tend to decide beforehand "who" I want to play. Usually I play "me", as in, I make the character stats imitate my character, for then to play it sortof surgically (leaning towards morally good decisions, cus I'm sentimental, and they pay off more XP)
A rare few other times, I may decide to play a character who isn't me. This I find to be quite rewarding, because I can "pretend" a lot more, and deliberately make decisions that I otherwise would have avoided (cus of less XP for example)
 
First playthrough I play as me, then I just start thinking up different characters with different skill combinations.
 
For the first playthrough I usually play the good guy just like me in the real world. Then after finishing that I play all kind of crazy characters like alcoholics, drug addicts, psychopaths, mad doctors/doctors, mechanics and scavengers, raiders and so on ... :)
I love to roleplay so I'll go with the option 2.
 
At first I used to play the good guys, then I got bored and nowadays, when I'm replaying Fallouts I go for the mercenary-like attitude ("Oh, you need help? How much is it worth to you?") with money/valuable items as my motivation.
I once replayed FO3 as a total douchebag to have fun of its dumb NPCs but my system crashed and I never finished it. I might try it again one day.
 
I found the responses surprising, I'd expected more people to be strict roleplayers.

I struggle to roleplay as heroic/helpful characters because they wind up feeling comparatively bland if they don't have a dark or selfish side. I was looking forward to my second New Vegas play through as a more interesting character so much that I changed course with my first guy and had him commit a very unethical act at a pivotal point of the story...

[spoiler:226e58def4] Destroying the Brotherhood of Steel bunker [/spoiler:226e58def4]

...and this made the experience far more compelling from a creative standpoint. I don't have the patience to finish writing a novel so this is a fantastic vehicle for storytelling, especially as it unfolds as you play.
 
It's weird. There are a lot of things I'm willing to do in a Fallout game that I would never do in real life (shoot another human being, for instance) but there are some things I just cannot do, even in character, because I find them repulsive.

Things I'm willing to do in-character in a Fallout game:
Kill Mutants, Enclave, Raiders,Ghouls, Legion, etc.
Rob people
Pick pockets
Eat corpses
Blow up Megaton
Kill House

Some things I'm not willing to do:
Kill the King
Blow up the Brotherhood of Steel
Help the Powder Gangers
Kill Killian Darkwater

I dunno, man.
 
Cave Bear said:
It's weird. There are a lot of things I'm willing to do in a Fallout game that I would never do in real life (shoot another human being, for instance) but there are some things I just cannot do, even in character, because I find them repulsive.

I know exactly what you mean. I'm generally really soft when it comes to evil acts, committing the atrocity I mentioned in my post took a hell of a lot of rationalisation (including some beyond game thinking e.g. "If I back out now he'll have me killed because I know too much", "If I don't do it somebody else will") and even then I felt like dirt for doing it - the mulling over it was making me feel low IRL so I just did it quickly one day and roleplayed that I lamented it ever since, never being able to look at myself in any mirror or highly polished metal again.

Likewise, I can't side with The Legion. I plan to roleplay as someone with intelligence so low that they're essentially mentally handicapped and more susceptible to suggestion, even then I may find, once again, that I can't bring myself to do it. I can never play as a cruel character, they have to at least be delusional or convinced of their righteousness (or both) or just plain selfish. I have to live the character in my head and I find cruelty abhorrent. The concept of crucifixion is horrific, I could never condemn a character to anything like that - some people find it easier because they don't feel the characters as being so real but then that's the entire point of these games to me, if they were just pixels then why bother with any of it? Yeah, my 'evil' characters seem to always wind up being disturbed yet frequently compassionate.
 
I'm a role player. My last character I went so far as to give her a first, middle, and last name, full back story, everything. I even shot Med-X all the time even if I didn't need it because part of the RP was that she suffered debilitating migraines from being shot in the head and that was the only way to kill the agony.

That character actually morphed so far that I'm working up a fanfic based on that play through.
 
I guess sometimes I roleplay the game in a very basic form.

And by roleplay I don't mean all that shit you said up there, (eating, drinking, sleeping ((unless on HC mode in NV)), walking instead of running, etc.)

I mean I built my character exactly how I think I am in the real world. Like for instance, I have about an average strength, so I would put 5 on strength, I am exactly "up to par" on being physically fit (I am skinny, but I don't eat right for shit) so I would put like a 4 on Endurance. I can however run for a good ways and keep my balance, and am very agile, so I would put like a 7 on Agility. I am also a bit more perceptive of things than others, so I would put like a 6 on Perception. I have an above average intelligence, so I would put like a 6 on intelligence. Then I have kinda shitty luck (but not entirely shitty. I do find myself lucky sometimes) so I would put like a 4 on luck. Or I let my own luck determine how many points of luck I put on my character, and flip a coin (tails; 4 Luck | heads; 5 Luck)

Then I try to do my tag skills, perks, and other things on things that I feel relate to me or things I can do best.

Then, when I get to playing the game, I play the entire game as if I were in it, doing it all in real life. For example, coming across an innocent civilian who is getting harassed by several raiders who look like they could out-gun me, I mind my own damn business unless they screw with me.

So basically I just play the game making the decisions on in-game problems as I would in "real-life". I play the game as if its me out there, not some other person I don't know. Hell, I even put my actual age and name on the character, and in the cases of the newer Fallouts, I try to make em' look like me to the best of my ability.
 
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