Patton89 said:Well i played Fallout 2 just few hours ago and i don't remember pointless fetch quests in ruins or buildings.Only thing fetchy was the vault tec part for vault 13 to get GECK .Even that wasn't mandatory , you could just kill everyone in the vault and take it anyways. Or you could get it at the end.
The dungeon part is just stupid. ever played the Original Fallout ? Glow was important to the story and i loved it. it had several important game world things in it. Even in Fallout 2 the "dungeons" were important and usefull to understand the game world. You could visit the military base and find out what happened to it.
They really werent dungeons in the conventional sense.
And the graphics, fallout 2 had some variety, but of course you probably never visited Vault City or San Francisco.
What do you expect from a 2d game thats 10 years old ? Top notch graphics ?
Also last time i checked Fallout 2s enclave base wasn't a "maze", sure it was a oil rig, but were you expecting there to be just a single corridor and a room ?
Realism isn't the problem, it's the lack of internal realism inside the gameworld. You know, empty rusted fusion/electric cars exploding into radioactive mushroom clouds. Or electricity from unmaintained generators that have been sitting there for 230 years. Or friendly people while everyday life is scavenging to survive. Already in Fallout people were mainly farming for food but of course scavenging for technology.
And you could get lost easily in earlier fallouts if you didn't pay attention to what NPC's said. And you could talk the main bad guy to kill himself in Fallout. Or join them ! Now thats freedom
You are just mindlessly bashing earlier fallouts, and i wouldn't be supriced if you didn't complete them. Yeah New Reno was a bit proposterous first but i still love the evilness of the place. And its existance wasn't as far fetched as youd think. Humanity was coming back, slowly but surely. They would want some "fun".
Ai was crap..again it is acknowleged by Fallout fans.
Shees. Remember Ian with 10mm smg guys ?
Edit:details
Fallout 3's quests are overall substantially identical in quality to Fallout 1&2, ... in that those games had more/way more "generic" dungeon crawls, monster/rat cave filler, and linear fetch quests than some fans want to admit (witch did send you from location to location a lot in F2, but not so much in F1 )... but there were a few stand-outs that are noticeably more sophisticated than anything in Fallout 3.
Fallout 2 has ~95-100 quests and half of then are fetch quests.
F3 follows the F1 route in the there are less locations and they are smaller and are or feel more separated like islands, as opposed to the "organs of a body" approach of F2.
What it takes from F2 is the go here and then go there approach.
I'm not here to bash F1 and F2, just to point out that there not the perfect/so much better/flawless things some point them out to be compared to F3.
"empty rusted fusion/electric cars exploding into radioactive mushroom clouds. Or electricity from unmaintained generators that have been sitting there for 230 years. Or friendly people while everyday life is scavenging to survive."
How's that any different from the previous Fallout games ?!
A 200 year old plus working car and 200+ years working computers ?!
How could people survive in a Vault for over 150+ years when the water chip (and every other machine) would fail/degrade/cease to work a lot sooner ?!
They don't make water chips like they used now do they ?!
And how old was that G.E.C.K. in Fallout 2 ?!
Why would those people chose to live in locations that have so no defense natural or man made and that could easily fall to an attack ?!
And if they see me with a Power Armour and some powerful weapon(s) why don't they at least show some respect ?!
And for that matter how would humans even survive a nuclear apocalypse ?!