Fallout 3's quests are overall substantially identical in quality to Fallout 1&2, ... in that those games had more/way more "generic" dungeon crawls, monster/rat cave filler, and linear fetch quests than some fans want to admit (witch did send you from location to location a lot in F2, but not so much in F1 )... but there were a few stand-outs that are noticeably more sophisticated than anything in Fallout 3. Fallout 2 has ~95-100 quests and half of then are fetch quests. F3 follows the F1 route in the there are less locations and they are smaller and are or feel more separated like islands, as opposed to the "organs of a body" approach of F2. What it takes from F2 is the go here and then go there approach. I'm not here to bash F1 and F2, just to point out that there not the perfect/so much better/flawless things some point them out to be compared to F3. "empty rusted fusion/electric cars exploding into radioactive mushroom clouds. Or electricity from unmaintained generators that have been sitting there for 230 years. Or friendly people while everyday life is scavenging to survive." How's that any different from the previous Fallout games ?! A 200 year old plus working car and 200+ years working computers ?! How could people survive in a Vault for over 150+ years when the water chip (and every other machine) would fail/degrade/cease to work a lot sooner ?! They don't make water chips like they used now do they ?! And how old was that G.E.C.K. in Fallout 2 ?! Why would those people chose to live in locations that have so no defense natural or man made and that could easily fall to an attack ?! And if they see me with a Power Armour and some powerful weapon(s) why don't they at least show some respect ?! And for that matter how would humans even survive a nuclear apocalypse ?!