Atomic Postman
Vault Archives Overseer
As others have said, subtract the West Coast exclusive stuff like the Enclave or the Brotherhood of Steel. Mutants like Brahmin can stay and Ghouls too, stuff like Radscorpions and Deathclaws better fit the western deserts so find alternatives. They kind of already had them in terms of Mirelurks and Yao Gaui.
I like the idea of DC being glass, but it's canon as of Fallout 2 (do correct me if I'm wrong) that LA got hit harder than DC so having a more dystopian art deco DC would be cool.
Honestly one of the things that would interest me most about East Coast Fallout is something that 4 very lightly touched on but didn't do justice is the New England maritime vibe. It's a neat colour for the post-nuclear theme and distinct from the western vibe of the west coast games and the bland vibe of Fallout 3.
Honestly really, just writing was the biggest fault rather than the setting itself. Iconography and West Coast stuff being on the East Coast was problematic and really shouldn't be there, but I disagree with the people saying it should have been completely different to west coast fallout. It's a weird opinion that is lazily parroted. Keep your core Fallout setting tent-pillars as long as they don't contract the geographical lore, and then use the local region to colour the aesthetic (New England horror/maritime vibe).
I like the idea of DC being glass, but it's canon as of Fallout 2 (do correct me if I'm wrong) that LA got hit harder than DC so having a more dystopian art deco DC would be cool.
Honestly one of the things that would interest me most about East Coast Fallout is something that 4 very lightly touched on but didn't do justice is the New England maritime vibe. It's a neat colour for the post-nuclear theme and distinct from the western vibe of the west coast games and the bland vibe of Fallout 3.
Honestly really, just writing was the biggest fault rather than the setting itself. Iconography and West Coast stuff being on the East Coast was problematic and really shouldn't be there, but I disagree with the people saying it should have been completely different to west coast fallout. It's a weird opinion that is lazily parroted. Keep your core Fallout setting tent-pillars as long as they don't contract the geographical lore, and then use the local region to colour the aesthetic (New England horror/maritime vibe).