ATTENTION: PLEASE READ THE ENTIRE THREAD BEFORE TAKING ANY ACTION IF YOU NEED TO LEARN HOW TO EDIT FALLOUT 1 MAPS. This is because there are some corrections and additions to my directions by others below. I haven't had time yet to reorder and revise everything, but if you read all the posts in this thread you should be all set to go. .Pixote. adds some info as does Endocore here: http://www.nma-fallout.com/showthre...r-Fallout-1!&p=3900263&viewfull=1#post3900263 and there is a screenshot of Endorcore's setup here: http://img3.wikia.nocookie.net/__cb20120809224037/falloutmods/images/f/f0/FO1-Mapper-Dir15.jpg
This includes work by many others, so a shout-out to them first:
Sorrow
Cubik (your map converter app, we love you)
Pixote
TeamX
and probably others i'm forgetting.
Anyway, I spent many hours working on this, and i've finally gotten a configuration of BIS Mapper ("mapper2.exe") that as far as I can tell, is 100% functional for editing and saving Fallout 1 maps!
Link is also in my sig for future reference and ease of access.
EVERY STEP IN MY INSTRUCTIONS IS NECESSARY. .
Scroll down to post#2 below for the instructions.
EVERY STEP IN MY INSTRUCTIONS IS NECESSARY.
To-Do list for this guide:
--Reorganize the AI.TXT so that it's listed alphabetically
///
///
/// List of maps now only has FO1 maps:
/// (optional)
///
///
///
/// Displays proper Critter Name, AI Packet, and Script:
///
///
///
///
/// Can move, add, remove, & equip items in inventory:
///
///
[FIRST PIC IS DEFAULT INVENTORY FOR IAN]
[spoiler:7bdb18daec]
1) install Fallout2 to the default directory - [main drive]:\Program Files\BlackIsle\Fallout2
2) Extract ALL files from BOTH of Fallout 1's data files, and put them into the directory above.
2a) For me personally, it worked better when I put them in the root directory, instead of \DATA\*, so it'll look something like this:
C:\Program Files\BlackIsle\Fallout2\ART
C:\Program Files\BlackIsle\Fallout2\MAPS
C:\Program Files\BlackIsle\Fallout2\PROTO
C:\Program Files\BlackIsle\Fallout2\SCRIPTS
C:\Program Files\BlackIsle\Fallout2\SOUND
C:\Program Files\BlackIsle\Fallout2\TEXT
2b) Having or not having Vault13.GAM didn't make a difference for me.
2c) If you're working with stuff from my mod (in which case, thank you!) copy over all the files from my mod too, overwriting any of the above.
3) This step is important: after copying over everything in the above folders from the Fallout 1 data, locate PERK.MSG in Program Files\BlackIsle\Fallout2 and delete it.
4) Then, you have to add a couple lines to SCRIPTS.LST to fix the display craziness - here they are, in context:
4) Lastly, convert all Item and Critter .PRO files to 416 in length and mark them all as Read-Only. - tool for this in the download link below.
5) Make sure the Fallout2 exe is in the directory... the mapper still looks for the most basic FO2 files, so you need them in there for it to work.
6) Make sure the CRITTER.DAT and MASTER.DAT in the Fallout2 directory are actually the files from Fallout 1.
7) Run it through Cubik's FO1-to-FO2 Map Converter: http://cubik2k.w.interii.pl/pliki/fofo_map_converter_V2.zip
If you wanna try it out, here's a couple useful tools, and my mapper2.cfg file. Technically the only ones you need would be chsize.exe, mapper2.cfg, and scripts.lst, but make sure you edit the config file to match your drive path(s):
[Megaupload data lost, I'll get a newer version up on Mediafire or Gamefront eventually]
[/spoiler:7bdb18daec]
This includes work by many others, so a shout-out to them first:
Sorrow
Cubik (your map converter app, we love you)
Pixote
TeamX
and probably others i'm forgetting.
Anyway, I spent many hours working on this, and i've finally gotten a configuration of BIS Mapper ("mapper2.exe") that as far as I can tell, is 100% functional for editing and saving Fallout 1 maps!
Link is also in my sig for future reference and ease of access.
EVERY STEP IN MY INSTRUCTIONS IS NECESSARY. .
Scroll down to post#2 below for the instructions.
EVERY STEP IN MY INSTRUCTIONS IS NECESSARY.
To-Do list for this guide:
--Reorganize the AI.TXT so that it's listed alphabetically
///
///
/// List of maps now only has FO1 maps:
/// (optional)
///
///
///
/// Displays proper Critter Name, AI Packet, and Script:
///
///
///
///
/// Can move, add, remove, & equip items in inventory:
///
///
[FIRST PIC IS DEFAULT INVENTORY FOR IAN]
[spoiler:7bdb18daec]
1) install Fallout2 to the default directory - [main drive]:\Program Files\BlackIsle\Fallout2
2) Extract ALL files from BOTH of Fallout 1's data files, and put them into the directory above.
2a) For me personally, it worked better when I put them in the root directory, instead of \DATA\*, so it'll look something like this:
C:\Program Files\BlackIsle\Fallout2\ART
C:\Program Files\BlackIsle\Fallout2\MAPS
C:\Program Files\BlackIsle\Fallout2\PROTO
C:\Program Files\BlackIsle\Fallout2\SCRIPTS
C:\Program Files\BlackIsle\Fallout2\SOUND
C:\Program Files\BlackIsle\Fallout2\TEXT
2b) Having or not having Vault13.GAM didn't make a difference for me.
2c) If you're working with stuff from my mod (in which case, thank you!) copy over all the files from my mod too, overwriting any of the above.
3) This step is important: after copying over everything in the above folders from the Fallout 1 data, locate PERK.MSG in Program Files\BlackIsle\Fallout2 and delete it.
4) Then, you have to add a couple lines to SCRIPTS.LST to fix the display craziness - here they are, in context:
Code:
Phrax.int ; From the Demo, guard for the Crypts. # local_vars=4
DemoGen.int ; Generator for the demo # local_vars=0
DemoCryp.int ; generic Crypt ganger member for the demo # local_vars=4
DemoFool.int ; generic Fool ganger memeber for the demo # local_vars=4
BLAH.int ; fix for display in Mapper2 # local_vars=0
FUDGE.int ; fix for display in Mapper2 # local_vars=0
SCRIPTLOL.int ; fix for display in Mapper2 # local_vars=0
Lenny.int ; the Bhrama master for the demo # local_vars=4
Icepick.int ; Leader of the Fools. # local_vars=4
4) Lastly, convert all Item and Critter .PRO files to 416 in length and mark them all as Read-Only. - tool for this in the download link below.
5) Make sure the Fallout2 exe is in the directory... the mapper still looks for the most basic FO2 files, so you need them in there for it to work.
6) Make sure the CRITTER.DAT and MASTER.DAT in the Fallout2 directory are actually the files from Fallout 1.
7) Run it through Cubik's FO1-to-FO2 Map Converter: http://cubik2k.w.interii.pl/pliki/fofo_map_converter_V2.zip
If you wanna try it out, here's a couple useful tools, and my mapper2.cfg file. Technically the only ones you need would be chsize.exe, mapper2.cfg, and scripts.lst, but make sure you edit the config file to match your drive path(s):
[Megaupload data lost, I'll get a newer version up on Mediafire or Gamefront eventually]
Code:
[debug]
mode=environment
output_map_data_info=0
show_load_info=0
show_script_messages=0
show_tile_num=0
[mapper]
default_f8_as_game=1
fix_map_inventory=0
fix_map_objects=0
ignore_rebuild_errors=1
librarian=1
override_librarian=0
rebuild_protos=0
run_mapper_as_game=0
save_text_maps=1
show_pid_numbers=1
sort_script_list=0
use_art_not_protos=0
[system]
critter_dat=C:\Program Files\BlackIsle\Fallout2\critter.dat
critter_patches=C:\Program Files\BlackIsle\Fallout2\
executable=mapper
free_space=0
master_dat=C:\Program Files\BlackIsle\Fallout2\master.dat
master_patches=C:\Program Files\BlackIsle\Fallout2\
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