Well, considering that it's possible to create mods for the game since over 5 years, it's not a lot.
5 years? Hasn't it been out since like 1999?Lexx said:Well, considering that it's possible to create mods for the game since over 5 years, it's not a lot.
What I would love to see, and maybe somehow we can get this going, is a better sharing of information among this community. I know for a fact that a handful of persons before me, if not dozens or perhaps even more, have done what's in this thread to get map-editing on Fo1 working. If that's the case, why isn't it listed anywhere?Endocore said:
@all
Lexx raised a good point. In terms of the larger discussion, however, I think most will agree the reason we haven't more Fallout 2 mods is that we haven't a sufficient number of people who know how to make them. As I've offered before, learning the Fallout modding tools, techniques, and general theory requires a frankly unnatural amount of hobby time-- particularly if one is not a professional computer programmer. I suppose my comment is, then, that anyone who knows how to work with Fallout 2 material is also in practice already sufficiently capable to mod Fallout ("1") as well.
Fallout has a very linear plot and a tight time limit (at least initially), and major mods may be difficult to integrate with the storyline. Fallout 2, on the other hand, is much more suitable for modding because of the relatively open-ended nature of the story ("GECK? Yeah, well, you villagers look fine to me so I'll get around to it whenever...").
Endocore
True true. It could be like Diablo 1, where all modding is done via Hex-editing and Assembly.Lexx said:but still. It could be much worse.
Correct, or at least not that I found anyway. It's on my to-do list. At some point I'll get a Fallout1-specific scripting guide up on Vault-Tec Wikia. Which I could link here of course.Sorrow said:And IIRC there aren't scripting tutorials specific for Fallout 1.
Awesome, fantastic. Thank you! I've actually been scared to do any mapping work since Alpha 4.1 because of my Fallout2 (mapper) folder being so fucked. This should get things going againEndocore said:Is this helpful? (image)