How would you do a Fallout Show?

My idea is . dividing all stories leading up to Fallout 2 into two or three seasons
Season 1. is a narrative of Vault Dweller chosen is Albert Cole (Black Isle made quite clear that Vault Dweller identity is him). Begins with his brief story about himself inside Vault 13, (and even his ancestors, how well-to-to they were, so they purchased a spot there), and then Water Chip Crisis, which followed with Ed being sent to the wasteland and didn't return, second being sent is Talus, and the third will be chosen with straw draw. with Max Stone and Natalia Dubrovhsky (who should be his former love interest) joined. and it turned out Cole is chosen. (I'd like to see his face when he got a bad luck draw), and in the next day he is summoned to the Vault entrance with chief security, got a briefings and Overseer (Jacoren) update Cole's pipboy map, and wrote 'Find Water Chip in 150 days' and had this parchment taped into Cole's pipboy vent grill. and Chief Security handed him over a Colt 6520 10mm Autorevolver pistol and a carton of associated JHP rounds. and bid a farewell, saying 'Just in case, you will have to use it. but hopefully you don't need to, Good Luck, you will need alot of it'.
The Endgame ends the first season, with vault 13 fell into a bickering state.
Season 2. Dissidents group, led by Theresa and Lyle, left the vault, in searching for their banished Hero. meanwhile a Vault 13 Revolution eventually outsted Overseer Jacoren. and the next 'overseer' is a supercomputer built by Brotherhood of Steel (A scene where Brotherhood scribes with a pair of knights escorting entered the Vault and doing many works.). in weeks (or months), Cole eventually met a group of people in Vault 13 jumpsuits, and he realized the reasons why he's banished. Here is a great trek, and here is when Cole met with his two rivals (Max Stone and Natalia Dubrovhsky), and now Cole took another role--Leader.
A full season is a trek to find a new home for them, and this is when Cole taught his followers how to survive the Wasteland, and first things he teach is fighting, and lootings, within weeks his group becomes an armed force.
Notable settlements they should visit included San Jose, San Francisco (where they met a city full of Asians. and they were not welcome), eventually they went to Redding, Klamath Falls, where local overlord granted the group a land around the city but not city itself, an isolated plot of land by the canyon.
Season ends with Vault Dweller's departure.
Season 3. How Roger Maxson founded Brotherhood of Steel, also origins of a cabal of business magnate that later leads into foundings of The Enclave. and the Dynasty of Maxson. Season ends with the death of John Maxson. the Third Leader.
Season 4. Foundings of the NCR. Seasons begins with the evacuations of Vault 15. Albert Cole's adventures through Tandi's point of view, and his post-Fallout 1 involvements running errands for Aradesh in the foundings of the Republic. sometimes before Cole reunited with his fellow Vault 13 denizens led by Theresa and Lyle and trekked north.
 
If I were in charge of a TV adaptation of the Fallout franchise, I'd set some stipulations:

1. Set it somewhere not covered by previous games, like New Orleans, Memphis, the Willamette Valley, etc.
2. The main thrust of the story cannot center around the big "obvious" factions like the Brotherhood of Steel, Enclave, NCR, Legion, although they can appear where appropriate.
3. Have a lore expert or experts who can keep things consistent, with a focus on revising and incorporating whatever ideas the showwriters may have into the worldbuilding, and only outright shutting ideas down if they are especially egregious.
4. No mystery box plot about the "true cause of the Great War!"

I think an anthology format might work best, although I'm not opposed to multi-season arcs on principle.
 
I think a loose retelling of Fallout 1 would make a good show. I’d start off each episode with a flashback scene of something we can only read or hear about in the first game. These flashbacks would serve to set up the main plot line, giving us details about FEV and the Master’s Army, while the majority of the episode set in the “present-day” would follow the Vault Dweller sent out to find a water chip, getting into adventures and fumbling around until he/she finally discovers the mutant threat.

For example:
-Opening scene would show the exodus of what would become the Brotherhood from Mariposa. They’d just be wandering the desert, talking to each other through radios, trying to figure out where they should go.
-Second episode’s opening scene would show some of Maxson’s soldiers splitting off to find West-Tek. They’d find the Glow, see some floaters/centaurs, get fucked by the security system.
-Third flashback would show Harold, Richard Grey and company finding Mariposa, and all that happens there.
-Fourth flashback would show the early transformation of Richard Grey into the mutant horror he would become.
-Fifth flashback would go further back, showing Maxson interrogating a scientist at Mariposa. We’d finally learn exactly what FEV is, and get a glimpse of the horrors the pre-war government was capable of.
-Sixth flashback would show a nascent Master’s army dipping captured humans in the vats. Think it would be cool to see the Lieutenant here. We’d learn about the effect of radiation damage on successful FEV transformations. See some horrifying FEV rejects.
-Seventh flashback would see the Master relocated to LA. Detail the creation of the Children of the Cathedral. I think it would be cool to see Marcus at this point, maybe Lily too. Show that the Master’s Army now has a not insignificant number of dumb mutants among its ranks.
-Next flashback would show the Master’s Army exerting control over Necropolis, with Set begrudgingly allowing it to happen.

That’s about all I got for now. I think this would be narratively interesting, if a bit cliche. Ideally, the flashbacks would be relevant to the episode in some way, though this won’t always be possible.

Also, I think things would flow better if the Vault Dweller never finds the water chip, or if he does, finds that Vault 13’s residents have been captured by mutants already, so he has to go save them Fallout 2-style.

This is what I wanted, and I think you described it perfectly. Season 2 would cover Fallout 2, 3 F3, and so on. I don't quite understand why they decided to tell an original story instead of adapting the interesting material we already have and making it accessible to audience who aren't into the games. Then again, I didn't end up liking the show too much, so maybe if they had told a better original story I would think differently.
 
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