How would you have done it?

I wouldn't get rid of ghouls or super mutants, because they are part of the lore - they would "miss" from a game - BUT - you would not be wading in them. At all.
I'm leaning towards no feral ghouls whatsoever, and maybe a few rare ghoul encounters in one of the several towns that would be in my own FO4.
Ghouls - being sterile, and constantly hunted, would be endangered basically. Same with super mutants - I would include only a few individuals - nothing that respawns, and nothing that shoots you on sight.
In stark contrast to FO4, these humanoids would be on the brink of disappearance, and player action could be to relate to this, somehow - maybe even push them both over the edge, destroying them for good, as "species" (an evil action :o)

I would eliminate raiders as they are now. There's no such thing, there are no organizations in the world called "The Criminals", it just doesn't exist. Instead, I would have various gangs. Big gangs, small gangs, organized gangs, unorganized gangs, and some you can join or do work for. They will have an "evil" edge to them, in the way that the original Khans had, in that they kidnap the obviously sympathetic Tandi, for example. An act like that is enough for you to know how evil/good they are, without having it hammered in.

Obviously, synths and robocops and terminators and whatnot, to hell with them all.

The story would be about society, as in the previous games, like OP suggested

I would also cool it with inventing plenty of new radiation-monsters, because there's really no need for them.
 
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I wouldn't get rid of ghouls or super mutants, because they are part of the lore - they would "miss" from a game - BUT - you would not be wading in them. At all.
I'm leaning towards no feral ghouls whatsoever, and maybe a few rare ghoul encounters in one of the several towns that would be in my own FO4.
Ghouls - being sterile, and constantly hunted, would be endangered basically. Same with super mutants - I would include only a few individuals - nothing that respawns, and nothing that shoots you on sight.
In stark contrast to FO4, these humanoids would be on the brink of disappearance, and player action could be to relate to this, somehow - maybe even push them both over the edge, destroying them for good, as "species" (an evil action :o)

I would eliminate raiders as they are now. There's no such thing, there are no organizations in the world called "The Criminals", it just doesn't exist. Instead, I would have various gangs. Big gangs, small gangs, organized gangs, unorganized gangs, and some you can join or do work for. They will have an "evil" edge to them, in the way that the original Khans had, in that they kidnap the obviously sympathetic Tandi, for example. An act like that is enough for you to know how evil/good they are, without having it hammered in.

Obviously, synths and robocops and terminators and whatnot, to hell with them all.

The story would be about society, as in the previous games, like OP suggested

I would also cool it with inventing plenty of new radiation-monsters, because there's really no need for them.

I would make it a survival shooter RPG with heavy scavenging elements yet still heavy RPG elements such as dialogue and choices. Radiation, starvation/dehydration and disease would be heavily damaging.
 
I wouldn't get rid of ghouls or super mutants, because they are part of the lore - they would "miss" from a game - BUT - you would not be wading in them. At all.
I'm leaning towards no feral ghouls whatsoever, and maybe a few rare ghoul encounters in one of the several towns that would be in my own FO4.
Ghouls - being sterile, and constantly hunted, would be endangered basically. Same with super mutants - I would include only a few individuals - nothing that respawns, and nothing that shoots you on sight.
In stark contrast to FO4, these humanoids would be on the brink of disappearance, and player action could be to relate to this, somehow - maybe even push them both over the edge, destroying them for good, as "species" (an evil action :o)

I would eliminate raiders as they are now. There's no such thing, there are no organizations in the world called "The Criminals", it just doesn't exist. Instead, I would have various gangs. Big gangs, small gangs, organized gangs, unorganized gangs, and some you can join or do work for. They will have an "evil" edge to them, in the way that the original Khans had, in that they kidnap the obviously sympathetic Tandi, for example. An act like that is enough for you to know how evil/good they are, without having it hammered in.

Obviously, synths and robocops and terminators and whatnot, to hell with them all.

The story would be about society, as in the previous games, like OP suggested

I would also cool it with inventing plenty of new radiation-monsters, because there's really no need for them.

I would make it a survival shooter RPG with heavy scavenging elements yet still heavy RPG elements such as dialogue and choices. Radiation, starvation/dehydration and disease would be heavily damaging.

While playing Mad Max I kept imagining that visual style for a Fallout game (specifically the parts featuring actual ruins of society, in contrast to the large parts of the game taking place in the alien looking ex-ocean-floor).
There's a bridge fort in Mad Max where the scale itself feels... more real, the bridge is BIG, the stairs, the walls, I don't know how to pinpoint it... There's something about Bethesda's toy-like approach, those tanks you find here and there look like big toys, and the jangles space monkey, and the alien toys - and the aliens... it's too "kid friendly" despite that 18+ tag they put on it. But even without moon-monkeys, they seem to design things in a kind of... up-beat, unserious fashion (like the green, plastic looking sci-fi sky-scrapers in Boston. Why!? Just give us ordinary "boring, gray" skyscrapers, we are adults, we can handle it... )

And sure, throw us a little joke here and there, but treat us like adults :I
 
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I wouldn't get rid of ghouls or super mutants, because they are part of the lore - they would "miss" from a game - BUT - you would not be wading in them. At all.
I'm leaning towards no feral ghouls whatsoever, and maybe a few rare ghoul encounters in one of the several towns that would be in my own FO4.
Ghouls - being sterile, and constantly hunted, would be endangered basically. Same with super mutants - I would include only a few individuals - nothing that respawns, and nothing that shoots you on sight.
In stark contrast to FO4, these humanoids would be on the brink of disappearance, and player action could be to relate to this, somehow - maybe even push them both over the edge, destroying them for good, as "species" (an evil action :o)

I would eliminate raiders as they are now. There's no such thing, there are no organizations in the world called "The Criminals", it just doesn't exist. Instead, I would have various gangs. Big gangs, small gangs, organized gangs, unorganized gangs, and some you can join or do work for. They will have an "evil" edge to them, in the way that the original Khans had, in that they kidnap the obviously sympathetic Tandi, for example. An act like that is enough for you to know how evil/good they are, without having it hammered in.

Obviously, synths and robocops and terminators and whatnot, to hell with them all.

The story would be about society, as in the previous games, like OP suggested

I would also cool it with inventing plenty of new radiation-monsters, because there's really no need for them.

I would make it a survival shooter RPG with heavy scavenging elements yet still heavy RPG elements such as dialogue and choices. Radiation, starvation/dehydration and disease would be heavily damaging.

While playing Mad Max I kept imagining that visual style for a Fallout game. There's something about Bethesda's toy-like approach, those tanks you find here and there look like big toys, and the jangles space monkey, and the alien toys - and the aliens... it's too "kid friendly" despite that 18+ tag they put on it.
Treat us like adults.
Sure, throw us a little joke here and there, but treat us like adults :I

Duh, the majority playing are 12.
 
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