SnapSlav
NMA's local DotA fanatic
Hmm, that doesn't sound right. I have the distinct recollection that the Game Gear screen was actually pretty great at being crisp and visible no matter what angle you held the device at to view it from, unlike just about ANY laptop nowadays. Probably because it was effectively a CRT screen crammed into such a small space... next to impossible to "not see it"? I do remember that holding it at different angles would change the brightness that the screen looked, so sometimes I'd hold it at an angle when I was sneaking binge runs in the middle of the night (when I should've been sleeping), and other times when it was hooked up to the cigarette lighter charge (remember when it was UNUSUAL to power devices with those things?) in a car on a long family trip I'd hold it the other way so the light wouldn't disrupt the rest in the car. It was a remarkably versatile device. Yet another testament to how radically effective Nintendo's marketing was, because they always put out the inferior products, with Gameboys and even Gameboy Colors falling so far behind Sega's hardware, yet they made money hand over fist in their sales. Poor Sega... =(Damn. That sounds crazy to me because I remember Game Gear and playing that thing was like staring at laser pointers. It had that particularly terrible display which you had to really squint at and hold at a certain angle to still not quite see shit. Oddly, Sonic 2 was the only game I played on it and after a couple of levels I was freaking done. Or maybe it was the batteries. All I know is I never went back to that thing.
That being said, it MUST have been how unforgiving Sonic 2 was that led you to curse the handheld and leave it behind forever! XD