metalboss44
It Wandered In From the Wastes
They screwed over us Star Trek fans, whats to stop them with doing the same with Fallout?
metalboss44 said:They screwed over us Star Trek fans, whats to stop them with doing the same with Fallout?
Pirengle said:I still have an unanswered question, and I'll strip my mental meandering out of it: does anyone think Bethesda's listening to customer feedback from the demo and material releases? I'm not just talking the established fanbase; I mean their target audience. I'm thinking of Glutton Creeper and their deal with Interplay to make a tabletop game in the Fallout universe--a deal that Bethesda refused to uphold and tried to sue them for even trying it.
Yeah, it's a shame, but Black Isle isn't around any more, so we've just got to move on.ejacksonian said:I believe it's less of hating Fallout 3 as much as fans wanted to see Black Isle's Fallout 3.
Rupert said:Yeah, it's a shame, but Black Isle isn't around any more, so we've just got to move on.ejacksonian said:I believe it's less of hating Fallout 3 as much as fans wanted to see Black Isle's Fallout 3.
These things happen. Looking Glass Studios was another great developer, it's too bad, but I've reconciled the fact that we'll probably never see a System Shock 3, or a new Thief game.
I'm just glad someone is picking up Fallout 3 at all, and the fact that Bethesda is a good company with some solid games under their belt just makes it better.
I'm happy your happy but Bethesda decent company? They've alienated parts of their own fan base with the direction of the Elder Scrolls games, they've alienated the Star Trek Fan base with Legacy, and they've alienated the Fallout fan base with what's been shown so far and general lack of communitication with the community. How does that make them a decent company?Jidai Geki said:I'm mostly just really happy to see a Falllout 3 being made, and I'm happy a decent company like Bethesda are the ones doing it.
The Brotherhood were a small isolationist group, not some global spanning organisation. They didn't have small chapters! It's this sort of lack of attention to detail and rewriting that puts us off, not to forget the total change in gameplay. The changes to the amour and vault suits, the depicition of the Super Mutants (not just in graphics) the toilet drinking and exploding nuclear cars etc as a far off the mark if not further than FOT's or FOBOS' renderings of the Fallout setting. If it's so different, why bother calling it a Fallout game.Jidai Geki said:The Brotherhood of Steel's new direction- again, it's a different part of the country. It makes sense that different chapters of the Brotherhood have developed different mentalities. Not a big deal.
Nope, I'd say it's going to be a whole lot worse, if only for the fact it's meant to be a direct sequel and canon, where as at least FOT and FOBOS were only ever spinoffs.Jidai Geki said:If anything, I think we can agree that it's going to be a hell of a lot better than BoS.
I like how you dismiss all criticism with 'Eh, it's somewhere else, so it could work.'
If everything is changed simply because it's set somewhere else, what still makes it a Fallout game?
I'm happy your happy but Bethesda decent company? They've alienated parts of their own fan base with the direction of the Elder Scrolls games, they've alienated the Star Trek Fan base with Legacy, and they've alienated the Fallout fan base with what's been shown so far and general lack of communitication with the community. How does that make them a decent company?
The Brotherhood were a small isolationist group, not some global spanning organisation. They didn't have small chapters! It's this sort of lack of attention to detail and rewriting that puts us off, not to forget the total change in gameplay. The changes to the amour and vault suits, the depicition of the Super Mutants (not just in graphics) the toilet drinking and exploding nuclear cars etc as a far off the mark if not further than FOT's or FOBOS' renderings of the Fallout setting. If it's so different, why bother calling it a Fallout game.
Nope, I'd say it's going to be a whole lot worse, if only for the fact it's meant to be a direct sequel and canon, where as at least FOT and FOBOS were only ever spinoffs.
Jidai Geki said:I don't think the question of canonicity is pertinent to the quality of the game.
Per said:Jidai Geki said:I don't think the question of canonicity is pertinent to the quality of the game.
You don't think if a Star Wars game had Darth Vader in purple and talking with a squeaky voice, people who gravitate towards Star Wars games would enjoy it much less for that very reason?
Sorrow said:Because they want money?
Now lets look at the facts:Jidai Geki said:Sorrow said:Because they want money?
I'm not sure that you read my post in its entirety. Let's assume, for argument's sake, that you're right:
1) Bethsoft wants money. They are developing an RPG.
2) "Casual gamers" don't buy RPG's.
3) From a purely pragmatic, money-grabbing perspective, aiming an RPG at the "casual gamer" demographic is a stupid idea.
4) Bethesda has no reason to "dumb down", since they simply run the risk of losing the traditional RPG market and not getting a healthy slice of the casual gamer market.
1) Oblivion was a terribly dumbed down RPG.
2) Bethesda has a history of dumbing down its franchises.
3) Oblivion sold really well, and your contention that RPGs are not for the casual gamer is silly and elitist, not to mention false. Yes, there are people who won't play RPGs. There are also people who won't play FPS games, and people who won't play RTS games. Oblivion's sales figures prove you wrong.
What about choices 'n consequences? And I'm not talking about "don't like this sword? Use another one!" What about character's skill over player's skill?Jidai Geki said:1) Oblivion was a terribly dumbed down RPG.
How so? Yes, the dialogue was non-existent and the main storyline was very linear, but the core of any RPG- character creation- was there, and the number of things that you could do was mind-blowing.
.
You're obviously referring to TES here, but can you give me some examples?
They are developing an action rpg, not the same thing at all.Jidai Geki said:1) Bethsoft wants money. They are developing an RPG.
Who do you think bought Oblivion?Jidai Geki said:2) "Casual gamers" don't buy RPG's.
It's worked for them in the past, look at Oblivion's sales. By all accounts Oblivion has lost a lot of Morrowind's features. How is that not dumbing down? They didn't spend a small fortune on advertising just to reach the traditional rpg player.Jidai Geki said:3) From a purely pragmatic, money-grabbing perspective, aiming an RPG at the "casual gamer" demographic is a stupid idea.
From a short-sighted penny pushers point of view they have every reason to dumb down, the casual market is far larger than the traditional market. It might make more sense to target the niche market, but the scale of casual sales are so tempting and probably seem like less of a risk.Jidai Geki said:4) Bethesda has no reason to "dumb down", since they simply run the risk of losing the traditional RPG market and not getting a healthy slice of the casual gamer market.
Que? That's not the core of any RPG. The core of any RPG is choices and consequences to them. Character creation features in so many games, and is so peripheral to any RPG that it isn't even relevant. The choices of *how* you play your character and the consequences to those choices, those are the essential elements of any RPG. Oblivion lacked almost all choices. Any character-development choices you made were irrelevant, since you could be the master of everything anyway. Hell, you could be the leader of every guild and organisation in the game. Quests are forced upon you, and have only one way of being completed.Jidai Geki said:How so? Yes, the dialogue was non-existent and the main storyline was very linear, but the core of any RPG- character creation-
Meaningless things, yes. There were no choices in the game,Jidai Geki said:was there, and the number of things that you could do was mind-blowing.
See Oblivion, or Morrowind.Jidai Geki said:You're obviously referring to TES here, but can you give me some examples?
Yes there is. The evidence lies in the huge sales numbers. That's a lot of evidence, in fact.Jidai Geki said:You're quite right, Oblivion did sell very well. I've been attempting to research amongst which demographics Oblivion sold the best but have come up with nothing. There is not evidence either way that Oblivion was popular amongst "casual gamers".
Nice troll, sir. Don't do that.Jidai Geki said:As for my contention being "silly and elitist", that couldn't be more fallacious. I'm not claiming that RPG players are better than the average gamers, I'm saying that RPG players are different in their expectations. Perhaps a "silly and elitist" argument might be inflexibly demanding an isometric turn-based RPG sequel which contributes nothing new to a franchise, I don't know.
Just read some of the comments on various articles on Oblivion or FO3.Jidai Geki said:There is not evidence either way that Oblivion was popular amongst "casual gamers".
How does perspective and gameplay have anything to do with adding something new to a franchise? Changing the view and gameplay has been tried before, it didn't add anything new to the franchise. Except the generally agreed worst game so far, at least though that never pretended to be anything other than a spinoff.Jidai Geki said:Perhaps a "silly and elitist" argument might be inflexibly demanding an isometric turn-based RPG sequel which contributes nothing new to a franchise, I don't know.