Is it just me, or is this simply an impossibility?
The Bruma oblivion gate fight, bounties of 1000, instantly, because I inevitably chop at my fellow troops, who are bouncing like rubberbands all around me, at hypersonic speeds
The Kvatch fight, chop chop chop, bounty bounty bounty
The Cheydinhal gate, those knights - impossible, their best chance of survival is if I stay the fuck out of their way, and offer absolutely no aid whatsoever.
The battle in front of the 3 gates, I keep maximum distance from everyone, while trying to cut down daedra - if I get even CLOSE to a guard or any such - BAM 1000 bounties, cus they get cut down by my swings, even if I aim far from them.
Was this intended?
Did they sit down and actually say to each others "Oh, and we should include several battle-situations where the player can fight alongside other NPCs and get several murder-bounties" "Oh, yes, that way they can take good advantage of the thieves guild, and integrate it into the main quest" "Ah, that's clever, good, make the other NPCs really unpredictable, give them the ability to move 2-3 metres in less than a tenth of a second"
Are anybody here able to actually fight alongside NPCs and not kill them?
At best I can sometimes keep a distance - monitor the fight super-closely, and the MICROSECOND theres a HINT of distance between enemy and friendly NPC, I dash forward, and slash the enemy ONCE, then HURRY back again, as the NPCs LAUNCH themselves in front of my blade
This has aggravated me ever since I first played it, and I always just assumed I was doing it wrong somehow, but now, after countless playthroughs, whatever approach I take - it doesn't matter... IF I try to "fight alongside", I'll get murder-bounties. The only way to not get bounties, is to not get involved (which typically ends with those NPCs dying)
And yes, murder-bounty, nothing less - because their health gets lower, and you're bound to deliver a killing blow sooner or later.
Just now, in order to not have to worry about it, I console-killed all the non-essential co-fighters, just to get it "over with", so I could kill enemies at my own leisure.
--
Also, if I was a modder, I would make a mod where I multiplied the number of crabs by a hundred, made them much more aware, and with a unique battle music, maybe a combination of inspirations, something between Requiem for a Dream and Hans Zimmer's most powerful sounds, with escalating haunting choirs, as the battle becomes more and more hyper-epic. I would also reduce the crabs HP to 1, and their attacks to 0. The soundtrack would also end in a dramatic note, a sort of "victorious conclusion" after every battle.
Remember in Morrowind, how you dip a toe in water, and battle-music commences? It would be like that, except you stick your nose outdoors, and a crab will be on to you.
The Bruma oblivion gate fight, bounties of 1000, instantly, because I inevitably chop at my fellow troops, who are bouncing like rubberbands all around me, at hypersonic speeds
The Kvatch fight, chop chop chop, bounty bounty bounty
The Cheydinhal gate, those knights - impossible, their best chance of survival is if I stay the fuck out of their way, and offer absolutely no aid whatsoever.
The battle in front of the 3 gates, I keep maximum distance from everyone, while trying to cut down daedra - if I get even CLOSE to a guard or any such - BAM 1000 bounties, cus they get cut down by my swings, even if I aim far from them.
Was this intended?
Did they sit down and actually say to each others "Oh, and we should include several battle-situations where the player can fight alongside other NPCs and get several murder-bounties" "Oh, yes, that way they can take good advantage of the thieves guild, and integrate it into the main quest" "Ah, that's clever, good, make the other NPCs really unpredictable, give them the ability to move 2-3 metres in less than a tenth of a second"
Are anybody here able to actually fight alongside NPCs and not kill them?
At best I can sometimes keep a distance - monitor the fight super-closely, and the MICROSECOND theres a HINT of distance between enemy and friendly NPC, I dash forward, and slash the enemy ONCE, then HURRY back again, as the NPCs LAUNCH themselves in front of my blade
This has aggravated me ever since I first played it, and I always just assumed I was doing it wrong somehow, but now, after countless playthroughs, whatever approach I take - it doesn't matter... IF I try to "fight alongside", I'll get murder-bounties. The only way to not get bounties, is to not get involved (which typically ends with those NPCs dying)
And yes, murder-bounty, nothing less - because their health gets lower, and you're bound to deliver a killing blow sooner or later.
Just now, in order to not have to worry about it, I console-killed all the non-essential co-fighters, just to get it "over with", so I could kill enemies at my own leisure.
--
Also, if I was a modder, I would make a mod where I multiplied the number of crabs by a hundred, made them much more aware, and with a unique battle music, maybe a combination of inspirations, something between Requiem for a Dream and Hans Zimmer's most powerful sounds, with escalating haunting choirs, as the battle becomes more and more hyper-epic. I would also reduce the crabs HP to 1, and their attacks to 0. The soundtrack would also end in a dramatic note, a sort of "victorious conclusion" after every battle.
Remember in Morrowind, how you dip a toe in water, and battle-music commences? It would be like that, except you stick your nose outdoors, and a crab will be on to you.
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