ThatZenoGuy
Residential Zealous Evolved Nano Organism
That's true. I'd still like to see him repair anything that doesn't require hammering or sewing. I'd like him to learn to be a doctor who can talk about combat implants in Vault City, or use a computer in any capacity. I expect a tribal's outdoorsman, melee and unarmed to be through the roof. I'd expect middling competency in traps, first aid or barter. But barring a special perk bestowed by time heavy education, he should be utterly barred from any use of science, repair, doctor, gambling and firearms. It doesn't take all that long to becoming mediocre with a gun, but to know how to use a gun well enough to make aimed shots, to clean and maintain a gun, much less an energy weapon, that should require training.
Why do you need training to aim at someone's head?
You need practice, sure, but not training.
You need training to get a headstart, but lots of stuff can be learned through sheer trial and error.
Tribals need to repair wells, weapons, armour, etc, they know how to repair.
Tribals need to know how to heal wounds and broken bones, they know how to heal. Just not as well as a real doctor, although some know more than others, like the healer in the starting tribe.
Its a bit much to expect an RPG to limit a player's abilities, people complain enough that you 'need' good melee in the start of the game (which isn't true..But eh...).
Imagine how pissed people would get, if you locked doctor, science, repair, and guns/energy weapons, until you visit certain areas?