I just realized something...

Discussion in 'General Fallout Discussion' started by ElloinmorninJ, Oct 22, 2020.

  1. ElloinmorninJ

    ElloinmorninJ Look, Ma! Two Heads!

    391
    Jun 25, 2019
    While replaying Fallout 3, I realized something: Bethesda, instead of using the “There’s FEV in a Vault for some reason” excuse to have super mutants, could’ve given a better explanation.

    The Enclave. They should’ve just had the Enclave being over FEV to DC, since it’s already established they have FEV on them and whatnot. The mutants you see in DC could’ve been failed Enclave experiments and that would’ve made more sense.
     
  2. Mr Fish

    Mr Fish Snug Rubber

    Sep 11, 2010
    No, it wouldn't have. The FEV was on the Oil Rig, which was nuked.
    If the Enclave decided to still use it for developing bio-weapons then they would have learned their lesson from the intelligent deathclaws and other mutants, hell maybe even Wannamingo's. You cannot control the mutants. So creating mutants to fight mutants is a poor decision. And even if the Enclave created bad experiments they would not release them into the wastes.

    And I disagree completely with the idea of "oh well this Enclave dude over here had a USB stick with the research on it so they could replicate it" because in military research complexes you do not have people mailing around bio-weapon research to one another as if its a pokemon card trading game.

    Simply put, no, it would not make sense. If the Enclave mailed the research to other facilities around the country (and why would they, if one of those facilities were breached by someone like BOS then they'd have access to whatever information they'd store on the servers) and they had the means to recreate it then they'd probably just try to do the previous plan all over again and poison all the mutants, not create more.
     
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  3. Atomic Postman

    Atomic Postman Mojave Express Employee of the Month

    Mar 16, 2013
     
  4. ElloinmorninJ

    ElloinmorninJ Look, Ma! Two Heads!

    391
    Jun 25, 2019
    Lol why not?
     
  5. TheGM

    TheGM The voice of reason

    Aug 19, 2008
    At most it shows how shoehorning in the Super Mutants into every game is a crap move because for whatever reason Bethesdumb keeps forgetting to give them any motive or agency. they are there to be shot. which seems to be the main reason for most of the enemies in their games.
    It was a Universal Memory Tube with a whopping 834kb of storage space and only weighing in at 9lbs!
     
  6. Dayglow Drifter

    Dayglow Drifter First time out of the vault

    95
    Sep 25, 2018
    Making the Enclave the bad guys in Fallout 3 would have been quite doable in my opinion but the inclusion of the super mutants at all was fucking retarded. Even hordes of ghouls would have been more entertaining and interesting (and require significantly less work, which should make it a no brainer for Bethesda) than "Orc mutants who are bad for no reason"
     
  7. Atomic Postman

    Atomic Postman Mojave Express Employee of the Month

    Mar 16, 2013
    Supers shouldn't have been in 3 full stop
     
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  8. Norzan

    Norzan Vault Fossil

    Apr 7, 2017
    Super Mutants being in the East Coast undermine the accomplishment of The Master. And the way they were potrayed was just rubbing salt in the wound. Even if it made sense for Supers to be in the East Coast, their shit potrayal completely makes that pointless.
     
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  9. ElloinmorninJ

    ElloinmorninJ Look, Ma! Two Heads!

    391
    Jun 25, 2019
    Hmmm. True, @Norzan. Bethesda could’ve just copied supers but just change the name and origin. Then they could have their beserkers.
     
  10. TheGM

    TheGM The voice of reason

    Aug 19, 2008
    WEZ DA SUPPA MUTANT BOYZ! WE IZ THE BIGGEST AND DA STRONGEST!
     
  11. Aurelius Of Phoenix

    Aurelius Of Phoenix Psued.

    672
    Mar 9, 2018
    Super Mutant's are still in the game not for marketing like many others have asserted but they stick around for more insidious reasons. Todd Howard is a short man, a manlet if you will. One of his ways to cope is by either deifying short people (i.e. Turning Uriel Septim VIII into a manlet (Bretons and Bosmer both made into manlets)), or demonizing tall people. Using Fallout, Super Mutants grow with age. Becoming the hulking Behemoths over the years of fighting. Behemoths being one of the most threatening and destructive enemies in the game beside Deathclaws (8ft.) and Giant Scorpions (Giant, it's in the name) Also notice how all the friendly Super Mutants like Fawkes, Uncle Leo, Strong, and Erickson are all the shortest of their breed. This is Todd seething with his manlet rage during development, it's his way of coping. That and dominating Amazonians like Linda Carter in the bedroom are how he vents, otherwise he'd end up like a midget Ed Kemper.

     
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  12. Atomic Postman

    Atomic Postman Mojave Express Employee of the Month

    Mar 16, 2013
    What is weirder is how little of a role they play in the storyline. You could model swap them with "Crazed Raiders" and nothing changes. It's even worse in 4 where they literally barely even bother to explain why they're there.

    I'd argue for finding a better way to write off the contrivance if they played some essential role, but they arent much more important storywise than feral dogs
     
  13. Eshanas

    Eshanas Vault Dweller

    727
    Jul 6, 2016
    On the nose the Enclave explanation is still better than the one given in 3. A light retro canon too, maybe the Enclave decided to switch over their focus to the East Coast around 2241; 42, they find out the city wasn't wiped off the map as they expected.

    It's better than the Vault bs we got. It's not perfect, as it's a dog turd situation, but better.
     
  14. Mr Fish

    Mr Fish Snug Rubber

    Sep 11, 2010
    I like the vault explanation better than the Enclave explanation.
    Logically I could understand wanting to ensure research continued at all costs and since the military had a hand in Vault-Tec they pull some strings and all hush hush send it over there. They experiment with a variant of the formula and it fucks up, everything goes to hell, they breach containment and start gassing the rest of the vault.

    But like I said, it doesn't make sense for the Enclave to pull an Institute and release mutants into the wasteland because lolz. They would have learned from their lesson with intelligent deathclaws, wannamingos (were they in charge of those?) and just in general super mutants as they'd experienced them first hand in Mariposa. Vault-Tec continuing an experiment they had no idea what it would turn into makes far more sense than the Enclave purposefully pulling an Institute.
     
  15. Fic_Mon

    Fic_Mon First time out of the vault

    35
    Jun 27, 2020
    The funniest shit posted today
     
  16. Slaughter Manslaught

    Slaughter Manslaught Vault Senior Citizen

    Dec 11, 2006
    I remember when they were releasing info for Fallout 3 through magazines, and they talked about Enclave Radio. I thought it was a clear foreshadowing that the Enclave would be there.

    So, I thought the plot would be that the Enclave is using their own army of controllable Super Mutant catspaws to scare the people of the Capital into hating mutants and hoping for salvation, while using the monsters to kill those that threaten their rule (like the Brotherhood). And then, swoosh! The Enclave is here! Cue the Enclave purging mutants and looking like good guys. Don't want Enclave protection? Oh no, your village got destroyed by mutants! That's so, so sad! You only had to join the new America...
     
  17. Gizmojunk

    Gizmojunk Half-way Through My Half-life

    Nov 26, 2007
    They paid for it all, so they used it all—regardless of sense. Every little bit of it that they could paste into... or could paint onto it... was branding their Oblivion (Cuckoo egg) re-skin with just a little bit more of the seeming appearance of the Fallout™ IP; to wring that last unearned bit of its well earned reputation to dress up their otherwise unrelated product.