I like bethesda's view on the BoS.

I don't think they equip their initiates with power armor in this game. You aren't supplied with any until you reach the Prydwen, at any rate.
 
I don't think they equip their initiates with power armor in this game. You aren't supplied with any until you reach the Prydwen, at any rate.
Probably because you already got Power Armor and a minigun in the first 40 minutes of the game.

I don't remember precisely but I am pretty sure I had like 3 suits of power armor before even going to the Prydwen.
 
Paladin is kind of a moot point when you're already a general.:roll:
Yea, your full title in Fallout 4 is General Paladin Institute-President Railroad-leader Sole Survivor.

Who doubles as the Silvershroud at night time!

Forgot to add part time robot fucker.

WE CAN FK A ROBOT!? WHERE!? Oh...I mean , ugh...disgusting right? So unnatural and creepy.


...i totally didn't cozzy up to Fisto.

Hey Fisto... is different. He's umm... fine.

Fisto is love, Fisto is life.
 
Mmmm... Fisto.... ahem, anyway. The difficulty of getting power armour is extremely low, as one can get it with limited consequences.
 
i was talking about the political-lore changes of the brootherhood,not about how the fallout 4's bos works.
we all already know which problems fallout 4 has,repeat the same things won't change its shallow plot
 
You like the fact that they make you a Paladin just for showing up to the police station?

I think what you mean is you like the IDEA behind their Brotherhood, because I sincerely doubt anyone can believe they are written well as presented in F4.

*So I've heard the BoS in F4 is more similar to the classic BoS in regards of their mentality and practices.*

---- Cutback to F4 ----

Paladin Danse Whistles at the player character, beckons him to come over.

"hey you! man I like your style! look at those mooooves! dayum son! How would you like to become a Paladin? I'm so gonna sponsor you I mean man look at you you're dope man! you're dope!"

*We get on the Vertibird and meet everyone*

"So Paladin Danse sponsored a wastelander into our ranks? cool! Get your Power Armor from the Armory...btw these are some of the most powerful suits in the world as we know it! and we're trusting it to you...a stranger Danse just met! Nice seeing you!"

Paladin Danse looks at you.

"Dayum you're totally rocking that suit brah! btw I know that I'm your higher up, but I'm gonna take orders from you from now on man cuz man you're just awesome I feel totally cool with that!"


-----

feels just like the old brotherhood.

Did you forget how easy it was to get power armor from Navarro in Fallout 2?
 
I'll hit all three points in one go.

Power Armour is introduced too fast. Should've let the player do much more quests, or level up a bit more, or at least put some damn effort in before finding it. Avoiding finding power armour was harder than finding it. While using power armour is done well, I really don't like how it was presented. Delay getting good stuff usually makes it feel even better when you finally get it. It's like how classic FPS games only give you the rocket launcher way later into the game. Gives a feeling of progression. A sense of earning it, so to speak.

You do get promoted too fast, but I think that was under the assumption that players did the Radiant quests in the Police Station enough times already. I had repeated those Haylen and Rhys quests countless times and the Lost Patrol quest, so becoming Paladin after the Prydwen arrived felt natural and paced. But then that would mean Bethesda seriously expected everyone to play garbage repeat quests a lot, since the game is built around it, and broken if you decide to only play interesting quests. And that's bad.

As for the Brotherhood themselves, they're a combination of the DC Brotherhood and West Coast BoS ideals, yes. But apart from their similar goals and attitudes, DC BoS still remains less xenophobic. They're keen on taking in outsiders and skilled wastelanders, despite their vigilance. It's not a surprise a certain companion is subject to that plot twist. That's probably the largest difference between the two Brotherhood chapters. Plus, being more military-centric than cult-like makes them closer to the Fallout 3 Enclave than classic Fallout BoS, so there's that. Simply in terms of style, not mission or ideals, Fallout 4 BoS is like "the good Enclave".
 
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Yeah but don't you still have to deal with Enclave random encounters on the way? Atleast I did as I was closing in on Navarro so I wouldn't say easy as Fallout 4. Now if Fallout 2 had you go through the Temple of Trials and retrieve a full set of power armor instead of the Vault Dweller's vault 13 suit then it would be different, that's basically what Fallout 4 did.
 
Yeah but don't you still have to deal with Enclave random encounters on the way? Atleast I did as I was closing in on Navarro so I wouldn't say easy as Fallout 4. Now if Fallout 2 had you go through the Temple of Trials and retrieve a full set of power armor instead of the Vault Dweller's vault 13 suit then it would be different, that's basically what Fallout 4 did.

Except you begin with the items you got in Fallout 1 and you only face rats. Now that's Fallout 4!
 
We're getting a bit off topic here by complaining about the mechanics again, but okay.

The first power armour you encounter could, well, be found in higher level areas and hidden in low level areas behind advanced locks which requires lockpicking or hacking, so you could come back later when you have more skills.

The earliest and easiest way (relatively) to get it should've been through the Brotherhood of Steel, or through opening up the Castle armoury.

But if we're still aiming for spectacle, AAA style, you encounter the Prydwen once you leave Fort Hagen after meeting with Kellogg. A Vertibird arriving with the Prydwen would descend to attack a raider camp or something nearby, and would be scripted to be hit and crash within the camp.

You could talk the raiders into letting you get the armour and leave, or go with action, fighting your way in and recovering it before fighting your way out. It would be the first appearance of power armour and from then on power armour would begin spawning in hard to access locations throughout the wastes.

That would've given the larger crowd the cinematic action experience they want, and the power armour introduction stays balanced anyhow. Plus, pacifist methods! Though why you'd want to get the power armour while playing a pacifist is beyond me. :razz:
 
We're getting a bit off topic here by complaining about the mechanics again, but okay.

The first power armour you encounter could, well, be found in higher level areas and hidden in low level areas behind advanced locks which requires lockpicking or hacking, so you could come back later when you have more skills.

The earliest and easiest way (relatively) to get it should've been through the Brotherhood of Steel, or through opening up the Castle armoury.

But if we're still aiming for spectacle, AAA style, you encounter the Prydwen once you leave Fort Hagen after meeting with Kellogg. A Vertibird arriving with the Prydwen would descend to attack a raider camp or something nearby, and would be scripted to be hit and crash within the camp.

You could talk the raiders into letting you get the armour and leave, or go with action, fighting your way in and recovering it before fighting your way out. It would be the first appearance of power armour and from then on power armour would begin spawning in hard to access locations throughout the wastes.

That would've given the larger crowd the cinematic action experience they want, and the power armour introduction stays balanced anyhow. Plus, pacifist methods! Though why you'd want to get the power armour while playing a pacifist is beyond me. :razz:

Something EVERY FUCKING pacifist needs is the Fortress of Ignorance, armor so robust and strong that you can ignore enemy shots until you get away or hide.
 
We're getting a bit off topic here by complaining about the mechanics again, but okay.

The first power armour you encounter could, well, be found in higher level areas and hidden in low level areas behind advanced locks which requires lockpicking or hacking, so you could come back later when you have more skills.

The earliest and easiest way (relatively) to get it should've been through the Brotherhood of Steel, or through opening up the Castle armoury.

But if we're still aiming for spectacle, AAA style, you encounter the Prydwen once you leave Fort Hagen after meeting with Kellogg. A Vertibird arriving with the Prydwen would descend to attack a raider camp or something nearby, and would be scripted to be hit and crash within the camp.

You could talk the raiders into letting you get the armour and leave, or go with action, fighting your way in and recovering it before fighting your way out. It would be the first appearance of power armour and from then on power armour would begin spawning in hard to access locations throughout the wastes.

That would've given the larger crowd the cinematic action experience they want, and the power armour introduction stays balanced anyhow. Plus, pacifist methods! Though why you'd want to get the power armour while playing a pacifist is beyond me. :razz:

Something EVERY FUCKING pacifist needs is the Fortress of Ignorance, armor so robust and strong that you can ignore enemy shots until you get away or hide.
Right "pacifist", more like "person that orders someone else to do the killing with tons of bloodshed being present despite being a pacifist". I wouldn't understand the point of trying to play a pacifist(which isn't possible) when 80% of the time you kill things, that's the majority of the game. What else is there to do besides playing dress up dollhouse Fallout edition, picking up 200 year old forks and other items that aren't bolted to the floor, and accepting fetch quests? Sounds boring.
 
Umm Fallout 1 and 2 aren't good at pacifist runs unless you can run or have good armor. Age of Decadence a lot of the time has a prompt screen which gives you choices before doing combat in most cases, such as stealth, persuasion or disguises. That's more pacifist. Fallout 1 and 2 drops you into combat in random encounters.
 
Umm Fallout 1 and 2 aren't good at pacifist runs unless you can run or have good armor. Age of Decadence a lot of the time has a prompt screen which gives you choices before doing combat in most cases, such as stealth, persuasion or disguises. That's more pacifist. Fallout 1 and 2 drops you into combat in random encounters.

True but atleast you can have different playstyles as opposed to 4's everyone is the same class.
 
Umm Fallout 1 and 2 aren't good at pacifist runs unless you can run or have good armor. Age of Decadence a lot of the time has a prompt screen which gives you choices before doing combat in most cases, such as stealth, persuasion or disguises. That's more pacifist. Fallout 1 and 2 drops you into combat in random encounters.

True but atleast you can have different playstyles as opposed to 4's everyone is the same class.

That's is very much true. You can a play a more peaceful leaning character, but unless you're happy with running pacifism isn't such a fun thing.
 
Umm Fallout 1 and 2 aren't good at pacifist runs unless you can run or have good armor. Age of Decadence a lot of the time has a prompt screen which gives you choices before doing combat in most cases, such as stealth, persuasion or disguises. That's more pacifist. Fallout 1 and 2 drops you into combat in random encounters.

True but atleast you can have different playstyles as opposed to 4's everyone is the same class.

That's is very much true. You can a play a more peaceful leaning character, but unless you're happy with running pacifism isn't such a fun thing.
Well if the games were built around a pacifist playstyle it would be different but it does seem pacifism would be boring even in Fallout 1 and 2 unless you can put enemies to sleep using a modified weapon.
 
You like the fact that they make you a Paladin just for showing up to the police station?

No, they make you an Initiate when you first join. You don't get promoted to Paladin until you've completed "Blind Betrayal."

You're an initiate after you tag along as Danse solos hordes of synths, after which he gives you a copy of his unique lazer rifle for showing up and praises you. After the Prydwen arrives, talk to Danse and you are then shipped them and immediately given the title of Knight as well as a suit of T-60 (and more praises in case the player doesn't quite get that he's the best ever at everything).

You aren't made Paladin right away, but it's the next best thing. They could at least have held off handing you the irreplaceable pre-war supersuit until Blind Betrayal, for frick's sake, and give you an old T-45 in the meantime instead.

Oh wait, you already found 4 or 5 suits of T-45 by the time you are introduced to Elder Macklemore, including in the first story quest.

Man, this game is bad at pacing itself. It's like major NPCs and quests trip over themselves handing you cool stuff and important responsibilities.
 
You like the fact that they make you a Paladin just for showing up to the police station?

No, they make you an Initiate when you first join. You don't get promoted to Paladin until you've completed "Blind Betrayal."

You're an initiate after you tag along as Danse solos hordes of synths, after which he gives you a copy of his unique lazer rifle for showing up and praises you. After the Prydwen arrives, talk to Danse and you are then shipped them and immediately given the title of Knight as well as a suit of T-60 (and more praises in case the player doesn't quite get that he's the best ever at everything).

You aren't made Paladin right away, but it's the next best thing. They could at least have held off handing you the irreplaceable pre-war supersuit until Blind Betrayal, for frick's sake, and give you an old T-45 in the meantime instead.

Oh wait, you already found 4 or 5 suits of T-45 by the time you are introduced to Elder Macklemore, including in the first story quest.

Man, this game is bad at pacing itself. It's like major NPCs and quests trip over themselves handing you cool stuff and important responsibilities.

Fact is, the cool stuff is probably worse then what the player already has.
 
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