I like bethesda's view on the BoS.

The brains at Bethesda who thought of giving you a set of T-60b were probably less concerned about balance than giving the player a reason to stick with the Brotherhood, with the promise of more goodies ahead and this being a sort of "up front" payment. Of course, since they are targeting a power-gaming, shooty-shooty blam-blam demographic, most players will probably just take the armor and fuck off on second playthrough. However, this is assuming a second playthrough will even be played, which was definitely not the design plan, as seen by the games linearity. All this probably occurred to them, thus the decision was made.
 
The brains at Bethesda who thought of giving you a set of T-60b were probably less concerned about balance than giving the player a reason to stick with the Brotherhood, with the promise of more goodies ahead and this being a sort of "up front" payment. Of course, since they are targeting a power-gaming, shooty-shooty blam-blam demographic, most players will probably just take the armor and fuck off on second playthrough. However, this is assuming a second playthrough will even be played, which was definitely not the design plan, as seen by the games linearity. All this probably occurred to them, thus the decision was made.

The funny part is, more hardly comes. Any goody after the T-60 is in the form of mods after you do side-quests. You get more paintjobs for your armor and unlock some less crappy stuff at the quartermaster as part of the main quest but that's more or less it as I recall.
 
The brains at Bethesda who thought of giving you a set of T-60b were probably less concerned about balance than giving the player a reason to stick with the Brotherhood, with the promise of more goodies ahead and this being a sort of "up front" payment. Of course, since they are targeting a power-gaming, shooty-shooty blam-blam demographic, most players will probably just take the armor and fuck off on second playthrough. However, this is assuming a second playthrough will even be played, which was definitely not the design plan, as seen by the games linearity. All this probably occurred to them, thus the decision was made.

The funny part is, more hardly comes. Any goody after the T-60 is in the form of mods after you do side-quests. You get more paintjobs for your armor and unlock some less crappy stuff at the quartermaster as part of the main quest but that's more or less it as I recall.

Yeah, they try to fool you into staying with the BOS.
 
I wouldn't really classify the BoS as the "good Enclave". The BoS won't pacify the area and create a nation state. The Capitol Wasteland is still a shit hole and they should be able to secure most of the Northeast with the warehouses of Enclave gear they got at the end of Broken Steel.

Speaking of warehouses of Enclave gear, where is all of it? If Bethesda has spent the last 7 years making this, they least they could do is remaster the Enclave armor from 3. Which should be their standard armor. Not some "prototype just release" armor only found in Boston. The T-60 should have been a BoS made upgrade of the T-45 upgraded with Enclave tech.
 
I don't know what I hate more - the fact that Institute use damn teleportation, or unlimited Vertibirds.

Hell, Brotherhood of Steel arriving guns blazing with the Prydwen was nice thing, was thinking to myself "Damn, I see you back in action!". But then, when they were just flying around in unorganized way... I don't remember Enclave doing such things in F2.

While it is nice that we can up the ranks of BoS, I hate few things:

- Main protagonist in actual person that lived before the "Great War", even more! He stayed in the old cryogenic Vault 111. - Our hero and BoS don't care.
- While he lived before the war, he is the best source of informations about that time, even more if he was serving in the military - all this informations that was lost due the time!
- We were able to find a lot of places due to our journey - like destroyed Vaults filled with thugs... - BoS doesn't care.
- If we are Brotherhood Knight, and we are inside the Institute... We are in the fact actual spies. We could send precious Intel about the place, took some pictures (wasn't there even quest in the New Vegas that got working camera?). We don't have possibility of informing our faction about what they doing inside (beside few things).
- BoS somehow managed to get T60, and giving you one just because. (Good that there is mod that makes T51 better than T60, and also redistribute it to the BoS)
 
I don't know what I hate more - the fact that Institute use damn teleportation, or unlimited Vertibirds.

Hell, Brotherhood of Steel arriving guns blazing with the Prydwen was nice thing, was thinking to myself "Damn, I see you back in action!". But then, when they were just flying around in unorganized way... I don't remember Enclave doing such things in F2.

While it is nice that we can up the ranks of BoS, I hate few things:

- Main protagonist in actual person that lived before the "Great War", even more! He stayed in the old cryogenic Vault 111. - Our hero and BoS don't care.
- While he lived before the war, he is the best source of informations about that time, even more if he was serving in the military - all this informations that was lost due the time!
- We were able to find a lot of places due to our journey - like destroyed Vaults filled with thugs... - BoS doesn't care.
- If we are Brotherhood Knight, and we are inside the Institute... We are in the fact actual spies. We could send precious Intel about the place, took some pictures (wasn't there even quest in the New Vegas that got working camera?). We don't have possibility of informing our faction about what they doing inside (beside few things).
- BoS somehow managed to get T60, and giving you one just because. (Good that there is mod that makes T51 better than T60, and also redistribute it to the BoS)

I loved their intro but I though the whole 'we will not harm you' sounded tame, and kind of made it overblown. I mean, why make an invasion force if you're not going to do anything important?
 
I don't know what I hate more - the fact that Institute use damn teleportation, or unlimited Vertibirds.

Hell, Brotherhood of Steel arriving guns blazing with the Prydwen was nice thing, was thinking to myself "Damn, I see you back in action!". But then, when they were just flying around in unorganized way... I don't remember Enclave doing such things in F2.

While it is nice that we can up the ranks of BoS, I hate few things:

- Main protagonist in actual person that lived before the "Great War", even more! He stayed in the old cryogenic Vault 111. - Our hero and BoS don't care.
- While he lived before the war, he is the best source of informations about that time, even more if he was serving in the military - all this informations that was lost due the time!
- We were able to find a lot of places due to our journey - like destroyed Vaults filled with thugs... - BoS doesn't care.
- If we are Brotherhood Knight, and we are inside the Institute... We are in the fact actual spies. We could send precious Intel about the place, took some pictures (wasn't there even quest in the New Vegas that got working camera?). We don't have possibility of informing our faction about what they doing inside (beside few things).
- BoS somehow managed to get T60, and giving you one just because. (Good that there is mod that makes T51 better than T60, and also redistribute it to the BoS)

I loved their intro but I though the whole 'we will not harm you' sounded tame, and kind of made it overblown. I mean, why make an invasion force if you're not going to do anything important?

"We come in peace" in the air quotes kind of fashion. As in, they're threatening literally everyone to stay out of their way while they find the Institute, and to make sure their point gets through they bring in an airship.

Remember, the Brotherhood's sole reason for heading to the Commonwealth is Danse's squad picking up energy readings from the teleportation system. As far as they're concerned they want to focus on the Institute. Scaring everyone else is the best way to make sure they aren't distracted.

They, of course, land directly on an airport full of feral ghouls, next to a fort with super mutants, and recruit random wastelanders their Paladins think are good enough, so I'm not sure how well that worked out for them.
 
They didn't make the BOS militant enough, with the "we come in peace" and Maxson talking about how he loves the people of the Commonwealth. What the BOS should be there for is because with 10 years and a shit ton of Enclave tech they couldn't secure the DC wastes and need to raid the institute to accomplish that goal.
 
They didn't make the BOS militant enough, with the "we come in peace" and Maxson talking about how he loves the people of the Commonwealth. What the BOS should be there for is because with 10 years and a shit ton of Enclave tech they couldn't secure the DC wastes and need to raid the institute to accomplish that goal.

They had all the Enclave tech they need. They had the whole shebang - plasma weaponry, scavenged Enclave power armour (seen in Teagan's armoury), as many goddamned Vertibirds as the sky could fit - but they simply wanted to pre-emptively strike the Institute because, you know, new FEV strain and synths. That shit don't fly in the face of the Elder.

What the Brotherhood feared the most was the teleportation technology. That's the whole reason they travelled to the Commonwealth. Also the reason a lot of people here haven't touched Fallout 4 since.
 
I know why they went, but that whole "for the people of the Commonwealth" is bs. If we follow that logic than they abandon the DC wastes which are still lawless for Boston which is essentially just Diamond City. It's not their actions I have a problem with it's the reasoning they try to sell the player, you came for tech, call it what it is. BOS needs to unapologetic in it's actions, "we don't help them, and we don't let them in."
 
I know why they went, but that whole "for the people of the Commonwealth" is bs. If we follow that logic than they abandon the DC wastes which are still lawless for Boston which is essentially just Diamond City. It's not their actions I have a problem with it's the reasoning they try to sell the player, you came for tech, call it what it is. BOS needs to unapologetic in it's actions, "we don't help them, and we don't let them in."

I always thought that was more Maxson justifying himself or something like that. Thinking he's a hotshot hero while he's really few things short of a dictator.

Besides, some elements of the BoS don't see it that way. The Quartermaster asks you to bully random villages in order to procure supplies, for instance. So it's not like they are White Knights of the Wasteland, and IMO not every BoS chapter needs to send every wastelander on suicide missions for lulzies. I kinda prefer the Midwestern/Maxson way of taking in those that are useful in order to expand. Because the Maxson chapter clearly has more than just preserving technology in mind at the end of the day. They are conquerors, milder ones than the Legion or whatnot but still.
 
I think my biggest issue is them not being able to secure DC from pockets of mutants and raiders. After broken Steel there is no excuse why they couldn't have established rule of law and local militia similar to the minutemen, except simply bad writing.
 
I think my biggest issue is them not being able to secure DC from pockets of mutants and raiders. After broken Steel there is no excuse why they couldn't have established rule of law and local militia similar to the minutemen, except simply bad writing.

I suppose Bethesda felt like they need to maintain the all-important atmosphere of perpetual anarchy. Peace and civilization are boring when there could be fighting and killing instead!
 
I think my biggest issue is them not being able to secure DC from pockets of mutants and raiders. After broken Steel there is no excuse why they couldn't have established rule of law and local militia similar to the minutemen, except simply bad writing.

I suppose Bethesda felt like they need to maintain the all-important atmosphere of perpetual anarchy. Peace and civilization are boring when there could be fighting and killing instead!

Yup. It's not Bethesda's version of Fallout if there isn't an endless supplies of bandits and orcs, errr raiders and muties to shoot in the face.
 
I know why they went, but that whole "for the people of the Commonwealth" is bs. If we follow that logic than they abandon the DC wastes which are still lawless for Boston which is essentially just Diamond City. It's not their actions I have a problem with it's the reasoning they try to sell the player, you came for tech, call it what it is. BOS needs to unapologetic in it's actions, "we don't help them, and we don't let them in."

It's stupid that DC is lawless. They captured a weapons stockpile big enough to shame the Soviet Union and they can't kill a bunch of Raiders and Super Mutants? BS! It wouldn't take much for someone to write in, "we pacified the Capitol Wasteland and are rebuilding it".

I always thought that was more Maxson justifying himself or something like that. Thinking he's a hotshot hero while he's really few things short of a dictator.

Besides, some elements of the BoS don't see it that way. The Quartermaster asks you to bully random villages in order to procure supplies, for instance. So it's not like they are White Knights of the Wasteland, and IMO not every BoS chapter needs to send every wastelander on suicide missions for lulzies. I kinda prefer the Midwestern/Maxson way of taking in those that are useful in order to expand. Because the Maxson chapter clearly has more than just preserving technology in mind at the end of the day. They are conquerors, milder ones than the Legion or whatnot but still.

The Capitol BoS aren't conquerors, they're explorers maybe. If they were conquerors, DC would be safe and rebuilding, not a shit hole worse off than Boston.

They didn't make the BOS militant enough, with the "we come in peace" and Maxson talking about how he loves the people of the Commonwealth. What the BOS should be there for is because with 10 years and a shit ton of Enclave tech they couldn't secure the DC wastes and need to raid the institute to accomplish that goal.

I think my biggest issue is them not being able to secure DC from pockets of mutants and raiders. After broken Steel there is no excuse why they couldn't have established rule of law and local militia similar to the minutemen, except simply bad writing.

I'd expected the Capitol BoS to either go Midwestern and build a nation or set up a puppet state with Rivet City. Megaton and Tenpenny Tower and major players in it. Also, they don't have factories? They could just take over some factories and get them going again for supplies. Hell, the NCR has factories, the Shi had factories, the Midwestern BoS wanted to rebuild and these morons didn't when they are the most well armed faction in the wastes!? Really?!
 
I think my biggest issue is them not being able to secure DC from pockets of mutants and raiders. After broken Steel there is no excuse why they couldn't have established rule of law and local militia similar to the minutemen, except simply bad writing.

I suppose Bethesda felt like they need to maintain the all-important atmosphere of perpetual anarchy. Peace and civilization are boring when there could be fighting and killing instead!

Except you can make a fun if not funner setting in peaceful and civilized areas like New Vegas or Fallout 2.
 
Vault City was always one of my most favourite locations in any of the Fallout games. And I would love to see similar situations. It wasn't a ham-fisted OMG THIS IS AN EXPERIMENT VAULT location - Fallout 3 anyone ... and it contained some really well done characters, Lynette is among one of the best written characters out there.
 
Vault City was always one of my most favourite locations in any of the Fallout games. And I would love to see similar situations. It wasn't a ham-fisted OMG THIS IS AN EXPERIMENT VAULT location - Fallout 3 anyone ... and it contained some really well done characters, Lynette is among one of the best written characters out there.

Okay... then. I'll give you best written, but I nearly misread that as just "best" and was almost intent on shooting you down immediately.

I think my biggest issue is them not being able to secure DC from pockets of mutants and raiders. After broken Steel there is no excuse why they couldn't have established rule of law and local militia similar to the minutemen, except simply bad writing.

I suppose Bethesda felt like they need to maintain the all-important atmosphere of perpetual anarchy. Peace and civilization are boring when there could be fighting and killing instead!

Except you can make a fun if not funner setting in peaceful and civilized areas like New Vegas or Fallout 2.

Is Bethesda itching to make a pre-war Fallout? Their obsession with capitalising on the introduction; the gangster-like Triggermen quests that involves drug deals and Skinny Malone that don't feel like they fit with the post-apocalypse (unlike the Reno gangs); the emphasis they put on the Switchboard secret agency base (plus the James Bond Walther PPK); and their overuse of power armour and Vertibirds. Plus, the emphasis on the Chinese, what with Stealth Armour in FO3 and the submarine in FO4. Then we're getting into characters with international accents, and the Silver Shroud vigilante thing.

Bethesda's much suited to making a pre-war spinoff set in the cities. They don't actually even have to make it a perfect society sandbox like with GTA, since pre-war Fallout universe right before the nukes dropped wasn't all that stable. They don't seem like they have much of a grasp on the post-apocalypse anymore. Even Fallout 3 was a better post-apocalypse.
 
Agreed. They should make full off Anchorage style spin offs. At least there they kind of know what they're doing.
 
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