I... really, really like Fallout 4. Oh, god.

Haven't played the game enough to comment much on the city building aspect. If you can place prefabs on top of each other that's absolutely something I'll be building huge mega death towers with later on, because of how much I like doing that in the game Rust. I liked the Red Rocket place, so I put a turret there and invited a settler over just to have some company (I actually took her fedora for my neckbeard avatar), but it doesn't make or break the game.
 
Haven't played the game enough to comment much on the city building aspect. If you can place prefabs on top of each other that's absolutely something I'll be building huge mega death towers with later on, because of how much I like doing that in the game Rust. I liked the Red Rocket place, so I put a turret there and invited a settler over just to have some company (I actually took her fedora for my neckbeard avatar), but it doesn't make or break the game.
IIRC from what I've seen there is a limit on how wide the place can be so I dunno, might be a limit to how tall it can be as well. But if you do construct a mega-tower I'd love to see how it looks.
 
I quite like Codsworth, but Nick Valentine takes the cake for best Fo4 companion, hands down.

His personal dilemma is also surprisingly interesting, especially considering this is a Bethesda character. (Spoiler): An identity crisis stemming from the fact that everything about his thoughts and actions are technically of a different person.

Also, he's a robot noir detective. Hard to be much cooler than that. And despite Bethesda's "rule of cool" reputation, I feel like they handled this one reasonably well.
 
I quite like Codsworth, but Nick Valentine takes the cake for best Fo4 companion, hands down.

His personal dilemma is also surprisingly interesting, especially considering this is a Bethesda character. (Spoiler): An identity crisis stemming from the fact that everything about his thoughts and actions are technically of a different person.

Also, he's a robot noir detective. Hard to be much cooler than that. And despite Bethesda's "rule of cool" reputation, I feel like they handled this one reasonably well.

Well... I would argue differently, to me he was bland and lacked character, never really having some kind of interesting backstory.
 
I quite like Codsworth, but Nick Valentine takes the cake for best Fo4 companion, hands down.

His personal dilemma is also surprisingly interesting, especially considering this is a Bethesda character. (Spoiler): An identity crisis stemming from the fact that everything about his thoughts and actions are technically of a different person.

Also, he's a robot noir detective. Hard to be much cooler than that. And despite Bethesda's "rule of cool" reputation, I feel like they handled this one reasonably well.

Well... I would argue differently, to me he was bland and lacked character, never really having some kind of interesting backstory.

This isn't arguing, this is just stating your opinion.
 
3. Loot is more meaningful
While I agree that the loot is more meaningful now and that it's less common that you feel like killing that one Behemoth or doing that one "dungeon" was a waste of ressources (ammo i.e.), the RPG aspect of the game feels meaningless on the other hand. All the locations, enemies and loot in the previous games were handplaced and followed the logic of a coherent and authentic wasteland. Locations did tell a story most of the time and equipment was placed in logical places. The best example for F4 failing on this matter are the Power Armor locations. The almighty X1 PA i.e. doesn't belong to any place related to the Enclave or something similar. It just depends on your level if you'll or won't find it in certain places. Also this linear themepark buildings were I'm just doing a circle, shooting at random enemies, defeating the Legendary and loot the chest in the center. It's meaningless!

But other than I'm not entirely against randomized loot, "enchanted" weapons or stronger variants of common enemies. They just should follow the rules of a RPG, an believable wasteland and realism in general. I was really thinking I'm playing TES or Borderlands when I first discovered this new F4 features. :shock:
 
I think Piper is my favorite companion since she's a pack mule, helps take all the bullets for me, and is a piece of ass.

Isn't pretty much everyone pack mules? Codsworth is the only good combat character.

No...

Glorified pack mules. :lol:
I noticed that you can get companions to carry unlimited items by pressing E on them, backing up until the crosshairs arrows pop up, then stand back enough from the item(or else you'll pick it up), then it'll say "have Piper pick up"(for ex.) or what ever. Its been there since NV and Skyrim so you know it's still the Gamebyro engine.
 
I think Piper is my favorite companion since she's a pack mule, helps take all the bullets for me, and is a piece of ass.

Isn't pretty much everyone pack mules? Codsworth is the only good combat character.

No...

Glorified pack mules. :lol:
I noticed that you can get companions to carry unlimited items by pressing E on them, backing up until the crosshairs arrows pop up, then stand back enough from the item(or else you'll pick it up), then it'll say "have Piper pick up"(for ex.) or what ever. Its been there since NV and Skyrim so you know it's still the Gamebyro engine.

I like how you sometimes actually whistle to get your companion's attention.
One cool thing though, if you're really far away from your companion and give him or her a command, the player character will actually shout.
 
I think Piper is my favorite companion since she's a pack mule, helps take all the bullets for me, and is a piece of ass.

Isn't pretty much everyone pack mules? Codsworth is the only good combat character.

No...

Glorified pack mules. :lol:
I noticed that you can get companions to carry unlimited items by pressing E on them, backing up until the crosshairs arrows pop up, then stand back enough from the item(or else you'll pick it up), then it'll say "have Piper pick up"(for ex.) or what ever. Its been there since NV and Skyrim so you know it's still the Gamebyro engine.

I like how you sometimes actually whistle to get your companion's attention.
One cool thing though, if you're really far away from your companion and give him or her a command, the player character will actually shout.
How the hell did you figure that out? Wait they took that from the Skyrim horse mod overhaul I had installed that allowed you to whistle to call your horse if it was away from you.
 
I think Piper is my favorite companion since she's a pack mule, helps take all the bullets for me, and is a piece of ass.

Isn't pretty much everyone pack mules? Codsworth is the only good combat character.

No...

Glorified pack mules. :lol:
I noticed that you can get companions to carry unlimited items by pressing E on them, backing up until the crosshairs arrows pop up, then stand back enough from the item(or else you'll pick it up), then it'll say "have Piper pick up"(for ex.) or what ever. Its been there since NV and Skyrim so you know it's still the Gamebyro engine.

I like how you sometimes actually whistle to get your companion's attention.
One cool thing though, if you're really far away from your companion and give him or her a command, the player character will actually shout.
How the hell did you figure that out? Wait they took that from the Skyrim horse mod overhaul I had installed that allowed you to whistle to call your horse if it was away from you.

I parked the companion somewere safe, did some stuff, noticed that I could see her from far away and that I could command her to follow me again. Nice little detail. Didn't whistle, though.
"Far away" might be a bit of a misnomer, btw., it was like 50m or so. Still visual distance.
 
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