Umm.. No. It's totally fine if you disagree with me and I'm not disagreeing with you for the sake of disagreeing with you.
If it helps, perhaps you tell me how did your experience go with the leveling up system? Did you feel like it was a good system over-all that made you think and made you feel like you've actually improved in a certain direction?
I'm not the best person to discuss these things. Others know better for sure.
Well, my first and currently only character is a brainy type with 6 strength and 9 intelligence (I made a thread about him here), and his other stats are kinda crap. Here's roughly how I've played with him:
1. Study perk chart for half an hour. Decide that I can't make sense of it, and will save levels until I know what playstyle I want.
2. Play the game and discover that gun mods are awesome, but that you need Gun Nut in order to make gun mods.
3. Pick Gun Nut. Discover that you need to scrap junk for materials for gun mods.
4. Pick Scrapper to increase gained scrap. Run around Concord to look for junk, realize that I can't open safes.
5. Pick Locksmith so I can open safes. Play until I find Power Armor, fall in love with it.
6. Pick Armorer so I can trick out my Power Armor.
That's about as far as I've gone, but now I realize that I've progressed into a sort of well-armored looter and crafter build. I need a weapon, though. Since I took Gun Nut I'll probably not go for Energy Weapons, and my Perception is too low to do anything with sniper rifles or explosives (I refuse to spend perks on increasing SPECIALs until I really have to), but since I do have the strength for it I'm thinking about taking Heavy weapons, with Melee ones as backup. My Minigun is out of ammo, so my next perk will be either Blacksmith (melee weapon mods) or the one that increases melee damage. I like the Power Armor so I'll also be getting the perk that gives them longer-lasting fuel, but for now I'll focus on my melee skills.
So, I can't say it feels any different from how I would normally level up my character in an RPG. It's not a marked improvement over a skill system
done well, but if the skills' only function are as a prerequisite for picking perks (which they are in Bethesda's games), then you might as well not have them and only go with the perks.