I thought Fallout 4 will be better

AbullSinCara

Modder&Mapper
But no....As far as I browse wikia I see the subject is still the same.

A guy from a vault changing history,why not a prisoner or a wastelander.
No mention of Midwest BoS. East BoS aim was to connect Midwest Bos with the original one.
 
Bethesda's creativity has in general been very disappointing but we saw the signs already in Fallout 3 when despite the change of location far from the Core Region all familiar elements such as the Brotherhood, Super Mutants, the Enclave, Ghouls, Deathclaws, and such returned.
And their own additions have not been that much better, turning Ghouls into the Running Dead, characters and locations that feel out of place as they barely connect to the world or come over as something feasible such as characters roleplaying superheroes, a tower settlement with no means to really sustain itself, and much more.

I think Bethesda probably read some of the complaints about Fallout 4 and decided to 'throw a bone' by trying to make places feel grounded in reality, but they still wanted to perpetuate their out of place ideas like yet another source of Super Mutants, raiders and characters acting like they are out of a 20s/30s mobster movie, an advanced organization that for no reason is replacing people with synthetic replicas, an army that has access to a battle zeppelin and flying vehicles despite not having the advanced industry needed to build these, having previously depend on what they could salvage.

Both games are basically distilled Fallout tropes. Now a trope is not a bad thing but you have to use it properly as otherwise it is just a cheap gimmick and a nod of "this was in previous Fallouts".

And I don't think Bethesda is going to learn to do better in the future as it is marketing people deciding mostly what should be in a Fallout game.
 
A growing trend that I have noticed as of late is larger publishers picking up IP and running them into the ground similar to what Hollywood is doing with super hero/comic movies.

The only innovation or legit story building I have seen as of late is through small studios and companies who still have the stones to actually produce art (original IP) and something fun.

What we should worry about is when the well of good IP dry up, what then? Maybe we'll get a mountain of games being rebooted that should have never seen the light of day in the first place?

Speculation aside I would not get your hopes up for a large publisher producing a viable product until the current market trends either die out or are replaced with a business model that works for this industry.

Lets all take a moments to remember all the broken franchises dead at our feet.
 
A growing trend that I have noticed as of late is larger publishers picking up IP and running them into the ground similar to what Hollywood is doing with super hero/comic movies.
Yep, because they're creatively bankrupt and beholden to shareholders who want x amount of guaranteed money, not art. AAA is basically just a really bad joke at this point.
 
Yep, because they're creatively bankrupt and beholden to shareholders who want x amount of guaranteed money, not art. AAA is basically just a really bad joke at this point.

Sadly that is also what I have been saying a lot lately, and not just video games.
I honestly wish something similar happened like the game crash in the gaming industry, not every must also appeal to the most common mouth breather.
 
Sadly that is also what I have been saying a lot lately, and not just video games.
I honestly wish something similar happened like the game crash in the gaming industry, not every must also appeal to the most common mouth breather.
Yup, it'll take a full crash for it to change. Probably won't happen for a long while yet, given how much the likes of Bethesda and EA still manage to sell.
 
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